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− | Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it. | + | <noinclude>{{PortMechanicsPortal}} |
| + | Morale measures the [[Stats#Morale_Indicators|morale status]] of a girl, with low morale being referred to as '''"Fatigue"''', and higher morale as '''"Sparkling"'''. |
| + | *Girls receive bonuses or penalties depending on their morale. |
| + | *The actual stat ranges from 0 to 100 but is hidden in-game, only visible by 4 vague [[#Morale Effects|status symbols]] |
| + | *The exact values can only be viewed by using a [[Help: 3rd Party Software|viewer]]. |
| | | |
− | '''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue''''' | + | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises, or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle ships. |
| | | |
− | A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
| + | =Overview= |
| + | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. |
| + | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. |
| + | * [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40. |
| + | ** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly. |
| + | * [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40. |
| + | * Newly obtained ship girls have 40 morale. |
| + | * The time it takes to recover to soft cap from various fatigue states is: |
| + | ** Heavy Fatigue: 30-48 minutes |
| + | ** Moderate Fatigue: 21-30 minutes |
| + | ** Slight Fatigue: 0-9 minutes |
| + | * Morale will update '''after every battle'''. |
| + | ** This means that ship girls can receive morale bonuses mid-sortie. |
| + | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. |
| + | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. |
| + | It is possible to sort ships by moral in the Fleet menu. |
| | | |
− | Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49. | + | ===Morale Effects=== |
− | | + | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} |
− | ==Indications== | + | {| class="wikitable" style="text-align:center" |
− | | + | ! Visual Indicator |
− | | + | ! Status |
− | Below are the indications of your ship state. Specific effects will be explained below.
| + | ! Value |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px; height: 300px;" | + | ! Effects |
| + | ! [[Accuracy]]'s <math>\text{Mod}_\text{morale}</math> |
| + | ! Enemy [[Hit Rate]] |
| + | |- |
| + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=10 sparks}} |
| + | |rowspan=3| {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} |
| + | | 71-100 |
| + | |rowspan=3 style="text-align:left"| |
| + | * Increased chance of [[Expeditions#Great_Success|Great Successes]] during expeditions. |
| + | * Increased chance of triggering and better accuracy for [[Support_Expedition#Trigger_Rate|Support Expeditions]] |
| + | |rowspan=3| 1.2 |
| + | |rowspan=3| 0.7 |
| |- | | |- |
− | ! scope="col" style="text-align:center;"|Morale value
| + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=8 sparks}} |
− | ! scope="col" style="text-align:center;"|'''Indication'''
| + | | 58-70 |
− | ! scope="col" style="text-align:center;"|Ship State
| |
| |- | | |- |
− | | style="text-align:center;"|≥50 | + | |{{ItemStack|item=[[File:Screenshot Fubuki Kai Sparkled.png|160px]]|text=6 sparks}} |
− | | style="text-align:center;"|The image of ship generates sparkling effect. | + | | 50-57 |
− | | style="text-align:center;"|High Morale | |
| |- | | |- |
− | | style="text-align:center;"|49~40 | + | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
− | | style="text-align:center;"|Ships are in their normal state. | + | | '''Normal Morale''' |
− | | style="text-align:center;"|Normal | + | | 40-49 |
| + | | style="text-align:left"| |
| + | * No bonuses nor penalties anywhere. |
| + | | rowspan=2| 1.0 |
| + | | rowspan=2| 1.0 |
| |- | | |- |
− | | style="text-align:center;"|39~30 | + | | '''Slightly Fatigued''' |
− | | style="text-align:center;"|Ship looks normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing. | + | | 30-39 |
− | | style="text-align:center;"|Slightly Fatigued
| + | | style="text-align:left"| |
| + | * No bonuses nor penalties anywhere. |
| + | ** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. |
| |- | | |- |
