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==Totaku's Proposal==
 
==Totaku's Proposal==
   −
In this map, you will be taking a large number of tasks in order to complete this operation. Depending on the difficulty, different things will required in order to complete the map. Below are the following main conditions you'll need to complete in order to successfully complete this operation:
+
In this map, you will be taking a large number of tasks in order to complete this operation. Depending on the difficulty, different things will be required in order to complete the map. Below are the following main conditions you'll need to complete in order to successfully complete this operation:
    
# Complete the '''[[Transport Operation]]'''
 
# Complete the '''[[Transport Operation]]'''
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#* Complete the Air Node requirements
 
#* Complete the Air Node requirements
 
#* Gain Perfect Defense Twice
 
#* Gain Perfect Defense Twice
#* Defeat the '''[[Southern War Princess]]''' Fleet with a S rank
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#* Defeat the '''[[Southern War Princess]]''' Fleet with an S rank
 
# Defeat the '''[[Abyssal Sun Princess]]'''
 
# Defeat the '''[[Abyssal Sun Princess]]'''
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'''Node E and/or L (LBAS 1)'''
 
'''Node E and/or L (LBAS 1)'''
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* '''4 Torpedo Bobmers/4 Land Base Bombers''' (Distance of 3 or 5 Required)
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* '''4 Torpedo Bombers/4 Land Base Bombers''' (Distance of 3 or 5 Required)
    
'''Node S Boss Node (LBAS 2+3)'''
 
'''Node S Boss Node (LBAS 2+3)'''
   −
* '''1 Fighter + 3 Torpedo Bobmers/3 Land Base Bombers (LBAS 2)''' (Distance of 7 required)
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* '''1 Fighter + 3 Torpedo Bombers/3 Land Base Bombers (LBAS 2)''' (Distance of 7 required)
* '''4 Torpedo Bobmers/4 Land Base Bombers (LBAS 3)''' (Distance of 7 required)
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* '''4 Torpedo Bombers/4 Land Base Bombers (LBAS 3)''' (Distance of 7 required)
   −
During the Transport Operation you fleet will have to go through several air node battles where AACI will be needed. In addition to this, your fleet will engage against a few surface battles where you face several Destroyers, Light Cruisers and Heavy Cruisers. Depending on the fleet you go either line ahead or vanguard formation.  
+
During the Transport Operation, your fleet will have to go through several air node battles where AACI will be needed. In addition to this, your fleet will engage against a few surface battles where you face several Destroyers, Light Cruisers, and Heavy Cruisers. Depending on the fleet you go either line ahead or vanguard formation.  
 
   
 
   
 
As long as you bring the required surface radars (0/3/4/5) to you should be able to avoid the ambush node.  
 
As long as you bring the required surface radars (0/3/4/5) to you should be able to avoid the ambush node.  
   −
Most of the comp as long as you bring 1CL and 3 DD should reach the boss fleet but other wise depending on what other ships you bring may affect how much TP you gain from the map.
+
Most of the comp as long as you bring 1CL and 3 DD should reach the boss fleet but otherwise depending on what other ships you bring may affect how much TP you gain from the map.
   −
A general recommendation is to bring at least 2-3 ships that can carry drums and daihatsu while keeping the other ships with a suitable amount combat and LoS gear.  
+
A general recommendation is to bring at least 2-3 ships that can carry drums and Daihatsu while keeping the other ships with a suitable amount of combat and LoS gear.  
   −
You will need a considerable amount of LoS gear (2 seaplane scouts + 5 radars noted in hard) so be able to route to the boss.  
+
You will need a considerable amount of LoS gear (2 seaplane scouts + 5 radars noted in hard) to be able to route to the boss.  
    
The boss node will consist of a [[Southern Princess]] along with some Tsu-class CL, and some DDs. Bringing at least 1 fighter plane in your LBAS should help net an easy AS if you bring a ship that can bring a single fighter into battle. All other LBAS planes can focus on bombing and should be able to wipe out most of the enemy ships in the fleet.
 
