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*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
 
*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
 
*Achieving air superiority on higher difficulties is harder without appropriate equipment.
 
*Achieving air superiority on higher difficulties is harder without appropriate equipment.
 
+
*Fast/Slow STF can be used but will go through additional nodes such as {{MapRoute|M3|Orange|O1|pink|Z1|orange}}.
*Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}.
      
|-|Long=
 
|-|Long=
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**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
 
**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
 
**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
 
**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
+
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 +
*Required Totals: ≤ 2 BB, ≤ 3 CA(V)
 +
** ≤ 2 BB to avoid {{MapRoute|Z1|orange}}
 +
** ≤ 3 CA(V) to avoid offroute to {{MapRoute|Y|red}}
 +
** Optional: 4 DD and 0 Yamato-class will skip {{MapRoute|O1|pink}}
    
|-|Short Slow=
 
|-|Short Slow=
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
 
*A lighter fleet that will route the shortest path even when slow.
 
*A lighter fleet that will route the shortest path even when slow.
*It also benefits from the lack of battleship and so of second shellings on route.
+
*Bringing 0 (F)BB(V) benefits from a lack of a second shelling round on all pre-boss nodes which may increase pass-rate.
    
</tabber>
 
</tabber>
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* LoS check: ? (rather high: reached at 91.3 and 87.7 on easy, failed at 70.8) for Cn1 HQ x0.4
 
* LoS check: ? (rather high: reached at 91.3 and 87.7 on easy, failed at 70.8) for Cn1 HQ x0.4
 
* LBAS range: 6
 
* LBAS range: 6
* If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route.
+
* Fleets that include any Yamato-class and are not Fast+:
** In addition to having 2 BB MAX.
+
** Will route through {{MapRoute|O1|Pink}}
 +
** Limited to 1 Yamato-Class to avoid {{MapRoute|Z1|orange}}
 +
** Must include 2 CA(V), 2 CL, 4 DD, and ≤2 (F)BB(V) to avoid {{MapRoute|Z1|orange}}
 
* Bringing [[AACI]] is strongly recommended.
 
* Bringing [[AACI]] is strongly recommended.
  
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