• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 144: Line 144:  
==Map Overview==
 
==Map Overview==
 
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}}
 
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}}
 +
 +
==Map Overview==
 +
E4 is a striking force, and combined fleet four-phase map, consisting of two transport and two boss phases.
 +
* 3 [[LBAS]] are available to sortie on this map.
 +
**After Phase 2, the LBAS is relocated closer to the final boss.
 +
 +
* This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''Operation Kon Fleet''', Starting point 1 (striking),
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Kon Reinforcement''', Starting point 2 (combined).
 +
 +
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.<br>Especially in higher difficulties, advanced and exotic strategies are required and may not be available to most players.'''''}}
 +
 +
==Phase 1 - Eliminate the Enemy at Sorong (Boss)==
 +
<tabber>
 +
|-|Light=
 +
* Striking Force: '''1 FBB, 1 CV, 0-1 CA(V)/CLT, 1 CL, 3-4 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|C|red|L|red}}
 +
 +
|-|Heavy=
 +
* Striking Force: '''2 FBB, 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|C|red|L|red}}
 +
 +
</tabber>
 +
* LoS check: Casual/Easy/Med/Hard = '''Cn3 34/45/60/50'''
 +
* LBAS range: 4
 +
* Bringing 1 or 2 [[OASW]] is recommended to clear the SS on LD.
 +
* The use of several [[Night Cut-in]]s is required to kill the boss.
 +
* Bringing [[AACI]] may help in the case the LBAS does not reliably clear the CVL.
 +
* Boss Support is recommended to help finish the boss off, especially on LD.
 +
 +
==Phase 2 - Supply Transport to Sorong (TP)==
 +
Phase 2 is a '''"[[Transport Operation]]"''':
 +
 +
<tabber>
 +
|-|Light=
 +
* Striking Force: '''1 CL, 4-6 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}}
 +
 +
|-|Heavy=
 +
* Striking Force: '''1 CVL, 1 CA(V)/AV, 1 CL, 4 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}}
 +
 +
|-|Lock Medium=
 +
* Single: '''1 FBB, 1 CVL, 0-1 CA(V), 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|C|red|M|blue|O|pink|P|red|Q|green|S|red}}
 +
**This fleet has the advantage of being a single fleet and reusing more staged ships from the previous phase.
 +
 +
</tabber>
 +
* LoS check: ?
 +
* LBAS range: 6
 +
*Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
 +
* Bringing [[ASW]] and [[AACI]] is recommended.
 +
* The pre-boss node contains several [[PT boat]]s:
 +
{{Anti-PT boat}}
 +
 +
 +
''After clearing this phase, the LBAS is relocated closer to the final boss.
 +
 +
==Phase 2.5 - Unlock the Boss Node at Biak==
 +
To unlock the last boss, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! E!! H!! V
 +
|-
 +
| Hard|| S|| S x2|| S x3
 +
|-
 +
| Medium|| -|| A+ x2|| S x3
 +
|-
 +
| Easy|| -|| A+ x2 || S x2
 +
|-
 +
| Casual|| -|| ?|| ?
 +
|}
 +
 +
<tabber>
 +
|-|Nodes E=
 +
* Striking Force: '''1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|B|red|D|blue|E|red}}
 +
*LoS check: ?
 +
*LBAS range: 6
 +
* To secure the win condition for each difficulty, it's recommended that you run 2 FBB and 1-2 historical DD.
 +
* Bringing [[Node Support]] is recommended to ensure S rank, especially on Hard.
 +
* Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
 +
* The event Vanguard Formation on the fleet will help pass through the previous nodes before reaching the targetted node.
 +
