Line 14:
Line 14:
| Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
| Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
| AS = 0
| AS = 0
−
| Fleet = 1AV, 1CL, 1DD, 3AV/CL/DD
+
| Fleet = 1 AV, 1 CL, 1 DD, 3 CL/DD/AV
−
| Notes =
}}
}}
{{AirControlSystem
{{AirControlSystem
Line 21:
Line 20:
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
| AS = 0
| AS = 0
−
| Fleet = 1AV, 1CL, 4DD
+
| Fleet = 1 AV, 1 CL, 4 DD
−
| Notes =
}}
}}
}}
}}
Line 54:
Line 52:
===Tips===
===Tips===
====Regarding the map====
====Regarding the map====
−
Once the map is cleared, it no longer possible to roll the final boss form.
+
Once the map is cleared, it is no longer possible to roll the final boss form.
*'''Only AVs, CLs, CTs, and DDs are allowed to sortie!'''
*'''Only AVs, CLs, CTs, and DDs are allowed to sortie!'''
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
**Specifically at least 1AV, 1CL, and 1DD. CLT cannot be used here.
−
*Maximum of 2AV allowed.
+
*Maximum of 2 AV allowed.
−
*Maximum of 3CL/CT allowed.
+
*Maximum of 3 CL/CT allowed.
====Node notes====
====Node notes====
Line 75:
Line 73:
<tabber>
<tabber>
|-|Heavier fleet=
|-|Heavier fleet=
−
*2AV, 1CL, 1DD, 2CL/CT/DD
+
*2 AV, 1 CL, 1 DD, 2 CL/CT/DD
−
*'''2AV, 3CL, 1DD'''
+
*'''2 AV, 3 CL, 1 DD'''
*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
*Route = {{MapRoute|A|blue|C|red|E|red|F|red|H|green|J|red}}
**Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
**Has the highest damage output at the boss, especially since the boss fight almost always requires night battle.
Line 82:
Line 80:
|-|Light fleet=
|-|Light fleet=
−
*'''1AV, 1CL, 4DD'''
+
*'''1 AV, 1 CL, 4 DD'''
*Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
*Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
**The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards.
**The most cost-effective way to get to the boss, and guarantees {{MapRoute|G|green}} branching, which allows two air reconnaissance rewards.
Line 88:
Line 86:
|-|Medium fleet=
|-|Medium fleet=
−
*'''1AV, 2CL, 3DD
+
*'''1 AV, 2 CL, 3 DD
*Route = Random:
*Route = Random:
**{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
**{{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}