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{{Formula
 
{{Formula
 
|Title=Trigger rate formula
 
|Title=Trigger rate formula
|Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor }{\text{Base}_\text{attack} } \times 100
+
|Math=
|Var=If the Ship's Luck {{Luck}} stat is '''less than 50''':
+
\begin{cases}
**<math>\text{Mod}_\text{Luck1} = \text{Luck}</math>
+
\text{Trigger %}_\text{Cut-in} = & \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
**<math>\text{Mod}_\text{Luck2} = 0.75</math>
+
\\
*If the Ship's Luck {{Luck}} stat is '''50 or greater''':
+
\text{Luck} < 50 &
**<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math>
+
\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level} } + \text{Modifier} \rfloor
**<math>\text{Mod}_\text{Luck2} = 0.80</math>
+
\\
 +
\text{Luck} 50 &
 +
\text{Base}_\text{ship} = \lfloor  65 + \sqrt{\text{Luck} - 50} + 0.8 \times \sqrt{\text{Level} } + \text{Modifier} \rfloor
 +
\end{cases}
 +
|Var=<math>\text{Luck}</math> the {{Luck}} stat of the ship,
 +
*<math>\text{Level}</math> the Level of the ship,
 
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
 
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
 
**Modifiers change based on the cut-in that is being used.
 
**Modifiers change based on the cut-in that is being used.
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