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Created page with "On Kai/Deux, Richelieu and Jean Bart '''"Richelieu! Overwhelm them!"''' (French Touch) special attack: <tabber> |-|Activation requirements= {|class="wikitable" style..."
On Kai/Deux, [[Richelieu]] and [[Jean Bart]] '''"Richelieu! Overwhelm them!"''' (French Touch) special attack:

<tabber>
|-|Activation requirements=
{|class="wikitable" style="float:right
!colspan=2|"Touch Helpers"
|-
!Richelieu Flagship:
!Jean Bart Flagship:
|-
|{{Ship/Banner|Jean Bart Kai|text=Base/Kai}}
|{{ItemStack|item={{Ship/Banner|Richelieu Kai|small=true}}|text=Kai/Deux}}
|}

* A '''{{Class|Richelieu|Kai/Deux}}''' must be '''flagship'''.
**'''Secretary''' for combined fleets??.
* The other "Touch Helper" must be in the 2nd position.
* Both must not be more than {{color|gold|'''lightly damaged (小破)'''}}.

* In single fleet, {{ToolTip|[[Double Line]]|[[File:DoubleLine.png]]}} needs to be selected.
* In a combined fleet, {{ToolTip|[[Cruising Formation 2]]|[[File:Formation_2.png]]}}?? needs to be selected.
** In a combined fleet, it can only be triggered in the Main fleet??.
<references/>

|-|Multiplier=
If triggered:
*The flagship will do '''a 1st & 2nd attack''',
*The 2nd battleship will do '''a 3rd attack''',
*Each attack targets a ship at random,
*If all enemies sunk, then touch stops early.


*The modifiers are [[Damage Calculations|post-cap]] on day battle, and [[Damage Calculations|pre-cap]] on night battle.
*The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
**Only ships equipped with those equipment will get a bonus for their attack(s).

|-|Cost=
*??

|-|Trigger Rate=
The touch:
* Can be triggered even if artillery spotting fails to activate.
* Can only be activated '''once per sortie'''.
* Has a chance to trigger every time the flagship takes a turn at shelling.
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
*The rate is probably:

{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>
\text{Trigger}_\text{Rate}\text{%} = \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{X} + \text{Y}
</math>
|}

;With
*<math>\text{Lv}_\text{FS}</math> the flagship's Level,
*<math>\text{Lv}_\text{2nd}</math> the 2nd ship's Level,
*<math>\text{Luck}_\text{FS}</math> the flagship's {{Luck}} Luck,
*<math>\text{Luck}_\text{2nd}</math> the 2nd ship's {{Luck}} Luck,
*<math>\text{X}</math> some yet unknown bonus variables,
*<math>\text{Y}</math> some yet unknown base rate.

It is notably affected by:
*The Level and luck {{Luck}} stat of the participating ships,</tabber>
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