The boss node will consist of a [[Southern Princess]] along with some Tsu-class CL, and some DDs. Bringing at least 1 fighter plane in your LBAS should help net an easy AS if you bring a ship that can bring a single fighter into battle. All other LBAS planes can focus on bombing and should be able to wipe out most of the enemy ships in the fleet.
   −
A good strong historical bonus ship team or Torpedo Cut in should be effective to taking down the boss without minimal effort. With enough TP it should be possible to clear the first part in several runs.   
+
A good strong historical bonus ship team or Torpedo Cut in should be effective in taking down the boss without minimal effort. With enough TP it should be possible to clear the first part in several runs.   
    
Once the TP gauge is depleted the path to the next boss will be open.
 
Once the TP gauge is depleted the path to the next boss will be open.
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'''Phase 2 - Unlocking the Path to ZZ'''
 
'''Phase 2 - Unlocking the Path to ZZ'''
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In this segment, you will be mainly using your fleet to complete a large series of task which will require you to change your fleet across sections along with your LBAS to meet specific requirements so you can meet the following conditions:  
+
In this segment, you will be mainly using your fleet to complete a large series of tasks which will require you to change your fleet across sections along with your LBAS to meet specific requirements so you can meet the following conditions:  
    
#* Complete the Air Node requirements  
 
#* Complete the Air Node requirements  
 
#* Gain Perfect Defense at your Land Base Once/Twice
 
#* Gain Perfect Defense at your Land Base Once/Twice
#* Defeat the '''[[Southern War Princess]]''' Fleet with a S rank
+
#* Defeat the '''[[Southern War Princess]]''' Fleet with an S rank
    
Each of these conditions will vary upon difficulty and will ask you to successfully complete them if you wish to unlock the shortcuts.
 
Each of these conditions will vary upon difficulty and will ask you to successfully complete them if you wish to unlock the shortcuts.
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'''Path: A-F-E-I-L-S-P'''
 
'''Path: A-F-E-I-L-S-P'''
   −
For defeating the [[Southern War Princess]] in this segment, all process are done the same way as you would do in the transport segment except you won't need drums or Daihatsu as you are past this segment. All process be the same and bringing boss node support may help complete the process faster.  
+
For defeating the [[Southern War Princess]] in this segment, all process is done the same way as you would do in the transport segment except you won't need drums or Daihatsu as you are past this segment. All process be the same and bringing boss node support may help complete the process faster.  
    
'''Part 2 - Complete the Air Node requirements'''
 
'''Part 2 - Complete the Air Node requirements'''
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* '''A-C-D-G-J-T'''
 
* '''A-C-D-G-J-T'''
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This method is recommended for players who own a large amount of seaplane fighters (about 7-8 for Hard) and want to successfully complete most of the requirements without having to blow through a large amount of resources doing so.  
+
This method is recommended for players who own a large number of seaplane fighters (about 7-8 for Hard) and want to successfully complete most of the requirements without having to blow through a large number of resources doing so.  
    
Most of the nodes should be reachable with submarines and for hard mode can cover almost all major node points with the except for '''Node U'''.
 
Most of the nodes should be reachable with submarines and for hard mode can cover almost all major node points with the except for '''Node U'''.
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Additional Notes to be taken are:
 
Additional Notes to be taken are:
   −
Be warned that an all submarine fleet has the risk of going to '''Node B  from Node E''' While the enemy DDs will show animations of them shelling your subs, the '''damage they will do to your fleet will be the same as a ASW attack'''. It's highly recommended to '''not take your submarines past node E if they are critically damaged, as they will be at risk of sinking!'''
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Be warned that an all submarine fleet has the risk of going to '''Node B  from Node E''' While the enemy DDs will show animations of them shelling your subs, the '''damage they will do to your fleet will be the same as an ASW attack'''. It's highly recommended to '''not take your submarines past node E if they are critically damaged, as they will be at risk of sinking!'''
    
All other nodes (Besides U) can be reachable by subs and can get there without the risk of sinking (besides Node I's path which is the only one that presents the risk of possible sinking.)
 
All other nodes (Besides U) can be reachable by subs and can get there without the risk of sinking (besides Node I's path which is the only one that presents the risk of possible sinking.)
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This will have your fleet take the very same path as you took in the prior path during the transport phase, the only main difference is you'll be using a fighter mule fleet to gain AS on the nodes F and I. By bringing enough fighter planes, this should be easily achieved once you get past node E.  
 