 +
|-|Nodes H=
 +
* Striking Force: '''1-2 FBB, 0-1 CV, 1-2 CVL, 1 CL, 2-3 DD, Fast [[File:{{ROOTPAGENAME}} Tag 5.png|30px]]
 +
* Route: {{MapRoute|1||A|red|A2|blue|B|red|D|blue|F|pink|F1|red|G|pink|H|red}}
 +
*LoS check: ?
 +
*LBAS range: 7
 +
* It's recommended to run 2 FBB and 1-2 historical DD to secure the win condition for each difficulty.
 +
** It's also possible to send LBAS to {{MapRoute|F1|red}} if the node is causing retreats.
 +
* Bringing [[Node Support]] is recommended to ensure S rank especially on Hard.
 +
* Using the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF}} can help increase the reach rate.
 +
* The event Vanguard Formation on the fleet will help pass through the previous nodes before reaching the targetted node.
 +
 +
 +
|-|Node V=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
*LBAS range: 3
 +
</tabber>
 +
 +
==Phase 3 - Destroy the Enemy Fleet at Biak==
 +
{{TextGlow|'''Note'''|black|text-colour=red|glow-size=2px}}: This phase is incredibly hard and there is no known reliable way to defeat it.
 +
*The following recommended fleets require advanced gears and ships and require the use of as many historical ships as possible.
 +
*The use of [[Special Attack]]s is mandatory.
 +
*Using an STF is recommended over the CTF.
 +
*Doing the [[#Phase 3.5 - Debuff|debuff]] is highly recommanded.
 +
 +
<tabber>
 +
|-|Heavy STF=
 +
* STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''2 (F)BB(V), 1 CV, 1 CAV, 1 CL, 1 AO/LHA
 +
**Escort: '''1 CA(V)/CLT, 1 CL, 4 DD
 +
* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|X|pink|Y|orange|Z|red}}
 +
*Longest route, but strongest fleet.
 +
**Pass trough the {{MapRoute|Y|orange}} ASS node.
 +
*This fleet can be slow, even when using both {{Class|Yamato}}.
 +
*It is recommended to try to reach AS on the boss.
 +
*It is recommended to use an {{Supplies}} {{EquipmentLink|Underway Replenishment}} to reduce penalties.
 +
**The AO/LHA should be either [[Kumano Maru Kai]]/[[Yamashio Maru Kai]] for fighter power, or [[Souya]] for [[Smoke]]s.
 +
*The 1 CV + 1 CAV can be replaced with 2 CVL.
 +
*It is possible to replace the CAV with a BB(V) (notably for fighter mule), but this will pass through extra node {{MapRoute|T1|orange}}
 +
 +
|-|STF F+=
 +
* STF: '''Fast+''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''4 (F)BB(V), 2 CVL
 +
**Escort: '''2 FBB, 1 CL, 2 DD, 1 SS
 +
* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
 +
*Shortest route
 +
*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
 +
**The SS must be a {{Type|Sentaka Type}} to be able to reach F+.
 +
*This fleet should utilize a double touch, with a Kongou-class touch in the escort.
 +
 +
|-|CTF F+=
 +
* CTF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''2 (F)BB(V), 3-4 CV, 0-1 CVL, 0-1 CAV
 +
**Escort: '''2 FBB, 1 CA(V), 1 CL, 2 DD
 +
* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
 +
*Shortest route
 +
*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
 +
*This fleet should utilize a double touch, with a Kongou-class touch in the escort.
 +
 +
|-|Light CTF=
 +
* CTF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''2 (F)BB(V), 2 CV, 1 CVL, 1 DD
 +
**Escort: '''1 CA(V), 1 CL, 3 DD, 1 SS
 +
* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
 +
*Shortest route
 +
*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
 +
**The SS must be a {{Type|Sentaka Type}} to be able to reach F+.
 +
