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===Heavy/Aviation Cruisers - CAs and CAVs===
 
===Heavy/Aviation Cruisers - CAs and CAVs===
It is easy for new players to neglect levelling their Heavy Cruisers (CAs) and Aircraft/Aviation Cruisers (CAVs), especially once they have acquired more powerful ship classes such as the Battleships. However, CA(V)s occupy an important niche between the lighter ship classes (DDs and CLs), and the aforementioned heavier ships. A summary follows:
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It is easy for new players to neglect levelling their Heavy Cruisers ('''CAs''') and Aircraft/Aviation Cruisers ('''CAVs'''), especially once they have acquired more powerful ship classes such as the Battleships. However, CA(V)s occupy an important niche between the lighter ship classes (DDs and CLs), and the aforementioned heavier ships:
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#They can sometimes be used in place of Battleships in (Combined) Fleets, when not as much firepower is necessary to clear a map; especially when shiplocking and branching rules require careful planning in terms of which ships are deployed to which maps
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#They can sometimes be used in place of Battleships in (Combined) Fleets, when not as much firepower is necessary to clear a map, especially when shiplocking and branching rules require careful planning in terms of which ships are deployed to which maps
#While their daytime firepower is not nearly as overwhelming as that of the Battleships, as with DDs and CLs, they are capable of dealing much more damage during Night Battles against non-installation type enemies, due to their relatively high torpedo power (all Battleships, less Bismarck Drei, have none)
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#While their daytime firepower is not nearly as overwhelming as that of Battleships, as with DDs and CLs, they are capable of dealing much more damage during Night Battles against non-installation type enemies, due to their relatively high torpedo power (all Battleships, less Bismarck Drei, have '''none''')
#As with Battleships, they can equip Type 3 Shells for better effectiveness against '''installations'''
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#As with Battleships, they can equip Type 3 Shells for better effectiveness against '''Installations'''
 
#CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level '''25''' in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
 
#CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level '''25''' in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
 
#Most Aircraft/Aviation Cruisers begin as Heavy Cruisers, and remodel into their new sub-class
 
#Most Aircraft/Aviation Cruisers begin as Heavy Cruisers, and remodel into their new sub-class
#Aircraft/Aviation Cruisers in particular can also equip '''WG42 rockets''' that are effective against '''hardened''' installations (which Type 3 Shells are '''ineffective''' against), but this piece of equipment is difficult to come by early on in the game
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#Aircraft/Aviation Cruisers in particular can also equip '''WG42 rockets''' that are effective against '''Hardened''' Installations (which Type 3 Shells are '''ineffective''' against), but this piece of equipment is difficult to come by early on in the game
 
#Aircraft/Aviation Cruisers are capable of deploying '''seaplane bombers and fighters''', further supplementing your Fighter Power; in some situations, they may be your only source of Fighter Power in the fleet
 
#Aircraft/Aviation Cruisers are capable of deploying '''seaplane bombers and fighters''', further supplementing your Fighter Power; in some situations, they may be your only source of Fighter Power in the fleet
 
#Aircraft/Aviation Cruisers can equip '''drum canisters''' as well, which are sometimes important for routing and transport maps
 
#Aircraft/Aviation Cruisers can equip '''drum canisters''' as well, which are sometimes important for routing and transport maps
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