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| ==Map Overview== | | ==Map Overview== |
| + | E5 is a striking force, and combined fleet five-phase map, consisting of one transport and four boss phases. |
| + | * 3 [[LBAS]] are available to sortie on this map. |
| + | **Initially, no LBAS is available, |
| + | **After Phase 1, all can be set on Sortie, |
| + | **After Phase 3, the LBAS is relocated closer to the final boss. |
| + | |
| + | * This map uses 2 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''Rabaul Support''', Starting point 1 (striking), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''MO Invasion Fleet''', Starting point 2 (combined). |
| + | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''MO Mobile Fleet''', Starting point 3 (combined). |
| + | |
| + | *{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not an installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here. |
| + | |
| + | ==Phase 1 - TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"''': |
| + | |
| + | <tabber> |
| + | |-|Light= |
| + | * Striking Force: '''1 CVL/CA(V)/AV, 1 CL, 4-5 DD, Fast [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}} |
| + | |
| + | |-|Heavy= |
| + | * Striking Force: '''1 CVL, 2 CA(V)/CLT, 1 CL, 2 DD, 1 AV, Fast [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| + | * Route: {{MapRoute|1||A|pink|B|red|C|green|C2|red}} |
| + | |
| + | </tabber> |
| + | * LoS check: Casual/Easy/Med/Hard = Cn3 <span class="tooltip">30/35/40/50<span class="tooltiptext">Approximate, actual value may be higher</span></span> |
| + | * LBAS range: 2 (post clear) |
| + | |
| + | * Bringing [[AACI]] is recommended. |
| + | *Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate. |
| + | |
| + | ''After clearing this phase, the [[LBAS]] becomes available. |
| + | |
| + | ==Phase 2 - Boss== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF/CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | **Main: '''1 (F)BB(V), 2 CVL, 2 CA, 1 DD |
| + | **Escort: '''1 CL, 5 DD |
| + | * Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}} |
| + | |
| + | |
| + | |-|CTF= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | **Main: '''1 (F)BB(V), 4 CVL, 1 DD |
| + | **Escort: '''1 CL, 5 DD |
| + | * Route: {{MapRoute|2||E|red|G|blue|I|pink|J|red|L|red}} |
| + | |
| + | </tabber> |
| + | * LoS check: ? |
| + | * LBAS range: 5 |
| + | * Bringing [[ASW]] and [[AACI]] is recommended. |
| + | *Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|J|red}}. |
| + | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
| + | |
| + | ==Phase 3 - Boss== |
| + | <tabber> |
| + | |-|Short= |
| + | * CTF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 (F)BB(V), 4 CV |
| + | **Escort: '''1-2 CA(V), 1 CL, 3-4 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|Q|red|R|red}} |
| + | *Shortest route |
| + | *This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]''). |
| + | |
| + | |-|Long= |
| + | * CTF: '''Fast/Slow''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 (F)BB(V), 4 CV |
| + | **Escort: '''1-2 CA(V), 1 CL, 3-4 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|Q|red|R|red}} |
| + | * This formation is an alternative for players that '''can't do Fast+''' or are '''bringing ONLY one (1) Yamato-class'''. Using Fast+ is mandatory if bringing more than one Yamato-class ship. |
| + | |
| + | |
| + | </tabber> |
| + | * LoS check: ? |
| + | * LBAS range: 8 |
| + | * Bringing [[ASW]] and [[AACI]] is recommended. |
| + | *Using {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Q|red}}. |
| + | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
| + | |
| + | {|class="wikitable" |
| + | ![[Prototype Carrier Princess Vacation Mode]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Prototype Carrier Princess Vacation Mode.png|Regular |
| + | Enemy Full Prototype Carrier Princess Vacation Mode Damaged.png|Last Dance |