This will have your fleet take the very same path as you took in the prior path during the transport phase, the only main difference is you'll be using a fighter mule fleet to gain AS on the nodes F and I. By bringing enough fighter planes, this should be easily achieved once you get past node E.  
   −
'''Carrier Task Force Air Control Approach (Node D, K, T and U)'''
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'''Carrier Task Force Air Control Approach (Node D, K, T, and U)'''
    
'''Recommended Fleet''' <br>
 
'''Recommended Fleet''' <br>
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* 4 Fighters''' (Up to a Range of 6 needed)
 
* 4 Fighters''' (Up to a Range of 6 needed)
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With this method, using a fleet of standard carrier or armored carriers will allow you fleet to bring a significant amount of air power without having to resort to organizing a set of carriers as fighter mules. If you use them along with with an LBAS or 2, you can gain AS from almost all the nodes along the path.  
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With this method, using a fleet of standard carriers or armored carriers will allow your fleet to bring a significant amount of air power without having to resort to organizing a set of carriers as fighter mules. If you use them along with an LBAS or 2, you can gain AS from almost all the nodes along the path.  
   −
Your two major threats will be the [[New Submarine Princess]] and the Surface Fleet on Node J. So if nessary, bring in some pre-ASW capable ships to help make your way through node C and hope the enemy fleet you engage in node J is not preset in a line ahead formation and the likely hood you'll survive the route to reach all the major node points will be easily achieved.  
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Your two major threats will be the [[New Submarine Princess]] and the Surface Fleet on Node J. So if necessary, bring in some pre-ASW capable ships to help make your way through node C and hope the enemy fleet you engage in node J is not present in a line ahead formation and the likely hood you'll survive the route to reach all the major node points will be easily achieved.  
    
'''Transport Combined Fleet Air Control Approach (Node N)'''
 
'''Transport Combined Fleet Air Control Approach (Node N)'''
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Arguably the most difficult path you will need to face in the map. The main threats of this map will be Nodes C and O. Which will have a [[New Submarine Princess]] (Node C) and [[Battleship Princess]] (Node O)
 
Arguably the most difficult path you will need to face in the map. The main threats of this map will be Nodes C and O. Which will have a [[New Submarine Princess]] (Node C) and [[Battleship Princess]] (Node O)
   −
Your (2BBV/2CAV/1AV,CVL) will need to be full fighter mules and bringing a team of pre-emptive ASW DD/DEs can help you survive the trip along the ways. However the battleship princess node will present the biggest issue as thier fleet will likely be able to land hits on your ships and the risk of possible critical damage is strong, especially for the main fleet. Hope you get by with moderate damage or use damage control as a form of insurance on some ships to take the move to Node N.  
+
Your (2BBV/2CAV/1AV,CVL) will need to be full fighter mules and bringing a team of per-emptive ASW DD/DEs can help you survive the trip along the ways. However, the battleship princess node will present the biggest issue as their fleet will likely be able to land hits on your ships and the risk of possible critical damage is strong, especially for the main fleet. Hope you get by with moderate damage or use damage control as a form of insurance on some ships to take the move to Node N.  
    
Bringing In route support can be recommended to help reduce the likely hood that the enemy DDs in the fleet will present a risk.
 
Bringing In route support can be recommended to help reduce the likely hood that the enemy DDs in the fleet will present a risk.
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'''Part 3 - Scoring Perfect Defense on the Land Base Air Stirke'''
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'''Part 3 - Scoring Perfect Defense on the Land Base Air Strike'''
    
'''Recommended Fleet''' <br>
 
'''Recommended Fleet''' <br>
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'''LBAS 1-3'''
 
'''LBAS 1-3'''
   −
* 4 Interceptos/Fighters'''  
+
* 4 Interceptors/Fighters'''  
    
In this segment, you will simply need to get a '''Successful Perfect Defense on the Land Base Air Raid''' (Once on '''Easy or lower'''/ Twice on '''Normal or Higher''') Just take your fleet out until the air raid siren play which will cue the LBAS air raid, hope your interceptors and fighters wipe out or eliminate all incoming planes and you get a White Text indicating you successfully defended your base. Repeat if necessary until conditions are met.  
 
