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===Tips===
 
===Tips===
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet.
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Regarding the branching rules, '''1CL, 4DD, 1XX''' or '''5CA, 1CL''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as there are 2 or less heavy ships in the fleet.
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
*Using a fleet that meets one of the following requirements will avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}:
 
** '''AV + CL + CV(B/L) ≥ 1'''
 
** '''AV + CL + CV(B/L) ≥ 1'''
***Keep in mind this requirement will also make you '''very likely to go from''' {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of deadend. It's best to only use it for quest, not farming.
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***Keep in mind this requirement will also very likely make the fleet go from {{MapRoute|F|red}} to {{MapRoute|J|red}}, which has a chance of dead-end. It is best only to use it for quest, not farming.
 
** '''AS ≥ 1 and SS(V) ≥ 2'''
 
** '''AS ≥ 1 and SS(V) ≥ 2'''
 
** '''AO ≥ 1 and DD+DE ≥ 2'''
 
** '''AO ≥ 1 and DD+DE ≥ 2'''
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