| + | </gallery> |
| + | |} |
| + | ''After clearing this phase, the LBAS is relocated closer to the final boss. |
| + | |
| + | ==Phase 4 - Boss== |
| + | |
| + | <tabber> |
| + | |-|Long= |
| + | * STF: [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | **Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1 LHA/AV |
| + | **Escort: '''0-2 CA(V)/AV, 1 CL, 3-5 DD |
| + | * Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|S1|pink|V|red}} |
| + | **Having less than 3 CL will route through node {{MapRoute|S2|orange}} |
| + | *Longer route, but allows for a strong slow fleet. |
| + | |
| + | |-|Short= |
| + | * STF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
| + | **Main: '''1 BB, 0-1 CVL/CA(V), 2 CL, 1-2 /AV |
| + | **Escort: '''0-2 CAV/AV, 1 CL, 3-5 DD |
| + | * Route: {{MapRoute|2||E|red|G|blue|H|pink|S|red|T|red|V|red}} |
| + | **Having less than 3 CL will route through node {{MapRoute|S2|orange}} |
| + | *Shortest route, but requires a weaker fast fleet. |
| + | |
| + | </tabber> |
| + | * LoS check: ? |
| + | * LBAS range: 7 |
| + | *The boss contains up to 8 strong [[Installation]]s and require adequate gearing. |
| + | **Using several [[Help:Equipment Setup#Anti-Installation|{{TextGlow|'''Nuke Setups'''|black|text-colour=#A9F377|glow-size=2px}}]] is mandatory to defeat the boss. |
| + | **{{Color|red|'''Bug:'''}} Despite having many [[installation]]s, node {{MapRoute|V|red}} is not and installation node and {{Balloon}} [[Barrage Balloon]]s cannot be deployed here. |
| + | |
| + | * Bringing [[ASW]] and [[AACI]] is also recommended. |
| + | *It is recommended to bring a [[Special Attacks#Nelson-class_Special_Attack|Nelson-class Touch]]. |
| + | * If {{MapRoute|T|red}} became an issue, can consider sending LBAS there to help with the pass the node to get to boss. |
| + | ** Send LBAS to boss on LD and employ other strategies to hop pass through {{MapRoute|T|red}} |
| + | *Using {{Smoke}} [[Smoke]]s can help to pass through nodes {{MapRoute|S|red|T|red}}. |
| + | *Using the {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate. |
| + | * Node {{MapRoute|S|red}} contains several [[PT boat]]s: |
| + | {{Anti-PT boat}} |
| + | |
| + | {|class="wikitable" |
| + | ![[Supply Depot Princess E Vacation Mode]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Supply Depot Princess E Vacation Mode.png|Regular |
| + | Enemy Full Supply Depot Princess E Vacation Mode Damaged.png|Last Dance |
| + | </gallery> |
| + | |} |
| + | |
| + | ==Phase 4.5 - Gimmick== |
| + | To unlock the last boss, the following steps have to be performed: |
| + | |
| + | {|class="wikitable" |
| + | ! !! R!! V!! X!! Y |
| + | |- |
| + | | Hard|| S|| A+ x2|| A+ x2|| A+ x2 |
| + | |- |
| + | | Medium|| -|| -|| A+ x2|| A+ x2 |
| + | |- |
| + | | Easy|| -|| -|| A+ x2|| A+ x2 |
| + | |- |
| + | | Casual|| -|| -|| A+|| A+ |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node R= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node V= |
| + | * Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing. |
| + | * To secure A rank, running a Boss Support expedition is highly recommended to help clear out the escort fleet. |
| + | * If LBAS was previously used on {{MapRoute|T|red}}, consider sending 1 to boss and 1 to {{MapRoute|T|red}} only. |
| + | |
| + | |-|Node X & Y= |
| + | * CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 (F)BB(V), 4 CV |
| + | **Escort: '''1-2 CA(V), 1 CL, 3-4 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|X|red}} |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|Y|red}} |
| + | *Using [[#Phase 5 - Boss]]'s fleet is also possible. |
| + | </tabber> |
| + | |
| + | ==Phase 5 - Boss== |
| + | CTF fleets usually bring the best firepower against the boss. However, the Fast+ STF advantageous shelling order makes it a better choice in most cases, especially to pass node {{MapRoute|Z|red}}. |
