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The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 11+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
 
The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 11+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
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<div align="center" style="margin:20px"><span style="border:1px red solid;padding:20px"><span style="border:1px red solid;padding:10px">'''{{color|red|Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, the single worst design element in the entire game.}}'''</span></span></div>
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<div align="center" style="margin:20px"><span style="border:1px red solid;padding:20px"><span style="border:1px red solid;padding:10px">'''{{color|red|Remove the stupid idea to have the Striking Force fleet in the 3rd fleet, the single worst design element in the entire game.}}'''</span></span></div>
    
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**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS).
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event ([[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], [[Hatsuzuki]], [[Richelieu]], [[USN]] SS, ...).
 
**Making them "normal" drop is the best way to fix it,
 
**Making them "normal" drop is the best way to fix it,
 
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
 
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
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|-|Event=
 
|-|Event=
*'''{{color|red|Remove the stupid idea to have the Strike Force fleet in the 3rd fleet, this adds NOTHING to the game but frustration and big mistakes.}}
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*'''{{color|red|Remove the stupid idea to have the Striking Force fleet in the 3rd fleet, this adds NOTHING to the game but frustration and big mistakes.}}
 
**For now, it is objectively and factually terrible game design and proof of lazy/spaghetti coding.
 
**For now, it is objectively and factually terrible game design and proof of lazy/spaghetti coding.
**Making all fleets (aka n°1) "expedition capable" would be the best/easiest way to fix this flaw.
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**Making all fleets (aka n°1) "expedition capable" can be a way to fix this flaw, but having the SF in the main fleet is unequivocally better.
 
**Historical elements are very much welcomed, unless they are detrimental to the game.
 
**Historical elements are very much welcomed, unless they are detrimental to the game.
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*'''{{color|red|Rework "tag routing" !}}
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*'''{{color|red|Rework "tagging" !}}
**In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
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**In its some implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty.
**If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases. seems fixed since mid 2022)
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**If locks are not supposed to be an issue in lower difficulties, then a way to bypass "tag routing" must be easily possible in those cases. seems fixed since mid 2022)
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**Locks should not be applied immediately upon sortie, in order to let us cancel any mistake sortie before it is too late.
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***The Summer 2023 E-5 implementation was almost perfect in this regard, and should be the only way around.
    
*Historical bonus general nerf.  
 
*Historical bonus general nerf.  
 
**It must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
 
**It must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
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**European/summer bonuses are even crazier and must be simplified.
    
*Remove the possibility to drop nothing on an S rank on absolutely every "boss".
 
*Remove the possibility to drop nothing on an S rank on absolutely every "boss".
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**So far, sub-bosses are treated as regular nodes, not event counting for quests.
    
*Friendly fleets "from the start", but using them add a drawback, like less/worst drops for instance.
 
*Friendly fleets "from the start", but using them add a drawback, like less/worst drops for instance.
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