In this segment, you will simply need to get a '''Successful Perfect Defense on the Land Base Air Raid''' (Once on '''Easy or lower'''/ Twice on '''Normal or Higher''') Just take your fleet out until the air raid siren play which will cue the LBAS air raid, hope your interceptors and fighters wipe out or eliminate all incoming planes and you get a White Text indicating you successfully defended your base. Repeat if necessary until conditions are met.  
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In this final phase of the operation, the path to the boss to relatively simple, but your fleet will face some difficult confrontations along the way, namely the [[New Sub Princess]] who will appear in '''Node C and ZZ'''.
 
In this final phase of the operation, the path to the boss to relatively simple, but your fleet will face some difficult confrontations along the way, namely the [[New Sub Princess]] who will appear in '''Node C and ZZ'''.
   −
Depending on the difficulty, she may be easier to by pass on lower difficulties, but on higher difficulties will be very difficulty to pass without the assistance of ASW support in the form of an ASW LBAS, ASW support fleet and Pre-ASW capable ships.
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Depending on the difficulty, she may be easier to bypass on lower difficulties, but on higher difficulties will be very difficult to pass without the assistance of ASW support in the form of an ASW LBAS, ASW support fleet and Pre-ASW capable ships.
   −
Your main goal if you choose to use an ASW LBAS and support is to incapacitate the [[New Sub Princess]] so you can minimize the damage she can cause to your fleet. It may be more possible to pass through node C, but Node ZZ may preset difficulty as you will have less fuel to evade so you may choose to use your ASW supports there.   
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Your main goal if you choose to use an ASW LBAS and support is to incapacitate the [[New Sub Princess]] so you can minimize the damage she can cause to your fleet. It may be more possible to pass through node C, but Node ZZ may present difficulty as you will have less fuel to evade so you may choose to use your ASW supports there.   
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If you use a surface Task force fleet, also prepare to use ships like CAVs, AVs, or [[Akitsumaru]] as fighter mules (with possible a Surface radar on some). As you will need to sufficient air power along with your LBAS to overtake the boss fleet. During the chipping phase you'll likely need 1-2 Fighter mules depending on the difficulty, but will need to have up to 3 fighter mules on Hard on the final kill if you wish to aim for AS.
+
If you use a surface Task force fleet, also prepare to use ships like CAVs, AVs, or [[Akitsumaru]] as fighter mules (with possible a Surface radar on some). As you will need to sufficient air power along with your LBAS to overtake the boss fleet. During the chipping phase, you'll likely need 1-2 Fighter mules depending on the difficulty but will need to have up to 3 fighter mules on Hard on the final kill if you wish to aim for AS.
   −
Alternative, you can consider bringing in a CV like [[Intrepid]] or [[Kaga]] in place of one BB to also fill the fighter power requirements without having to resort to additional surface radars.  
+
An alternative, you can consider bringing in a CV like [[Intrepid]] or [[Kaga]] in place of one BB to also fill the fighter power requirements without having to resort to additional surface radars.  
    
But if you really need the BBs and you will then have to resort to bringing a CVL which will then force you to bring an additional 3 radars (Totally to 9!) which might handicap your fleet. Carefully consider your options before using this method.
 
But if you really need the BBs and you will then have to resort to bringing a CVL which will then force you to bring an additional 3 radars (Totally to 9!) which might handicap your fleet. Carefully consider your options before using this method.
   −
Also the most recommended BBs to bring with you on this map is [[Nagato|Nagato Kai Ni]] and [[Mutsu]] along with another strong BB (Like [[Musashi]] or an equivalant) to help out.  
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Also, the most recommended BBs to bring with you on this map is [[Nagato|Nagato Kai Ni]] and [[Mutsu]] along with another strong BB (Like [[Musashi]] or an equivalent) to help out.  
    
[[Nagato]] and [[Mutsu]] should be placed in the 1st and 2nd slot of your fleet as they are recommended to use '''Cruising Formation 2''' (Combined Fleet Double Line) at the boss in Node Z.
 