| + | |
| + | <tabber> |
| + | |-|Fast+= |
| + | * STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''3 (F)BB(V), 1 CV, 1 CA(V), 0-1 CL/DD, 1 AV |
| + | **Escort: '''1-3 CA(V)/AV, 1 CL, 2-4 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | *The LoS check is overwritten when Fast+. |
| + | *Is more effective against pre-boss nodes thanks to the shelling sequence/order when using a STF. |
| + | *Achieving air superiority on higher difficulties is harder without appropriate equipment. |
| + | |
| + | *Fast/Slow can be used STF but this will go through additional node {{MapRoute|M3|Orange}}. |
| + | |
| + | |-|Long= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 (F)BB(V), 2 CV, 1 CA(V)/DD, 1 CL |
| + | **Escort: '''1-2 CA(V), 1 CL, 3-4 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O1|pink|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | *A strong fleet that can be slow, but at the expense of a slightly longer route. |
| + | |
| + | |-|Short Fast= |
| + | * CTF: '''Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 (F)BB(V)/CA(V), 2 CV, 1 CL/AV, 1 DD |
| + | **Escort: '''0-2 FBB/CA(V), 1 CL, 3-5 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | |
| + | |-|Short Slow= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2 CV, 1 CL, 1 DD, 2 AV |
| + | **Escort: '''2 CA(V), 1 CL, 3 DD |
| + | * Route: {{MapRoute|3||M|blue|M1|red|M2|pink|N|blue|O|red|O2|blue|P|pink|W|blue|Z|red|ZZ|red}} |
| + | *A lighter fleet that will route the shortest path even when slow. |
| + | *It also benefits from the lack of battleship and so of second shellings on route. |
| + | |
| + | </tabber> |
| + | |
| + | * LoS check: ? (rather high: reached at 91.3 on easy, failed at 70.8) for Cn1 HQ x0.4 |
| + | * LBAS range: 6 |
| + | * If [[Yamato]] is being used for this phase, the fleet requires 2 CA, 2 CL, and 4 DD to take the best route. |
| + | ** In addition to having 2 BB MAX. |
| + | * Bringing [[AACI]] is strongly recommended. |
| + | |
| + | * Using a [[Special Attack]] is highly recommended. |
| + | *It is recommended to send 1 LBAS on submarine node {{MapRoute|M1|red}}, and 2 LBAS on the boss. |
| + | |
| + | *Node {{MapRoute|Z|red}} is extremely tough to pass, and may require to either use: |
| + | **The {{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} can help increase the reach rate, |
| + | **The special attack here instead of the boss. |
| + | ** Using {{Smoke}} [[Smoke]]s can help to pass through the node. |
| + | |
| + | ==Phase 5.5 - Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| + | {|class="wikitable" |
| + | ! !! O1!! R!! V!! X!! Y!! LBAS |
| + | |- |
| + | | Hard|| AS|| S|| A+|| S|| S x2|| AS x2 |
| + | |- |
| + | | Medium|| AS|| A+|| -|| S|| S|| AS |
| + | |- |
| + | | Easy|| AS|| A+|| -|| S|| S|| AS |
| + | |- |
| + | | Casual|| -|| A+|| -|| A+|| S?|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node O1, X, & Y= |
| + | * Refer to [[#Phase 4.5 - Gimmick]]'s fleet for composition and routing. |
| + | |
| + | {|class="wikitable" |
| + | ! O1!! AS |
| + | |- |
| + | | Hard|| 546 |
| + | |- |
| + | | Medium|| 518 |
| + | |- |
| + | | Easy|| 330 |
| + | |} |
| + | |
| + | |-|Node R= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node V= |
| + | * Refer to [[#Phase 4 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|LBAS= |
| + | {|class="wikitable" |
| + | ! LBAS!! AS |
| + | |- |
| + | | Hard|| 854 |
| + | |- |
| + | | Medium|| 525 |
| + | |- |
| + | | Easy|| 518 |
| + | |} |
| + | </tabber> |
| + | |
| + | Once on LD, the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Coral Sea Water Demon]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Coral Sea Water Demon.png|Regular |
| + | Enemy Full Abyssal Coral Sea Water Demon Damaged.png|Last Dance |
| + | Enemy Full Abyssal Coral Sea Water Demon Damaged Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |