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| ==Map Overview== | | ==Map Overview== |
| {{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}} | | {{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}} |
| + | |
| + | ==Map Overview== |
| + | E4 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases. |
| + | * 3 [[LBAS]] are available to sortie on this map. |
| + | **After Phase 2, the LBAS is relocated closer to the final boss. |
| + | |
| + | * This map uses 2 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''Operation Kon Fleet''', Starting point 1 (striking), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Kon Reinforcement''', Starting point 2 (combined). |
| + | |
| + | {{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}} |
| + | |
| + | ==Phase 1 - Eliminate the Enemy at Sorong (Boss)== |
| + | <tabber> |
| + | |-|Light= |
| + | * Striking Force: '''1 FBB, 1 CV, 0-1 CA(V)/CLT, 1 CL, 3-4 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|C|red|L|red}} |
| + | |
| + | |-|Heavy= |
| + | * Striking Force: '''2 FBB, 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|C|red|L|red}} |
| + | |
| + | </tabber> |
| + | * LoS check: Casual/Easy/Med/Hard = '''Cn3 34/45/60/50''' |
| + | * LBAS range: 4 |
| + | * Bringing 1 or 2 [[OASW]] is recommended to clear the SS on LD. |
| + | * The use of several [[Night Cut-in]]s is required to kill the boss. |
| + | * Bringing [[AACI]] may help in the case the LBAS does not reliably clear the CVL. |
| + | * Boss Support is recommended to help finish the boss off, especially on LD. |
| + | |
| + | ==Phase 2 - Supply Transport to Sorong (TP)== |
| + | Phase 2 is a '''"[[Transport Operation]]"''': |
| + | |
| + | <tabber> |
| + | |-|Light= |
| + | * Striking Force: '''1 CL, 4-6 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}} |
| + | |
| + | |-|Heavy= |
| + | * Striking Force: '''1 CVL, 1 CA(V)/AV, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}} |
| + | |
| + | |-|Lock Medium= |
| + | * Single: '''1 FBB, 1 CVL, 0-1 CA(V), 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}} |
| + | **This fleet has the advantage of being a single fleet and reusing more staged ships from the previous phase. |
| + | |
| + | </tabber> |
| + | * LoS check: ? |
| + | * LBAS range: 6 |
| + | *Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate. |
| + | * Bringing [[ASW]] and [[AACI]] is recommended. |
| + | * The pre-boss node contains several [[PT boat]]s: |
| + | {{Anti-PT boat}} |
| + | |
| + | |
| + | ''After clearing this phase, the LBAS is relocated closer to the final boss. |
| + | |
| + | ==Phase 2.5 - Unlock the Boss Node at Biak== |
| + | To unlock the last boss, the following steps have to be performed: |
| + | |
| + | {|class="wikitable" |
| + | ! !! E!! H!! V |
| + | |- |
| + | | Hard|| S|| S x2|| S x3 |
| + | |- |
| + | | Medium|| -|| A+ x2|| S x3 |
| + | |- |
| + | | Easy|| -|| A+ x2 || S x2 |
| + | |- |
| + | | Casual|| -|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Nodes E= |
| + | * Striking Force: '''1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|B|red|D|blue|E|red}} |
| + | *LoS check: ? |
| + | *LBAS range: 6 |
| + | * To secure the win condition for each difficulty, it's recommended that you run 2 FBB and 1-2 historical DD. |
| + | * Bringing [[Node Support]] is recommended to ensure S rank, especially on Hard. |
| + | * Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate. |
| + | * The event Vanguard Formation on the fleet will help pass through the previous nodes before reaching the targetted node. |
| + | |
| + | |-|Nodes H= |
| + | * Striking Force: '''1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
| + | * Route: {{MapRoute|1||A|red|A2|blue|B|red|D|blue|F|pink|F1|red|G|pink|H|red}} |
| + | *LoS check: ? |
| + | *LBAS range: 7 |
| + | * It's recommended to run 2 FBB and 1-2 historical DD to secure the win condition for each difficulty. |
| + | ** It's also possible to send LBAS to {{MapRoute|F1|red}} if the node is causing retreats. |
| + | * Bringing [[Node Support]] is recommended to ensure S rank especially on Hard. |
| + | * Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate. |
| + | * The event Vanguard Formation on the fleet will help pass through the previous nodes before reaching the targetted node. |
| + | |
| + | |
| + | |-|Node V= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | *LBAS range: 3 |
| + | </tabber> |
| + | |
| + | ==Phase 3 - Destroy the Enemy Fleet at Biak== |
| + | {{TextGlow|'''Note'''|black|text-colour=red|glow-size=2px}}: This phase is incredibly hard and there is no known reliable way to defeat it. |
| + | *The following recommended fleets require advanced gears and ships and require the use of as many historical ships as possible. |
| + | *The use of [[Special Attack]]s is mandatory. |
| + | *Using an STF is recommended over the CTF. |
| + | *Doing the [[#Phase 3.5 - Debuff|debuff]] is highly recommanded. |
| + | |
| + | <tabber> |
| + | |-|Heavy STF= |
| + | * STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''2 (F)BB(V), 1 CV, 1 CAV, 1 CL, 1 AO/LHA |
| + | **Escort: '''1 CA(V)/CLT, 1 CL, 4 DD |
| + | * Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|X|pink|Y|orange|Z|red}} |
| + | *Longest route, but strongest fleet. |
| + | **Pass trough the {{MapRoute|Y|orange}} ASS node. |
| + | *This fleet can be slow, even when using both {{Class|Yamato}}. |
| + | *It is recommended to try to reach AS on the boss. |
