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*If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G
 
*If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G
 
*If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G'''
 
*If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G'''
*If AO ≥ 1 and DD+DE ≥ 2, 35 % J, '''65 % G'''
+
*If AO ≥ 1 and DD+DE ≥ 2, 20 % J, '''80 % G'''
 
* Random between H, J, and G otherwise.
 
* Random between H, J, and G otherwise.
 
|G/resource -> I/resource, K =
 
|G/resource -> I/resource, K =
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**Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
 
**Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
 
**As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|96.5 %|65 % (Lower route) + 35 % x 90 % (Upper route)}}'''
+
**Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}'''
    
|-|Light Fleets=
 
|-|Light Fleets=
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