** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel. It is nonetheless one of the best early-game steel expeditions for those without access to 3-2, or the submarines with which to sortie there | ** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel. It is nonetheless one of the best early-game steel expeditions for those without access to 3-2, or the submarines with which to sortie there |