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Undo an edit because it broke something somehow...?
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*Node I is a night battle, as compensation for choosing the shorter route.
 
*Node I is a night battle, as compensation for choosing the shorter route.
 
{{#invoke:MapBranching|branchingTemplate
 
{{#invoke:MapBranching|branchingTemplate
|start_to_a = Weighted random towards A if Fast BB≥1 and Slow BB≥1?<br>Random otherwise?
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|start_to_a = Random
|start_to_b = Weighted random towards B if SS≥1 and 0 BBV?
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|start_to_b = Weighted random towards B if SS≥1 and 0 BBV
 
|a_to_c = All else
 
|a_to_c = All else
|A_to_d = CV≥3 <b>OR</b><br>Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]] <b>OR<b/><br> [[Fubuki]] and [[Sendai]]
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|A_to_d = Fleet includes [[Mogami]] and [[Mikuma]] <b>OR</b><br> [[Suzuya]] and [[Kumano]] <b>OR</b><br>[[Choukai]] and [[Ryuujou]]
 
|D_to_F = All else
 
|D_to_F = All else
|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]]<b>OR<b/><br> [[Fubuki]] and [[Sendai]]
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|D_to_G = Fleet contains [[Mogami]] and [[Mikuma]] <b>OR</b><br>[[Suzuya]] and [[Kumano]] <b>OR</b><br>2 from [[Yura]], [[Choukai]] or [[Ryuujou]]
 
|F_to_E = If LoS check fails
 
|F_to_E = If LoS check fails
 
|F_to_H = Random
 
|F_to_H = Random
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|I_to_E = Failure on LoS check or if BB≥5 or BBV≥3
 
|I_to_E = Failure on LoS check or if BB≥5 or BBV≥3
 
|I_to_N = LoS check. Failure goes to E
 
|I_to_N = LoS check. Failure goes to E
|L_to_J = (F)BB(V)+CV(L)≥5
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|L_to_J = Failure on LoS check, random
|L_to_M = Failed LoS check for N
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|L_to_M = Failure on LoS check, random
|L_to_N = LoS check
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|L_to_N = LoS check. Failure results in random of J or M
 
}}
 
}}
 
|tips =  
 
|tips =  
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