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| *Node I is a night battle, as compensation for choosing the shorter route. | | *Node I is a night battle, as compensation for choosing the shorter route. |
| {{#invoke:MapBranching|branchingTemplate | | {{#invoke:MapBranching|branchingTemplate |
− | |start_to_a = Random | + | |start_to_a = Weighted random towards A if Fast BB≥1 and Slow BB≥1<br> Random with B otherwise |
− | |start_to_b = Weighted random towards B if SS≥1 and 0 BBV | + | |start_to_b = Weighted random towards B if SS≥1 and 0 BBV<br> Random with A otherwise |
| |a_to_c = All else | | |a_to_c = All else |
− | |A_to_d = Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] | + | |A_to_d = CV(L)≥3?, <b>OR</b><br> Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]] |
| |D_to_F = All else | | |D_to_F = All else |
− | |D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]] | + | |D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]] <b>OR</b><br> [[Sendai]] and [[Fubuki]] |
− | |F_to_E = If LoS check fails | + | |F_to_E = LoS check failed for H/I |
− | |F_to_H = Random | + | |F_to_H = LoS check passed; Random with I |
− | |F_to_I = Random | + | |F_to_I = LoS check passed; Random with H |
| |H_to_I = Active Branching | | |H_to_I = Active Branching |
| |H_to_K = Active Branching | | |H_to_K = Active Branching |
− | |I_to_E = Failure on LoS check or if BB≥5 or BBV≥3 | + | |I_to_E = Failure on LoS check for N or if BB≥5 or BBV≥3 |
− | |I_to_N = LoS check. Failure goes to E | + | |I_to_N = LoS check |
− | |L_to_J = Failure on LoS check, random | + | |L_to_J = (F)BB(V) + CV(L)≥5 |
− | |L_to_M = Failure on LoS check, random | + | |L_to_M = Failure on LoS check and fleet composition doesn't fit route to J |
− | |L_to_N = LoS check. Failure results in random of J or M | + | |L_to_N = LoS check. |
| }} | | }} |
| |tips = | | |tips = |
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| ** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node. | | ** (F)BB x2, CV, SS, Route-fixing Mogami-class pair - This setup will allow route-fixing for full damage on boss node. |
| *Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type. | | *Equip [[Sanshiki]] on your BBs and CA(V)s to help damage the boss. Boss is an installation-type. |
− | *Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node H as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve. | + | *Being sent to the maelstrom node really hurts as likely by the time you make it to the boss, your fleet's fuel will be completely depleted if you hit node F as well. Consider turning back if sent to Maelstrom depending on your resources, especially if you want to conserve. |
| **Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful. | | **Consider sacrificing a BB/CA(V)'s daytime artillery spotting in exchange for a Radar. A radar on CV may also be useful. |
| *Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion. | | *Refer to this [[User:Remi_Scarlet#E5_Hard|Example Fleet]] for composition and equipment suggestion. |