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*Construction results are solely determined by the amount of resources and devmats used.
 
*Construction results are solely determined by the amount of resources and devmats used.
 
**For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''.
 
**For few ships, an exact Secretary is required in order to be built, see ''[[#Special Secretary|below]]''.
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===LSC Construction Theory===
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LSC works similarly to normal construction, there are 4 pools determining the ship being crafted. Each group has exactly 100 unique ships and the available pools remain the same '''regardless of which Secretary used'''
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The selection of a pool is based on the resource input during the construction:
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*Pool 1 - {{Fuel}} > <math>2400+Rand[0;1200]</math>,{{Ammo}} > <math>1050+Rand[0;900]</math>, {{Steel}} > <math>2800+Rand[0;1400]</math>, {{Bauxite}} > <math>2800+Rand[0;2400]</math>;
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*Pool 2 - {{Fuel}} ><math>2240+Rand[0;1120]</math>,{{Ammo}} > <math>2940+Rand[0;2520]</math>, {{Steel}} > <math>4400+Rand[0;2200]</math>, {{Bauxite}} > <math>1050+Rand[0;900]</math>, {{DM}} > 20;
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*Pool 3 - {{Fuel}} ><math>1920+Rand[0;960]</math>,{{Ammo}} > <math>2240+Rand[0;1920]</math>, {{Steel}} > <math>3040+Rand[0;1520]</math>, {{Bauxite}} > <math>910+Rand[0;780]</math>;
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*Pool 4 - Do not meet any of the above requirements.
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*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
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The constructed ship is selected in the pool by a value called "<math>ID</math>" which can go from 1 to 100, calculated by substating two random values:
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!colspan=2|<math>ID</math> Calculation
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|-
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|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>ID = Rand [a ; b] - MAX \big( Rand [0 ; Res - 1] ; 50 \big)</math>
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|}
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;With
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*<math>a,b</math> depend on the number of construction dock "open" (either empty or finished)
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{|class="wikitable
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!colspan=3|<math>a,b</math>
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|-
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!Nb dock!!<math>a</math>!!<math>b</math>
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|-
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|1||3||99
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|-
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|2||1||99
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|-
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|3||1||95
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|-
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|4||1||91
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|}
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*<math>Rand</math> the function returning a random whole number between its boundaries, included,
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*<math>Res</math> a whole number that is incremented by having low/high resource inputs of certain types, defined below,
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**The resources used to increment this value depend on the pool that has been selected.
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** Note that if <math>Res<1</math> then the result of <math>Rand [0 ; Res - 1]</math> is zero.
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In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2.
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|-
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|
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In LSC every resource (including {{DM}}) are used to increment value <math>Res</math> only the weight depend on the pool:
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*Pool 1:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>Res = (Fuel-3000) \times 0.003 + (Ammo-2000) \times 0.003 + (Steel-4000) \times 0.004 + (Baux-5000) \times 0.005 + (DevMat-50) \times 0.1</math>
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|}
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*Pool 2:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>Res = (Fuel-3500) \times 0.005 + (Ammo-4500) \times 0.005 + (Steel-5500) \times 0.004 + (Baux-2200) \times 0.002 + (DevMat-60) \times 0.1</math>
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|}
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*Pool 3:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>Res = (Fuel-4000) \times 0.003 + (Ammo-3000) \times 0.003 + (Steel-4000) \times 0.003 + (Baux-1800) \times 0.002 + (DevMat-40) \times 0.2</math>
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|}
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*Pool 4:
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"| <math>Res = (Fuel-2000) \times 0.002 + (Ammo-2500) \times 0.002 + (Steel-3000) \times 0.002 + (Baux-1500) \times 0.002 + (DevMat-40) \times 0.2</math>
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|}
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;With
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[https://tsundb.kc3.moe/construction]
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|}
    
==Special Secretary==
 
==Special Secretary==
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