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293 bytes removed ,  4 months ago
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>ID=Rand_1-Rand_2</math>
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|valign="center"| <math>ID=Rand_1-Rand_2</math>
 
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;With
 
;With
*<math>Rand_1</math> a random number between 0 and 100,
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*<math>Rand_1</math> a random whole number between 0 and 100 included,
*<math>Rand_2</math> a random number generated between 0 and <math>Res-1</math>.
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*<math>Rand_2</math> a random whole number generated between 0 and <math>Res - 1</math> included.
In case value ID becomes 0 or negative, the value will be converted back into a positive value and incremented by 2:
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In case <math>ID</math> is 0 or negative, the value will be converted back into a positive value and incremented by 2.
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;Note
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Every random function here give a random whole number between ''A'' and ''B'' with ''A'' and ''B'' included
   
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*Pool 1: {{Steel}} {{Bauxite}}
 
*Pool 1: {{Steel}} {{Bauxite}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Big); 51\Bigg)</math>
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|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
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|}
      
*Pool 2: {{Ammo}} {{Steel}}
 
*Pool 2: {{Ammo}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Ammo-400)}{25} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-600)}{30} \Bigg\rceil \Big); 51\Bigg)</math>
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|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Ammo-400)}{25} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-600)}{30} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
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|}
      
*Pool 3: {{Ammo}} {{Steel}}
 
*Pool 3: {{Ammo}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Ammo-200)}{13} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-200)}{20} \Bigg\rceil \Big); 51\Bigg)</math>
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|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Ammo-200)}{13} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-200)}{20} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
      
*Pool 4: {{Fuel}} {{Steel}}
 
*Pool 4: {{Fuel}} {{Steel}}
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Fuel-100)}{10} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-30)}{15} \Bigg\rceil \Big); 51\Bigg)</math>
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|valign="center"| <math>Res=MAX \Bigg( \Bigg| \Bigg\lceil \frac{abs(Fuel-100)}{10} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-30)}{15} \Bigg\rceil \Bigg| ; 51\Bigg)</math>
 
|}
 
|}
    
;With
 
;With
 
*<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types,
 
*<math>Res</math> a number that can be incremented by having low/high resource inputs of certain types,
**51 is its maximum possible value.
   
**The resources used to increment this value depend on the pool that has been selected.
 
**The resources used to increment this value depend on the pool that has been selected.
*<math>\lceil x \rceil</math> is the function ceiling which round decimals upwards
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*<math>abs</math> is the function absolute, which always return the number positive.
   
[https://tsundb.kc3.moe/construction]
 
[https://tsundb.kc3.moe/construction]
 
|}
 
|}
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;Pratical conclusion
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;Pratical Conclusion
* Only 2 resource will have an effect depending of the pool. Changing the two other will ahve no effect as long as it doesn't change the pool.
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* Only 2 resources will have an effect depending on the pool. Changing the two others will have no effect as long as it does not change the pool.
* On the two resource that have an effect one have a bigger effect than the other.
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* Of the two resources that have an effect, one has a bigger effect than the other.
** the effect is capped, above a certain threshold increasing the resources further won't have any effect.
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** The effect is capped, above a certain threshold increasing the resources further will not have any effect.
* The effect of changing resources will increase the drop of some ship by reducing the drop of others.
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* The effect of changing resources will increase the drop of some ships by reducing the drop of others.
    
==Large Ship Construction==
 
==Large Ship Construction==
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