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Combat/Night Battle
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Revision as of 12:39, 20 October 2024
14 bytes removed
,
27 days ago
→Trigger Rates
Line 376:
Line 376:
{{Formula
{{Formula
|Title=Trigger rate formula
|Title=Trigger rate formula
−
|Math=\text{Trigger %}_\text{Cut-in} = \dfrac{
\lfloor 15 +
\text{
Mod
}_\text{
Luck1
}
+ \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor
}{\text{Base}_\text{attack} } \times 100
+
|Math=
−
|Var=If the Ship's Luck {
{Luck}
} stat is '''less than
50
''':
+
\begin{cases}
−
**<math>
\text{
Mod
}_\text{
Luck1
} = \text{Luck}
</math>
+
\text{Trigger %}_\text{Cut-in} =
&
\dfrac{\text{
Base
}_\text{
ship
} }{\text{Base}_\text{attack} } \times 100
−
**<math>
\text{
Mod
}
_
\text{
Luck2
}
= 0.75</math>
+
\\
−
*If the Ship's Luck {
{Luck}
} stat is '''
50
or greater''':
+
\text
{Luck}
<
50
&
−
**<math>
\text{
Mod
}_\text{
Luck1
} =
50
+ \sqrt{
\left(
\text{Luck} - 50 \
right)
}</math>
+
\text{
Base
}_\text{
ship
} =
\lfloor 15 +
\text{Luck}
+ 0.75 \times \sqrt{
\text{
Level
}
} +
\text{
Modifier
}
\rfloor
−
*
*<math>\text{
Mod
}
_\text{Luck2} = 0.80
</math>
+
\\
+
\text
{Luck}
⩾
50
&
+
\text{
Base
}_\text{
ship
} =
\lfloor 65
+ \sqrt{\text{Luck} - 50
} + 0.8 \times \sqrt{\text{Level} } + \text{Modifier}
\
rfloor
+
\end{cases}
+
|Var=<math>\text{Luck
}</math>
the {{Luck}} stat of the ship,
+
*<math>\text{
Level
}</math>
the Level of the ship,
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
**Modifiers change based on the cut-in that is being used.
**Modifiers change based on the cut-in that is being used.
Ninnin
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