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;Cumulative Penalty
 
;Cumulative Penalty
*For every time that DE is '''scrapped, sunk, or used as fodder''', the game will add '''+1''' to the player's "cumulative decommission" counter for that DE. If this counter '''reaches 10 or hiher''', that DE's drop rate will also be decreased.  
+
*For every time that DE is '''scrapped, sunk, or used as fodder''', the game will add '''+1''' to the player's "cumulative decommission" counter for that DE. If this counter '''reaches 10 or higher''', that DE's drop rate will also be decreased.  
 
**This counter is '''invisible and will keep going up for each DE''', making it really hard to get more copies of each given DE after a certain amount of copies have been removed, unless there is a '''"hard reset of drop pool"'''.
 
**This counter is '''invisible and will keep going up for each DE''', making it really hard to get more copies of each given DE after a certain amount of copies have been removed, unless there is a '''"hard reset of drop pool"'''.
 
***So far, only one "hard reset of drop pool" has been observed, with the {{GameUpdates|2023/11/02}} update [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, every player's '''cumulative penalties''' are reseted back to 0, allowing to farm for all DE with their normal rate. However, it is unknown when/if the devs will reset the drop pool again.
 
***So far, only one "hard reset of drop pool" has been observed, with the {{GameUpdates|2023/11/02}} update [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, every player's '''cumulative penalties''' are reseted back to 0, allowing to farm for all DE with their normal rate. However, it is unknown when/if the devs will reset the drop pool again.
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