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Additional info under Morale modifiers
==Morale modifiers==
==Morale modifiers==
#Returning to base after a sortie always incurs a 15 point loss. It does not matter if you finished the map in any way, were forced to retreat because your flagship was reduced to red health or you withdrew manually, the loss is always 15 points. This loss is subtracted from each ship '''after '''points gained during sortie were added. This makes the maximum possible morale 85.
#Returning to base after a sortie always incurs a 15 point loss. It does not matter if you finished the map in any way, were forced to retreat because your flagship was reduced to red health or you withdrew manually, the loss is always 15 points. This loss is subtracted from each ship '''after '''points gained during sortie were added. This makes the maximum possible morale 85.
#Returning to base after an expedition causes a 3 point loss which is only relevant if the ship has above 50 morale points as the natural regeneration of even the shortest expedition would be 15 points. At maximum morale (85, for practical purposes) it is possible to run 12 expeditions before the sparkle effect vanishes.
#Returning to base after an expedition causes a 3 point loss which is only relevant if the ship has above 50 morale points as the natural regeneration of even the shortest expedition would be 15 points. At maximum morale (85, for practical purposes) it is possible to run 12 expeditions before the sparkle effect vanishes. A support expedition uses up more morale points, reducing morale by 5 after return if it doesn't trigger. Morale is reduced by 9 if the support fleet appears.
#Returning to base after an exercise (PVP Match) incurs '''no '''penalty, making a maximum morale value of 100 possible.
#Returning to base after an exercise (PVP Match) incurs '''no '''penalty, making a maximum morale value of 100 possible.
#Battle Ranks: A Complete Victory (Regular S Rank. Not Perfect Victory, which is S Rank + No damage taken) boosts morale of the sortied fleet by 1. Defeat (D Rank) decreases the value by 3 for everyone.
#Battle Ranks: A Complete Victory (Regular S Rank. Not Perfect Victory, which is S Rank + No damage taken) boosts morale of the sortied fleet by 1. A rank imposes no change. B rank lessens morale by 1. C rank lessens morale by 2. Defeat (D Rank) decreases the value by 3 for everyone.
#MVP and Flagship position: MVP grants +10 points to the ship while the Flagship gains +3 points. This stacks, giving a MVP Flagship +13 points. S Rank stacks on this as well, elevating it to +14 points. This applies regardless of battle rank.
#MVP and Flagship position: MVP grants +10 points to the ship while the Flagship gains +3 points. This stacks, giving a MVP Flagship +13 points. S Rank stacks on this as well, elevating it to +14 points. This applies regardless of battle rank.
#Night Battle: Starting a night battle incurs a 2 point loss for the entire fleet. Unconfirmed if this is the case with maps that are Night Battles by default but unlikely.
#Night Battle: Starting a night battle incurs a 2 point loss for the entire fleet. Unconfirmed if this is the case with maps that are Night Battles by default but unlikely.
Running 1-1 solo:
Running 1-1 solo:
Initially you incur -15 morale. As this map has 2 battles you are guaranteed +26 from Flagship + MVP in both nodes. This gives us the base value of +11. This can be modified by Night Battles (Avoid, even if it would boost you from a B or A to an S rank as you would still lose 1 point) and battle ranks. With both S ranks without Night battle, it would be +13 total (Needing a total of 4 runs for 78 morale and 5 runs for 85 morale)
Initially you incur -15 morale. As this map has 2 battles you are guaranteed +26 from Flagship + MVP in both nodes. This gives us the base value of +11. This can be modified by Night Battles (Avoid in most cases. Going from B (-1) to S rank(+1) would not change the final rating. Only when you're at C or D rating and know you can hit A or S is it advisable to go into night battle) and battle ranks. With both S ranks without Night battle, it would be +13 total (Needing a total of 4 runs for 78 morale and 5 runs for 85 morale)
A D rank decreases the points by 3, a night battle by 2. At the absolute worst outcome (Double D rank, double night battle) you would only gain one morale point in total. (-6 for 2x D rank, -4 for 2x Night Battle)
A D rank decreases the points by 3, a night battle by 2. At the absolute worst outcome (Double D rank, double night battle) you would only gain one morale point in total. (-6 for 2x D rank, -4 for 2x Night Battle)