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==Map Overview==
 
==Map Overview==
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E5 is a striking force, and combined fleet five-phase map, consisting of one transport and four boss phases.
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* 3 [[LBAS]] are available to sortie on this map.
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**Initially, no LBAS is available,
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**After Phase 1, all can be set on Sortie,
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**After Phase 3, the LBAS is relocated closer to the final boss.
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* This map uses 2 locks:
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** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''Rabaul Support''', Starting point 1 (striking),
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** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''MO Invasion Fleet''', Starting point 2 (combined).
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** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined).
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*{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not an installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here.
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==Phase 1 - TP==
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Phase 1 is a '''"[[Transport Operation]]"''':
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<tabber>
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|-|Light=
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* Striking Force: '''1 CVL/CA(V)/AV, 1 CL, 4-5 DD, Fast [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}}
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|-|Heavy=
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* Striking Force: '''1 CVL, 2 CA(V)/CLT, 1 CL, 2 DD, 1 AV, Fast [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}}
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</tabber>
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* LoS check: Casual/Easy/Med/Hard = Cn3 <span class="tooltip">30/35/40/50<span class="tooltiptext">Approximate, actual value may be higher</span></span>
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* LBAS range: 2 (post clear)
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* Bringing [[AACI]] is recommended.
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*Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
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''After clearing this phase, the [[LBAS]] becomes available.
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==Phase 2 - Boss==
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<tabber>
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|-|STF=
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* STF/CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
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**Main: '''1 (F)BB(V), 2 CVL, 2 CA, 1 DD
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**Escort: '''1 CL, 5 DD
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* Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}}
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|-|CTF=
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* CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
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**Main: '''1 (F)BB(V), 4 CVL, 1 DD
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**Escort: '''1 CL, 5 DD
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* Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}}
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</tabber>
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* LoS check: ?
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* LBAS range: 5
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* Bringing [[ASW]] and [[AACI]] is recommended.
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*Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|J|red}}.
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*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
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==Phase 3 - Boss==
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<tabber>
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|-|Short=
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* CTF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2 (F)BB(V), 4 CV
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**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|Q|red|R|red}}
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*Shortest route
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*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
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|-|Long=
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* CTF: '''Fast/Slow''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2 (F)BB(V), 4 CV
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**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|Q|red|R|red}}
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* This formation is an alternative for players that '''can't do Fast+''' or are '''bringing ONLY one (1) Yamato-class'''. Using Fast+ is mandatory if bringing more than one Yamato-class ship.
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 +
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</tabber>
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* LoS check: ?
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* LBAS range: 8
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* Bringing [[ASW]] and [[AACI]] is recommended.
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*Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Q|red}}.
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*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
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{|class="wikitable"
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![[Prototype Carrier Princess Vacation Mode]]
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|-
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|<gallery>
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Enemy Full Prototype Carrier Princess Vacation Mode.png|Regular
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Enemy Full Prototype Carrier Princess Vacation Mode Damaged.png|Last Dance
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</gallery>
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|}
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''After clearing this phase, the LBAS is relocated closer to the final boss.
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==Phase 4 - Boss==
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<tabber>
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|-|Long=
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* STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
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**Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1 LHA/AV
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**Escort: '''0-2 CA(V)/AV, 1 CL, 3-5 DD
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* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|S1|pink|V|red}}
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**Having less than 3 CL will route through node {{MapRoute|S2|orange}}
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*Longer route, but allows for a strong slow fleet.
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|-|Short=
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* STF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
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**Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1-2 /AV
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**Escort: '''0-2 CAV/AV, 1 CL, 3-5 DD
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* Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|V|red}}
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**Having less than 3 CL will route through node {{MapRoute|S2|orange}}
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*Shortest route, but requires a weaker fast fleet.
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</tabber>
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* LoS check: ?
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* LBAS range: 7
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*The boss contains up to 8 strong [[Installation]]s and require adequate gearing.
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**Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss.
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**{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not and installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here.
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* Bringing [[ASW]] and [[AACI]] is also recommended.
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*It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]].
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* If {{MapRoute|T|red}} became an issue, can consider sending LBAS there to help with the pass the node to get to boss.
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** Send LBAS to boss on LD and employ other strategies to hop pass through {{MapRoute|T|red}}
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*Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}.
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*Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate.
