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#They can sometimes be used in place of Battleships in (Combined) Fleets, when not as much firepower is necessary to clear a map; especially when shiplocking and branching rules require careful planning in terms of which ships are deployed to which maps
 
#They can sometimes be used in place of Battleships in (Combined) Fleets, when not as much firepower is necessary to clear a map; especially when shiplocking and branching rules require careful planning in terms of which ships are deployed to which maps
#While their daytime firepower is not nearly as overwhelming as that of the Battleships, as with DDs and CLs, they are capable of dealing much more damage during Night Battles against non-installation type enemies, due to their relatively high torpedo power (most Battleships have none)
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#While their daytime firepower is not nearly as overwhelming as that of the Battleships, as with DDs and CLs, they are capable of dealing much more damage during Night Battles against non-installation type enemies, due to their relatively high torpedo power (all Battleships, less Bismarck Drei, have none)
 
#As with Battleships, they can equip Type 3 Shells for better effectiveness against '''installations'''
 
#As with Battleships, they can equip Type 3 Shells for better effectiveness against '''installations'''
 
#CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level '''25''' in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
 
#CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level '''25''' in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
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