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* Mamiya removes fatigue, whereas Irako will also raise a number of ships' morale to sparkle status.
 
* Mamiya removes fatigue, whereas Irako will also raise a number of ships' morale to sparkle status.
 
* Mamiya and Irako can be used simultaneously to raise all ships in a fleet to sparkle status.
 
* Mamiya and Irako can be used simultaneously to raise all ships in a fleet to sparkle status.
* Irako's sparkling effect will work better on smaller ships (probably because they like sweets <3), though there are exceptions with certain large ships being affected more so than others.
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* Irako's sparkling effect will work better on smaller ships, though there are exceptions with certain large ships being affected more so than others.
    
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
 
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
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**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).  Pray to the RNG that the boss doesn't hit you again, as it is extremely accurate at this level.
 
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).  Pray to the RNG that the boss doesn't hit you again, as it is extremely accurate at this level.
 
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
 
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
      
'''Day Battle S Victory in Exercises'''
 
'''Day Battle S Victory in Exercises'''
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