[[Nagato]] and [[Mutsu]] should be placed in the 1st and 2nd slot of your fleet as they are recommended to use '''Cruising Formation 2''' (Combined Fleet Double Line) at the boss in Node Z.
   −
The most likely way you'll set you fleet up from 1st - 6th from each fleet will likey be along the lines of:
+
The most likely way you'll set you fleet up from 1st - 6th from each fleet will likely be along the lines of:
    
* Main Fleet: [[Nagato|Nagato Kai Ni]], [[Mutsu]], BB, 1-2 CAV, 0-1AV, [[Akitsumaru]]
 
* Main Fleet: [[Nagato|Nagato Kai Ni]], [[Mutsu]], BB, 1-2 CAV, 0-1AV, [[Akitsumaru]]
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'''Regarding Carrier Task Force Method'''
 
'''Regarding Carrier Task Force Method'''
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For this method, your fleet will be taking a more brute force approach which in return will also have arrive at the boss with less fuel an ammo, but will need to only worry about LoS and less about radar requirements
+
For this method, your fleet will be taking a more brute force approach which in return will also have arrived at the boss with less fuel and ammo, but will need to only worry about LoS and less about radar requirements
   −
Outside of Node C, your fleet's biggest concern will be Node W where you'll pitted against a strong fleet consisting of [[Battleship Princess]]es, and some strong carriers which can include as possible [[Aircraft Carrier Princess]] on higher difficulties.
+
Outside of Node C, your fleet's biggest concern will be Node W where you'll be pitted against a strong fleet consisting of [[Battleship Princess]]es, and some strong carriers which can include as possible [[Aircraft Carrier Princess]] on higher difficulties.
    
This node does present some difficulty passing through but if feel you can take on several princesses and survive only to fight more at the boss, then be well prepared for this route.  
 
This node does present some difficulty passing through but if feel you can take on several princesses and survive only to fight more at the boss, then be well prepared for this route.  
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'''What to do if you lack Nagato's Broadside Special'''
 
'''What to do if you lack Nagato's Broadside Special'''
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In situations where you don't have [[Nagato|Nagato Kai Ni]] or used her early on in another map, you will need to resort to using a '''Surface Task Force''' and use [[Nelson]] in flagship and 2 other BB in position 3 and 5 in the main fleet and resort to '''Nelson Touch''' which while is no where nearly as strong as Nagato's Broadside special can still work to a degree knocking out or somewhat damaging Princess type Abyssal and other units. Otherwise you will need to hope you land solid hits on the enemies or resort to '''[[Friend Fleet]]s''' to clear out some of the threats for the final kill.
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In situations where you don't have [[Nagato|Nagato Kai Ni]] or used her early on in another map, you will need to resort to using a '''Surface Task Force''' and use [[Nelson]] in flagship and 2 other BB in position 3 and 5 in the main fleet and resort to '''Nelson Touch''' which while is no where nearly as strong as Nagato's Broadside special can still work to a degree knocking out or somewhat damaging Princess type Abyssal and other units. Otherwise, you will need to hope you land solid hits on the enemies or resort to '''[[Friend Fleet]]s''' to clear out some of the threats for the final kill.
    
If you lack in either, you will have to just use line ahead and hope all conditions are met as you will need to hope you land and kill some princesses and other abyssal to hopefully have a shot to kill the [[Abyssal Sun Princess]].
 
If you lack in either, you will have to just use line ahead and hope all conditions are met as you will need to hope you land and kill some princesses and other abyssal to hopefully have a shot to kill the [[Abyssal Sun Princess]].
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The ASW Fleet is completely useless outside of chipping damage and cannot be replaced even if you put in the ships in said fleet.
 
The ASW Fleet is completely useless outside of chipping damage and cannot be replaced even if you put in the ships in said fleet.
   −
Meanwhile the 10th Destroyer Division all have buffs on this map which allow them to do a highly considerable amount of damage. So it's recommended to avoid placing in [[Kazagumo]], [[Akigumo]], [[Yuugumo]], and [[Makigumo]]to allow this fleet to appear and hope they arrive undamaged to get the best possible results from thier support.
+
Meanwhile, the 10th Destroyer Division all have buffs on this map which allow them to do a highly considerable amount of damage. So it's recommended to avoid placing in [[Kazagumo]], [[Akigumo]], [[Yuugumo]], and [[Makigumo]]to allow this fleet to appear and hope they arrive undamaged to get the best possible results from thier support.
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