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{{Formula
 
{{Formula
|Title=Defense Formula
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|Title=Fishing Drop Rate
|Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}
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|Math=\text{Drop Rate}_\text{%} = \text{Node Base Rate}_\text{%} \times \text{Rank} \times \sum^{\text{Ships} } \text{Mod}_\text{Ship} \times \sum^{\text{Equip} } \text{Mod}_\text{Equip} \times \text{Stock}_\text{World}
|Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
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/ \lfloor \frac{\text{Possed}_\text{Fish} }{7} \rfloor
**This stat is be directly affected by [[#Debuffs|Debuffs]] when applicable.
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|Var=<math>\text{Node Base Rate}_\text{%}</math> the
* <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
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* <math>\text{Rank}</math> the
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
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* <math>\text{Mod}_\text{Ship}</math> the
* <math>\text{Pen}</math> any applicable armor penetration mechanic:
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* <math>\text{Mod}_\text{Equip}</math> the
** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
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* <math>\text{Stock}_\text{World}</math> the
|Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
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* <math>\text{Possed}_\text{Fish}</math> the
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|Notes= Due to the multitude dan amplitude of factors, there is no definitive data yet about fishing.
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https://twitter.com/yukicacoon/status/1590328612028571648
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}}
 
}}
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