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* Node {{MapRoute|S|red}} contains several [[PT boat]]s:
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{{Anti-PT boat}}
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{|class="wikitable"
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![[Supply Depot Princess E Vacation Mode]]
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|-
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|<gallery>
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Enemy Full Supply Depot Princess E Vacation Mode.png|Regular
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Enemy Full Supply Depot Princess E Vacation Mode Damaged.png|Last Dance
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</gallery>
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|}
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==Phase 4.5 - Gimmick==
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To unlock the last boss, the following steps have to be performed:
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{|class="wikitable"
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! !! R!! V!! X!! Y
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|-
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| Hard|| S|| A+ x2|| A+ x2|| A+ x2
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|-
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| Medium|| -|| -|| A+ x2|| A+ x2
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|-
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| Easy|| -|| -|| A+ x2|| A+ x2
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|-
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| Casual|| -|| -|| A+|| A+
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|}
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<tabber>
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|-|Node R=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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|-|Node V=
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* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
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* To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet.
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* If LBAS was previously used on {{MapRoute|T|red}}, consider sending 1 to boss and 1 to {{MapRoute|T|red}} only.
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|-|Node X & Y=
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* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2 (F)BB(V), 4 CV
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**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}}
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}}
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*Using [[#Phase 5 - Boss]]'s fleet is also possible.
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</tabber>
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==Phase 5 - Boss==
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CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node {{MapRoute|Z|red}}.
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<tabber>
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|-|Fast+=
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* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV
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**Escort: '''1-3 CA(V)/AV, 1 CL, 2-4 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
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*The LoS check is overwritten when Fast+.
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*Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF.
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*Achieving air superiority on higher difficulties is harder without appropriate equipment.
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*Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}.
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|-|Long=
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* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2 (F)BB(V), 2 CV, 1 CA(V)/DD, 1 CL
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**Escort: '''1-2 CA(V), 1 CL, 3-4 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
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*A strong fleet that can be slow, but at the expense of a slightly longer route.
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|-|Short Fast=
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* CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD
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**Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
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|-|Short Slow=
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* CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
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**Main: '''2 CV, 1 CL, 1 DD, 2 AV
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**Escort: '''2 CA(V), 1 CL, 3 DD
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* Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}}
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*A lighter fleet that will route the shortest path even when slow.
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*It also benefits from the lack of battleship and so of second shellings on route.
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</tabber>
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* LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4
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* LBAS range: 6
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* If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route.
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** In addition to having 2 BB MAX.
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* Bringing [[AACI]] is strongly recommended.
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* Using a [[Special Attack]] is highly recommended.
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*It is recommended to send 1 LBAS on submarine node {{MapRoute|M1|red}}, and 2 LBAS on the boss.
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*Node {{MapRoute|Z|red}} is extremely tough to pass, and may require to either use:
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**The {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate,
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**The special attack here instead of the boss.
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** Using {{Smoke}} [[Smoke]]s can help to pass through the node.
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==Phase 5.5 - Debuff==
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Once LD has been reached, the following steps have to be performed to debuff the boss.
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{|class="wikitable"
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! !! O1!! R!! V!! X!! Y!! LBAS
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|-
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| Hard|| AS|| S|| A+|| S|| S x2|| AS x2
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|-
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| Medium|| AS|| A+|| -|| S|| S|| AS
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|-
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| Easy|| AS|| A+|| -|| S|| S|| AS
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|-
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| Casual|| -|| A+|| -|| A+|| S?|| -
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|}
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<tabber>
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|-|Node O1, X, & Y=
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* Refer to [[#Phase 4.5 - Gimmick]]'s fleet for composition and routing.
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{|class="wikitable"
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! O1!! AS
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|-
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| Hard|| 546
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|-
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| Medium|| 518
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|-
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| Easy|| 330
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|}
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|-|Node R=
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* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
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|-|Node V=
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* Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing.
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|-|LBAS=
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{|class="wikitable"
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! LBAS!! AS
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|-
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| Hard|| 854
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|-
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| Medium|| 525
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|-
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| Easy|| 518
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|}
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</tabber>
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Once on LD, the CG will change to the following:
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{|class="wikitable"
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![[Abyssal Coral Sea Water Demon]]
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|-
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|<gallery>
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Enemy Full Abyssal Coral Sea Water Demon.png|Regular
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Enemy Full Abyssal Coral Sea Water Demon Damaged.png|Last Dance
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Enemy Full Abyssal Coral Sea Water Demon Damaged Debuffed.png|Debuffed
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</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
2,259

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