** If the fleet is not Fast+, no {{Class|Yamato}} can be included both an AS '''AND''' SS are needed to skip {{MapRoute|T1|orange}}
 +
 +
|-|Light STF Short=
 +
* STF: '''Fast(+)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
**Main: '''4 (F)BB(V), 1-2 CVL, 0-1 AS
 +
**Escort: '''1 CA(V), 1 CL, 3 DD, 1 SS
 +
* Route: {{MapRoute|2||T|blue|T2|red|U|purple|U1|pink|U2|blue|V|red|W|red|Z|red}}
 +
*Shortest route
 +
*This fleet must be '''Fast+''' when using both {{Class|Yamato}} (''see [[Speed]]'').
 +
**The SS must be a {{Type|Sentaka Type}} to be able to reach F+.
 +
** If the fleet is not Fast+, no {{Class|Yamato}} can be included both an AS '''AND''' SS are needed to skip {{MapRoute|T1|orange}}
 +
</tabber>
 +
 +
* LoS check: Casual/Easy/Medium/Hard = '''Cn3 90/85/95/100'''
 +
* LBAS range: 6
 +
 +
* Bringing several [[OASW]] is recommended.
 +
** Bringing an [[AACI]] is recommended if possible, but of a lesser significance if unavailable.
 +
*Using CV(L)/CAV/AO/LHA as fighter mules to reach AS on the boss is recommended.
 +
* Usage of both Node and Boss Support is needed to kill off smaller ships allowing your fleet to target bigger ships.
 +
 +
* Node {{MapRoute|U|purple}} is a night [[PT boat]]s node, requiring anti-PT setups for escort fleet,
 +
**The formation should be {{ToolTip|[[Vanguard]]|[[File:Vanguard.png]]}}.
 +
{{Anti-PT boat}}
 +
 +
*Using high level {{Smoke}} [[Smoke]]s is recommended to pass through node {{MapRoute|Y|orange}}.
 +
* The [[Special Attacks#Yamato_Special_Attacks|Yamato Touch]] is the best recommended special attack.
 +
* Including an SS in most fleets is recommended to take profit of sub-tanking.
 +
 +
*It is recommended to send an ASW LBAS on node {{MapRoute|T2|red}}, and sending each of the other LBAS on nodes {{MapRoute|V|red|W|red}}.
 +
 +
==Phase 3.5 - Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
*Doing the debuff is extremely recommended.
 +
*Do note that for the first time, debuff effects are different between difficulties, being greater in Hard notably.
 +
 +
{|class="wikitable"
 +
! !! L!! H!! S!! X!! LBAS
 +
|-
 +
| Hard|| S|| S|| S|| AS x2||AS x2
 +
|-
 +
| Medium|| S|| A+|| A+|| -|| AS x2
 +
|-
 +
| Easy|| A+|| A+|| A+|| -|| AS
 +
|-
 +
| Casual|| A+|| A+|| A+|| -|| -
 +
|}
 +
 +
<tabber>
 +
|-|Node L=
 +
* Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing.
 +
* LBAS range: 4
 +
 +
|-|Node H=
 +
* Refer to [[#Phase 2.5 - Gimmick]]'s fleet for composition and routing.
 +
* LBAS range: 7
 +
 +
|-|Node S=
 +
* Refer to [[#Phase 2 - TP]]'s fleet for composition and routing.
 +
* LBAS range: 3
 +
 +
|-|Node X=
 +
* Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing.
 +
* LBAS range: 5
 +
 +
{|class="wikitable"
 +
! !! AS
 +
|-
 +
| Hard|| 630
 +
|-
 +
| Medium|| ?
 +
|-
 +
| Easy|| 600
 +
|-
 +
| Casual|| 312
 +
|}
 +
 +
|-|LBAS=
 +
{|class="wikitable"
 +
! !! AS
 +
|-
 +
| Hard|| 725
 +
|-
 +
| Medium|| 639
 +
|-
 +
| Easy|| 582
 +
|-
 +
| Casual|| 468
 +
|}
 +
 +
</tabber>
 +
 +
Once on LD, the CG will change to the following:
 +
{|class="wikitable"
 +
![[New Battleship Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full New Battleship Princess.png|Regular
 +
Enemy Full New Battleship Princess Damaged.png|Last Dance
 +
Enemy Full New Battleship Princess Damaged Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
2,259

edits

Navigation menu