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| =Victory Conditions= | | =Victory Conditions= |
− | A damage gauge that is displayed at the post-combat screen for each fleet, using the following calculation:
| + | Once the battle ended, a damage gauge is displayed on the post-combat screen for each allied and enemy fleet, using the following calculation: |
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− | <math>\text{Damage%} = \dfrac{\text{Fleet HP lost}}{\text{Fleet HP}}</math>
| + | {{Formula |
| + | |Title=Gamage Gauge Formula |
| + | |Math=\text{Damage}_\text{%} = \frac{\text{Fleet}_\text{HP lost} }{\text{Fleet}_\text{HP} } |
| + | |Var=<math>\text{Fleet}_\text{HP lost}</math> the total amount of HP lost by ships in the fleet, |
| + | * <math>\text{Fleet}_\text{HP}</math> the total amount of HP of the fleet at the start of the battle. |
| + | **It may be lower than the maximum HP possible, |
| + | |Notes=For [[Combined Fleet]]s, the HP of both sub-fleets are counted. |
| + | *Is rounded to 100 % in cases it goes beyond that (when using [[Repair Goddess]]es). |
| + | }} |
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| The following conditions must be met to attain each rank: | | The following conditions must be met to attain each rank: |
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| {|class="wikitable" style="width:75%; margin:auto; text-align:center" | | {|class="wikitable" style="width:75%; margin:auto; text-align:center" |
| !Victory State | | !Victory State |
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| |} | | |} |
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− | '''Notes:'''
| + | ;Notes |
| * B-ranks are the minimum victory requirements for: | | * B-ranks are the minimum victory requirements for: |
| ** Obtaining [[drop]]s. | | ** Obtaining [[drop]]s. |
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| * Perfect S (Total Victory) ranks count as a regular S-Rank. | | * Perfect S (Total Victory) ranks count as a regular S-Rank. |
| ** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started. | | ** Perfect S is fulfilled if all ships' final HPs on battle ended is greater than or equal to initial HPs on battle started. |
− | ** So it's possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. | + | ** So it is possible to obtain a perfect S if the only damaged ship has used a '''[[Repair Goddess]]''' in battle, and her final HP is still greater than or equal to her initial. |
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| ==MVP== | | ==MVP== |