− | | style="text-align:center;"|29~20 | + | | {{ItemStack |
− | | style="text-align:center;"|An orange smiley face is shown by your ship image in the Organize/編成 page. | + | |item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}} |
− | | style="text-align:center;"|Moderately Fatigued | + | |text-position = top:-2px;left:151px |
| + | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] |
| + | }} |
| + | | style="color:orange"| '''Moderate Fatigue''' |
| + | | 20-29 |
| + | | style="text-align:left"| |
| + | * Expeditions will fail if the fleet returns in this state. |
| + | * Increases the morale loss from sorties. |
| + | | 0.8 |
| + | | 1.2 |
| |- | | |- |
− | | style="text-align:center;"|19~0 | + | | {{ItemStack |
− | | style="text-align:center;"|A red smiley face is shown by your ship image in the Organize/編成 page. | + | |item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}} |
− | | style="text-align:center;"|Seriously Fatigued | + | |text-position = top:-2px;left:151px |
− | |} | + | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] |
| + | }} |
| + | | style="color:red"| '''Heavily Fatigued''' |
| + | | 0-19 |
| + | | style="text-align:left"| |
| + | * Expeditions will fail if the fleet returns in this state. |
| + | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. |
| + | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. |
| + | | 0.5 |
| + | | 1.4 |
| + | |}<noinclude> |
| | | |
− | | + | ===Morale modifiers=== |
− | =='''Effects'''== | + | {|class="wikitable" style="text-align:center" |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 850px; height: 500px;" | + | !Type |
| + | !Action |
| + | !Morale Modifier |
| + | !Notes |
| + | |- |
| + | |rowspan=10|Sortie/PVP |
| + | |Entering a day battle |
| + | |{{color|red|-3}} |
| + | |rowspan=3 style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after battle-phase instead of before.<ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref><ref>https://discord.gg/RtSadWM https://discord.com/channels/118339803660943369/178613137430282240/1129930607837851779</ref> |
| + | * E.g. Here "Entering a day battle" applies after a day battle, but before a night battle transition. |
| + | |- |
| + | |Entering a day battle with morale less than 30 (stacks with above) |
| + | |{{color|red|-6}} |
| + | <!--|style="text-align:left"| This stacks with the base -3 for a total of -9.--> |
| + | |- |
| + | |Entering '''or''' transitioning to a night battle. |
| + | |{{color|red|-2}} |
| + | |- |
| + | |Obtaining MVP in a battle |
| + | |{{color|blue|+10}} |
| + | |- |
| + | |Ending battle as flagship with at least a C-rank. |
| + | |{{color|blue|+3}} |
| |- | | |- |
− | ! scope="col" style="text-align:center;"|Morale value
| + | |Obtaining Battle Rank S/Perfect S |
− | ! scope="col" style="text-align:center;"|Effects
| + | |{{color|blue|+4}} |
− | ! scope="col" style="text-align:center;"|Ship State
| |
| |- | | |- |
− | | style="text-align:center;"|≥50 | + | |Obtaining Battle Rank A |
− | | style="text-align:center;"| | + | |{{color|blue|+3}} |
− | *<p style="text-align:left;">'''[Sortie] '''Improved evasion <span style="font-size:14px;">and accuracy </span><span style="font-size:14px;">during</span>''' '''<span style="font-size:14px;">battle (hidden; not shown on ship stats).</span></p>
| |
− | *<p style="text-align:left;">'''[Expedition] '''Higher chance (not 100%) of getting '''great success''' in expedition.</p>
| |
− | *<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition #33.</p>
| |
− | |High Morale | |
| |- | | |- |
− | | style="text-align:center;"|49~40 | + | |Obtaining Battle Rank B |
− | | | + | |{{color|blue|+2}} |
− | *Normal state - no effect on performance/special effect.
| |
− | |Normal | |
| |- | | |- |
− | | style="text-align:center;"|39~30 | + | |Obtaining Battle Rank C |
− | | | + | |{{color|blue|+1}} |
− | *'''[Sortie] '''Slightly decreased evasion and accuracy.
| |
− | *'''[Expedition]''' Expedition will fail if your fleet returned in this fatigue state.
| |
− | |Slightly Fatigued | |
| |- | | |- |
− | | style="text-align:center;"|29~20 | + | |Obtaining Battle Rank D/E |
− | |
| + | |±0 |
− | *'''[Sortie]''' Decreased evasion and accuracy.
| |
− | *'''[Expedition] '''Expedition will fail if your fleet returned in this fatigue state.
| |
− | |Moderately Fatigued | |
| |- | | |- |
− | | style="text-align:center;"|19~0 | + | |rowspan=12|Sortie |
− | | | + | |Returning from a sortie with at least 30 morale |
− | *'''[Sortie] '''Severely decreases evasion and accuracy.
| + | |{{color|red|-15}} |
− | *'''[Expedition] '''Expedition will fail if your fleet returned in this fatigue state.
| |
− | |Seriously Fatigued | |
− | |}
| |
− | <strike style="font-style:inherit;font-weight:inherit;">Morale alone DOES NOT affect if your ships will sink or not, only the state of damage they are in when engaging (e.g, A ship with light/medium damage regardless of morale will always survive). However, given the performance cut they get from fatigue, it is not advisable to take them to battle like that in general.</strike>
| |
− | | |
− | Fatigue has '''nothing''' to do with sinking. Tested and proven in many videos across the internet.
| |
− | | |
− | ==Morale modifiers==
| |
− | | |
− | Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue Morale has a maximum value of 100.
| |
− | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;" | |
| |- | | |- |
− | ! scope="col" style="text-align:center;"|Type
| + | |Returning from a sortie with morale less than 30 |
− | ! scope="col"|Action
| + | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | ! scope="col" style="text-align:center;"|Morale Modifier
| |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | |Evacuated from sortie |
− | |Obtaining MVP in a battle | + | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | | style="text-align:center;"| +10 | + | |style="text-align:left"| See [[Evacuation]] from {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | |Repaired during a sortie |
− | |Entering battle as flagship of a fleet | + | | {{color|blue|+15~20}} |
− | | style="text-align:center;"| +3 | + | |style="text-align:left"| See [[Repairs#Emergency Anchorage Repairs|Emergency Anchorage Repairs]] for details. |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Combat Ration}} (Equipped ship) |
− | |Entering a battle starting with night battle | + | | {{color|blue|+10~14}} |
− | | style="text-align:center;"| +1 | + | |rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
| + | *{{Star}} [[Improvement]]s might increase the moral gain. |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Combat Ration}} (Adjacent ships) |
− | |Obtaining Battle Rank S/Perfect S | + | | {{color|blue|+6~8}} |
− | | style="text-align:center;"| +1 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) |
− | |Obtaining Battle Rank A | + | | {{color|blue|+??}} |
− | | style="text-align:center;"| ±0 | |
| |- | | |- |
− | | style="text-align:center;"|PVP | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) |
− | |Returning from a PVP battle | + | | {{color|blue|+??}} |
− | | style="text-align:center;"| ±0 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | |Obtaining Battle Rank B | + | | {{color|blue|+12}} |
− | | style="text-align:center;"| -1 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | |Obtaining Battle Rank C | + | | {{color|blue|+10~14}} |
− | | style="text-align:center;"| -2 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | |Obtaining Battle Rank D/E | + | | {{color|blue|+21}} |
− | | style="text-align:center;"| -3 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | |Entering night battle | + | | {{color|blue|+17~20}} |
− | | style="text-align:center;"| -3 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie/PVP | + | |PVP |
− | |Entering battle with morale less than 30 | + | |Returning from PVP |
− | | style="text-align:center;"| -6 | + | |±0 |
| |- | | |- |
− | | style="text-align:center;"|Expedition | + | |rowspan="4"|Expedition |
| |Returning from normal expedition | | |Returning from normal expedition |
− | | style="text-align:center;"| -3 | + | |{{color|red|-3}} |
| |- | | |- |
− | | style="text-align:center;"|Expedition
| + | |Returning from a Node Support Expedition |
− | |Returning from Support Expedition #33 | + | |{{color|red|-1~5}} (random) |
− | | style="text-align:center;"| -1~5 | + | |rowspan=2 style="text-align:left"|See [[Support Expedition]] for details. |
| |- | | |- |
− | | style="text-align:center;"|Expedition
| + | |Returning from a Boss Support Expedition |
− | |Returning from Support Expedition #34 | + | |{{color|red|-1~10}} (random) |
− | | style="text-align:center;"| -1~10 | |
| |- | | |- |
− | | style="text-align:center;"|Sortie | + | | Returning from a Combat Expedition (If damage taken) |
− | |Returning from a sortie
| + | | style="color:red"| -10 |
− | | style="text-align:center;"| -15 | + | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. |
| |- | | |- |
− | | style="text-align:center;"|Other | + | |rowspan=8|Other |
| |Newly constructed a ship | | |Newly constructed a ship |
− | | style="text-align:center;"|morale starts at 40 | + | |rowspan=3|morale set to 40 |
| |- | | |- |
− | | style="text-align:center;"|Other
| + | |Ship obtained from sortie drops |
− | |Ship obtained from sortie | |
− | | style="text-align:center;"|morale starts at 40
| |
| |- | | |- |
− | | style="text-align:center;"|Other
| |
| |Remodel a ship | | |Remodel a ship |
− | | style="text-align:center;"|morale resets to 40
| |
| |- | | |- |
− | | style="text-align:center;"|Other
| |
| |Docking repair completed | | |Docking repair completed |
− | | style="text-align:center;"|reset to 40 '''only if''' morale is 0~39 | + | |reset to 40 '''only if''' morale is 0~39 |
| + | |- |
| + | |rowspan=2|Using '''Food Supply Ship Mamiya''' |
| + | |reset to 40 '''if''' morale is 0~39 |
| + | |rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details. |
| |- | | |- |
− | | style="text-align:center;"|Other
| + | |reset to 50 '''if''' morale is 40~49 |
− | |Using '''Mamiya Food Ship '''case 1
| |
− | | style="text-align:center;"|reset to 40 '''if '''morale is 0~39
| |
| |- | | |- |
− | | style="text-align:center;"| | + | |Using '''Food Supply Ship Irako''' |
− | |Using '''Mamiya Food Ship '''case 2
| + | |{{color|blue|+25}} |
− | | style="text-align:center;"|reset to 49 '''if '''morale is 0~48 | |
| |- | | |- |
− | | style="text-align:center;"|Other
| |
| |Morale natural regen | | |Morale natural regen |
− | | style="text-align:center;"| +3 morale per 3 minutes, until reaching 49 | + | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' |
| |} | | |} |
− | <p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</p> | + | <references> |
− | | + | </references> |
− | ==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
| |
− | ===Running 1-1 solo===
| |
− | By doing a World 1-1 full run, your flagship will have a net morale gain of +13.
| |
− | | |
− | Assume that your flagship obtained S rank MVP in both nodes, and did not enter any night battle, it will be as follow:
| |
− | | |
− | New morale value
| |
− | | |
− | *= X +10 + 3 + 1 + 10 + 3 + 1 -15
| |
| | | |
− | *= X + 28 -15
| + | =Gifting= |
| + | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] |
| + | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} |
| + | {{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}} |
| | | |
− | *= X + 13
| + | Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift (給)''' button in the [[Composition]] menu. |
− | Just doing the first node will result in -1 morale, even if you perfect S rank it without a night battle.
| |
| | | |
− | (-15 + 13 + 1 = -1) | + | * The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed. |
| + | * Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given. |
| + | ** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked. |
| + | ** If the Gift button isn't flashing, only the latter 2 options can be picked. |
| + | * [[Combined Fleet]] are still considered 2 fleets and so require separate uses. |
| | | |
− | ===Day Battle S Victory in Exercises=== | + | ===[[Mamiya]]=== |
− | By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will recieve an additional +10.
| + | {{:Food Supply Ship Mamiya}} |
| + | ===[[Irako]]=== |
| + | {{:Food Supply Ship Irako}} |
| + | ===Mamiya and Irako=== |
| | | |
− | If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
| + | Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''. |
| + | * Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied. |
| + | * If the ship girls are already sparkled, the bonus morale is added on top of their current morale values. |
| + | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. |
| + | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. |
| | | |
− | If you enter night battle or only achieve A rank, only the flagship and MVP will recieve a morale boost.
| + | =See Also= |
| + | [[Shop]]<br> |
| + | [[Help:Sparkling]]<br> |
| + | {{Mechanics}} |
| + | [[Category:Items]] |
| + | </noinclude> |