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| *If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G | | *If AV + CV(B/L) + CL ≥ 1, '''90 % J''', 10 % G |
| *If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G''' | | *If AS ≥ 1 and SS(V) ≥ 2, 20 % J, '''80 % G''' |
− | *If AO ≥ 1 and DD+DE ≥ 2, 35 % J, '''65 % G''' | + | *If AO ≥ 1 and DD+DE ≥ 2, 20 % J, '''80 % G''' |
| * Random between H, J, and G otherwise. | | * Random between H, J, and G otherwise. |
| |G/resource -> I/resource, K = | | |G/resource -> I/resource, K = |
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| **Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently. | | **Relies on opening airstrike with {{Dive Bomber}}[[Dive Bomber]]s and {{ZuiunPlane}}[[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently. |
| **As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. | | **As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage. |
− | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|96.5 %|65 % (Lower route) + 35 % x 90 % (Upper route)}}''' | + | **Chance to reach the boss from node {{MapRoute|F|red}} = '''{{Tooltip|98 %|80 % (Lower route) + 20 % x 90 % (Upper route)}}''' |
| | | |
| |-|Light Fleets= | | |-|Light Fleets= |