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Added summary of known info for scrap locking
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*"Perfect S Victory", being exactly the same as a regular S rank.
 
*"Perfect S Victory", being exactly the same as a regular S rank.
 
*Items drops (e.g. [[Saury]]), where it is possible to drop both a ship and an item when applicable, the two being independent.
 
*Items drops (e.g. [[Saury]]), where it is possible to drop both a ship and an item when applicable, the two being independent.
*Some "mercy mechanic", improving the odds of dropping something after a given amount of attempts.
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*Some "mercy/pity mechanic", improving the odds of dropping something after a given amount of attempts.
 
*Any direct effect of HQ level is currently unproven. However HQ level has an indirect effect as it affects enemy formation.
 
*Any direct effect of HQ level is currently unproven. However HQ level has an indirect effect as it affects enemy formation.
*The fact that a ship was [[scrap]]ped rectly.
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*The fact that a ship was [[scrap]]ped recently.
**''Certain rumors pretend that scrapping given ships will prevent said ships from dropping for a long time, but so far this has never been verified, being additionally an unlikely odd/arbitrary mechanic by itself.
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**''See "Scrap Locking" bellow
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;"Scrap Locking"
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*It is currently believed that a hidden system is put in place to prevent higly active/commited players from obtaining a disproportinately high amount of rare ships, be it for their use or the equipment they provide.
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*This system targets ships that specifically grant desirable equipment such as Prinz Eugen, Fletcher-class Destroyers, American Battleships, and ships that have other desirable uses such as Destroyer Escorts and Maruyu, replacing them with "alternative drop slots" instead.
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*This system's inner workings are not fully understood, however there is substantial evidence of its existence [https://x.com/zekamashinet/status/1713210060938379475] through statistical feasibility.
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*Currently, it is believed the system works in 2 different possible ways:
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**Scrapping a ship will trigger a flag for a specific node which prevents said node from dropping the ship (i.e. multiple users reported that scrapping Johnston made it impossible for them to obtain Johnston from the 2-3 map boss specifically, whereas she would drop normally from other nodes). This flag is supposedly cleared after an arbitrary time has passed, allowing the ship to be obtained again.
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**Scrapping a ship would not decrease the "dupe count" of a specific node, meaning that scrapping ships to enjoy a higher drop rate wouldn't be possible (i.e. Iowa drops during the Winter 2018 Event, where no more than a total of 2 Iowas would be obtainable from the last boss node, whether you still had them or not). There are also reports of Destroyer Escort drops behaving in a similar way (i.e. Destroyer Escort drops are limited to a finite number, for example 8).
    
=Drop Caps=
 
=Drop Caps=
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