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*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
 
**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
+
**Animation will be shown for the Air Reconnaissance; if both {{LFB}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boats}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
 
**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
 
**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
 
**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
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To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
 
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
   −
{| class="wikitable"
+
{|
|+ Rewards for Nodes G and H
+
|+ '''Rewards for Nodes G and H
 +
|- style="vertical-align:top"
 +
|
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=3|Normal Success
 
|-
 
|-
!colspan=2|Normal Success
+
! Item!!colspan=2| Chance to Obtain
!rowspan=11, style="width:1px"|
  −
!colspan=2|Great Success
   
|-
 
|-
! Item!! Chance to Obtain
+
| 80{{Ammo}}|| 5 %||rowspan=3|30 %
 
+
|-
! Item!! Chance to Obtain
+
| 60{{Ammo}}|| 10 %
 +
|-
 +
| 50{{Ammo}}|| 15 %
 +
|-
 +
| 50{{Bauxite}}|| 5 %||rowspan=3|35 %
 +
|-
 +
| 40{{Bauxite}}|| 10 %
 
|-
 
|-
| 1 {{DM}}|| 35%
+
| 30{{Bauxite}}|| 20 %
| 4 {{DM}}|| 5%
   
|-
 
|-
| 80{{Ammo}}|| 5%
+
| 1 {{DM}}||colspan=2| 35 %
| 3 {{DM}}|| 10%
+
|}
 +
|
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=3|Great Success
 
|-
 
|-
| 60{{Ammo}}|| 10%
+
! Item!!colspan=2| Chance to Obtain
| 2 {{DM}}|| 25%
   
|-
 
|-
| 50{{Ammo}}|| 15%
+
| 200{{Ammo}}|| 5 %||rowspan=3|30 %
| 200{{Ammo}}|| 5%
   
|-
 
|-
| 50{{Bauxite}}|| 5%
   
| 150{{Ammo}}|| 10%
 
| 150{{Ammo}}|| 10%
 
|-
 
|-
| 40{{Bauxite}}|| 10%
   
| 100{{Ammo}}|| 15%
 
| 100{{Ammo}}|| 15%
 
|-
 
|-
| 30{{Bauxite}}|| 20%
+
| 150{{Bauxite}}|| 5%||rowspan=3|30 %
| 150{{Bauxite}}|| 5%
   
|-
 
|-
|rowspan=2|
  −
|rowspan=2|
   
| 100 {{Bauxite}}|| 10%
 
| 100 {{Bauxite}}|| 10%
 
|-
 
|-
 
| 80 {{Bauxite}}|| 15%
 
| 80 {{Bauxite}}|| 15%
 +
|-
 +
| 4 {{DM}}|| 5 %||rowspan=3|40 %
 +
|-
 +
| 3 {{DM}}|| 10 %
 +
|-
 +
| 2 {{DM}}|| 25 %
 +
|}
 
|}
 
|}
 
<noinclude>
 
<noinclude>
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