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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>ID=Rand_1-Rand_2</math>
+
|valign="center"| <math>ID = Rand [0 ; 100] - Rand [0 ; Res - 1]</math>
 
|}
 
|}
    
;With
 
;With
*<math>Rand_1</math> a random whole number between 0 and 100 included,
+
*<math>Rand</math> the function returning a random whole number between its boundaries, included,
*<math>Rand_2</math> a random whole number generated between 0 and <math>Res - 1</math> included.
+
*<math>Res</math> a whole number that is incremented by having low/high resource inputs of certain types, defined below,
 +
**The resources used to increment this value depend on the pool that has been selected.
 
In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2.
 
In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2.
 
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*Pool 1: {{Steel}} {{Bauxite}}
 
*Pool 1: {{Steel}} {{Bauxite}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
*Pool 2: {{Ammo}} {{Steel}}
 
*Pool 2: {{Ammo}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Ammo-400 |}{25} \Bigg\rceil + \Bigg\lceil \frac{| Steel-600 |}{30} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Ammo-400 |}{25} \Bigg\rceil + \Bigg\lceil \frac{| Steel-600 |}{30} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
*Pool 3: {{Ammo}} {{Steel}}
 
*Pool 3: {{Ammo}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Ammo-200 |}{13} \Bigg\rceil + \Bigg\lceil \frac{| Steel-200 |}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Ammo-200 |}{13} \Bigg\rceil + \Bigg\lceil \frac{| Steel-200 |}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
*Pool 4: {{Fuel}} {{Steel}}
 
*Pool 4: {{Fuel}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Fuel-100 |}{10} \Bigg\rceil + \Bigg\lceil \frac{| Steel-30 |}{15} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
+
|valign="center"| <math>Res = MAX \Bigg( \Bigg| \Bigg\lceil \frac{| Fuel-100 |}{10} \Bigg\rceil + \Bigg\lceil \frac{| Steel-30 |}{15} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
;With
 
;With
*<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types,
+
 
**The resources used to increment this value depend on the pool that has been selected.
   
[https://tsundb.kc3.moe/construction]
 
[https://tsundb.kc3.moe/construction]
 
|}
 
|}
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