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*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
 
*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
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Upon starting a construction, a random ship will be selected based on a formula using 2 values that are generated:
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The constructed ship is selected in the pool by a value we call <math>ID</math> which can go from 1 to 100. It is calculated by substating two random value <math>Rand_1</math> and <math>Rand_2</math>.
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{|class="wikitable mw-collapsible mw-collapsed" width="100%"
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!colspan=2|<math>ID</math> Calculation
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|-
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|
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>ID=Rand_1-Rand_2</math>
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|}
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;With
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*<math>Rand_1</math> a random number between 0 and 100,
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*<math>Rand_2</math> a random number generated between 0 and <math>Res-1</math>.
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In case value ID becomes 0 or negative, the value will be converted back into a positive value and incremented by 2:
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|-
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|
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;Note
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Every random function here give a random whole number between ''A'' and ''B'' with ''A'' and ''B'' included
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|-
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|
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Which resources that are used to increment value <math>Res</math> is dependent on the pool that has been selected:
 
*Pool 1: {{Steel}} {{Bauxite}}
 
*Pool 1: {{Steel}} {{Bauxite}}
<math>??</math>
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Big); 51\Bigg)</math>
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|}
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*Pool 2: {{Ammo}} {{Steel}}
 
*Pool 2: {{Ammo}} {{Steel}}
<math>??</math>
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Ammo-400)}{25} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-600)}{30} \Bigg\rceil \Big); 51\Bigg)</math>
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|}
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*Pool 3: {{Ammo}} {{Steel}}
 
*Pool 3: {{Ammo}} {{Steel}}
<math>??</math>
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Ammo-200)}{13} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-200)}{20} \Bigg\rceil \Big); 51\Bigg)</math>
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|}
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*Pool 4: {{Fuel}} {{Steel}}
 
*Pool 4: {{Fuel}} {{Steel}}
<math>??</math>
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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|valign="center"|  <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Fuel-100)}{10} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-30)}{15} \Bigg\rceil \Big); 51\Bigg)</math>
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|}
    
;With
 
;With
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**51 is its maximum possible value.
 
**51 is its maximum possible value.
 
**The resources used to increment this value depend on the pool that has been selected.
 
**The resources used to increment this value depend on the pool that has been selected.
*<math>Rand_1</math> a random number between 0 and 100,
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*<math>\lceil x \rceil</math> is the function ceiling which round decimals upwards
*<math>Rand_2</math> a random number generated between 0 and <math>Res</math>. The resulting value is subtracted by 1 if it is higher than 0.
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*<math>abs</math> is the function absolute, which always return the number positive.
*<math>ID</math> the value achieved by subtracting <math>Rand_1</math> with <math>Rand_2</math>. This value is what determines which ship will be crafted.
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[https://tsundb.kc3.moe/construction]
In case <math>ID</math> becomes 0 or negative, the value will be converted back into a positive value and incremented by 2.
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|}
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[https://tsundb.kc3.moe/construction]
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;Pratical conclusion
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* Only 2 resource will have an effect depending of the pool. Changing the two other will ahve no effect as long as it doesn't change the pool.
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* On the two resource that have an effect one have a bigger effect than the other.
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** the effect is capped, above a certain threshold increasing the resources further won't have any effect.
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* The effect of changing resources will increase the drop of some ship by reducing the drop of others.
    
==Large Ship Construction==
 
==Large Ship Construction==
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