| + | *It is recommended to use an {{Supplies}} {{EquipmentLink|Underway Replenishment}} to reduce penalties. |
| + | **The AO/LHA should be either [[Kumano Maru Kai]]/[[Yamashio Maru Kai]] for fighter power, or [[Souya]] for [[Smoke]]s. |
| + | *The 1 CV + 1 CAV can be replaced with 2 CVL. |
| + | *It is possible to replace the CAV with a BB(V) (notably for fighter mule), but this will pass through extra node {{MapRoute|T1|orange}} |
| + | |
| + | |-|STF F+= |
| + | * STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''4 (F)BB(V), 2 CVL |
| + | **Escort: '''2 FBB, 1 CL, 2 DD, 1 SS |
| + | * Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}} |
| + | *Shortest route |
| + | *This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]''). |
| + | **The SS must be a {{Type|Sentaka Type}} to be able to reach F+. |
| + | *This fleet should utilize a double touch, with a Kongou-class touch in the escort. |
| + | |
| + | |-|CTF F+= |
| + | * CTF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''2 (F)BB(V), 3-4 CV, 0-1 CVL, 0-1 CAV |
| + | **Escort: '''2 FBB, 1 CA(V), 1 CL, 2 DD |
| + | * Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}} |
| + | *Shortest route |
| + | *This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]''). |
| + | *This fleet should utilize a double touch, with a Kongou-class touch in the escort. |
| + | |
| + | |-|Light CTF= |
| + | * CTF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''2 (F)BB(V), 2 CV, 1 CVL, 1 DD |
| + | **Escort: '''1 CA(V), 1 CL, 3 DD, 1 SS |
| + | * Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}} |
| + | *Shortest route |
| + | *This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]''). |
| + | **The SS must be a {{Type|Sentaka Type}} to be able to reach F+. |
| + | ** If the fleet is not Fast+, no {{Class|Yamato}} can be included both an AS '''AND''' SS are needed to skip {{MapRoute|T1|orange}} |
| + | |
| + | |-|Light STF Short= |
| + | * STF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
| + | **Main: '''4 (F)BB(V), 1-2 CVL, 0-1 AS |
| + | **Escort: '''1 CA(V), 1 CL, 3 DD, 1 SS |
| + | * Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}} |
| + | *Shortest route |
| + | *This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]''). |
| + | **The SS must be a {{Type|Sentaka Type}} to be able to reach F+. |
| + | ** If the fleet is not Fast+, no {{Class|Yamato}} can be included both an AS '''AND''' SS are needed to skip {{MapRoute|T1|orange}} |
| + | </tabber> |
| + | |
| + | * LoS check: Casual/Easy/Medium/Hard = '''Cn3 90/85/95/100''' |
| + | * LBAS range: 6 |
| + | |
| + | * Bringing several [[OASW]] is recommended. |
| + | ** Bringing an [[AACI]] is recommended if possible, but of a lesser significance if unavailable. |
| + | *Using CV(L)/CAV/AO/LHA as fighter mules to reach AS on the boss is recommended. |
| + | * Usage of both Node and Boss Support is needed to kill off smaller ships allowing your fleet to target bigger ships. |
| + | |
| + | * Node {{MapRoute|U|purple}} is a night [[PT boat]]s node, requiring anti-PT setups for escort fleet, |
| + | **The formation should be {{ToolTip|[[Vanguard]]|[[File:Vanguard.png]]}}. |
| + | {{Anti-PT boat}} |
| + | |
| + | *Using high level {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Y|orange}}. |
| + | * The [[Special Attacks#Yamato_Special_Attacks|Yamato Touch]] is the best recommended special attack. |
| + | * Including an SS in most fleets is recommended to take profit of sub-tanking. |
| + | |
| + | *It is recommended to send an ASW LBAS on node {{MapRoute|T2|red}}, and sending each of the other LBAS on nodes {{MapRoute|V|red|W|red}}. |
| + | |
| + | ==Phase 3.5 - Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| + | *Doing the debuff is extremely recommended. |
| + | *Do note that for the first time, debuff effects are different between difficulties, being greater in Hard notably. |
| + | |
| + | {|class="wikitable" |
| + | ! !! L!! H!! S!! X!! LBAS |
| + | |- |
| + | | Hard|| S|| S|| S|| AS x2||AS x2 |
| + | |- |
| + | | Medium|| S|| A+|| A+|| -|| AS x2 |
| + | |- |
| + | | Easy|| A+|| A+|| A+|| -|| AS |
| + | |- |
| + | | Casual|| A+|| A+|| A+|| -|| - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node L= |
| + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| + | * LBAS range: 4 |
| + | |
| + | |-|Node H= |
| + | * Refer to [[#Phase 2.5 - Gimmick]]'s fleet for composition and routing. |
| + | * LBAS range: 7 |
| + | |
| + | |-|Node S= |
| + | * Refer to [[#Phase 2 - TP]]'s fleet for composition and routing. |
| + | * LBAS range: 3 |
| + | |
| + | |-|Node X= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. |
| + | * LBAS range: 5 |
| + | |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | | Hard|| 630 |
| + | |- |
| + | | Medium|| ? |
| + | |- |
| + | | Easy|| 600 |
| + | |- |
| + | | Casual|| 312 |
| + | |} |
| + | |
| + | |-|LBAS= |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | | Hard|| 725 |
| + | |- |
| + | | Medium|| 639 |
| + | |- |
| + | | Easy|| 582 |
| + | |- |
| + | | Casual|| 468 |
| + | |} |
| + | |
| + | </tabber> |
| + | |
| + | Once on LD, the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[New Battleship Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full New Battleship Princess.png|Regular |
| + | Enemy Full New Battleship Princess Damaged.png|Last Dance |
| + | Enemy Full New Battleship Princess Damaged Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |