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'''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue'''''
 
'''<span style="color:rgb(0,0,0);">↑ </span>''Morale'' = <span style="color:rgb(0,0,0);">↓ </span>''Fatigue'''''
   −
A high degree of fatigue can be seen as an actual lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "Sparkle" effect.
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A high degree of fatigue can be seen as a lack of morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
   −
Morale regenerates at 3 points every 3 minutes (like Fuel, Steel and Ammo) and this regeneration is capped at 49 points, where it will simply stop regenerating.
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Morale regenerates at 3 points every 3 minutes (like fuel, steel and ammo) and this automatically regenerate until 49.
    
==Indications==
 
==Indications==
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! scope="col" style="text-align:center;"|Ship State
 
! scope="col" style="text-align:center;"|Ship State
 
|-
 
|-
| style="text-align:center;"|>50
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| style="text-align:center;"|≥50
| style="text-align:center;"|The image of ship generates sparkling effect
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| style="text-align:center;"|The image of ship generates sparkling effect.
 
| style="text-align:center;"|High Morale
 
| style="text-align:center;"|High Morale
 
|-
 
|-
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| style="text-align:center;"|≥50
 
| style="text-align:center;"|≥50
 
| style="text-align:center;"|
 
| style="text-align:center;"|
*<p style="text-align:left;">'''[Sortie] '''Improved evasion during''' '''battle (Hidden, not shown on ship stats).</p>
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*<p style="text-align:left;">'''[Sortie] '''Improved evasion <span style="font-size:14px;">and accuracy </span><span style="font-size:14px;">during</span>''' '''<span style="font-size:14px;">battle (hidden; not shown on ship stats).</span></p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance (Not 100%) of getting '''Great success''' in expedition.</p>
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*<p style="text-align:left;">'''[Expedition] '''Higher chance (not 100%) of getting '''great success''' in expedition.</p>
*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering Support Expedition #33.</p>
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*<p style="text-align:left;">'''[Expedition] '''Higher chance of triggering support expedition #33.</p>
 
|High Morale
 
|High Morale
 
|-
 
|-
 
| style="text-align:center;"|49~40
 
| style="text-align:center;"|49~40
 
|
 
|
*Normal state, no effect on performance/special effect.
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*Normal state - no effect on performance/special effect.
 
|Normal
 
|Normal
 
|-
 
|-
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| style="text-align:center;"|
 
| style="text-align:center;"|
 
|Using '''Mamiya Food Ship '''case 2
 
|Using '''Mamiya Food Ship '''case 2
| style="text-align:center;"|reset to 50 '''if '''morale is 0~49
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| style="text-align:center;"|reset to 49 '''if '''morale is 0~48
 
|-
 
|-
 
| style="text-align:center;"|Other
 
| style="text-align:center;"|Other
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| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49
 
| style="text-align:center;"| +3 morale per 3 minutes, until reaching 49
 
|}
 
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to Orange and another 10 to go from Orange to normal.</p>
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<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from absolute zero to orange and another 10 to go from orange to normal.</p>
    
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
 
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
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===Day Battle S Victory in Exercises===
 
===Day Battle S Victory in Exercises===
By obtaining a battle rank S in PVP, and not entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1.  The MVP of the battle will recieve an additional +10.
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By obtaining a battle rank S in exercises without entering night battle, your flagship will receive a morale gain of +4, while your consort ships will receive a morale gain of +1. The MVP of the battle will recieve an additional +10.
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If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect.  This can be useful for giving the sparkle effect quickly to ships for one long expedition.
+
If your ships are fully rested and have a morale of 49, by obtaining the +1 morale from battle rank S their morale will become 50, which produces sparkle effect. This can be useful for giving the sparkle effect quickly to ships for one long expedition.
   −
If you enter night battle, or only achieve A rank, only the flagship and MVP will recieve a morale boost.
+
If you enter night battle or only achieve A rank, only the flagship and MVP will recieve a morale boost.
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