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| ==Map Overview== | | ==Map Overview== |
− | Soon™
| + | E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases. |
| + | * 3 [[LBAS]] are available to sortie on this map. |
| + | |
| + | * This map uses 4 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined). |
| + | |
| + | *An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}}, |
| + | *An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}}, |
| + | *Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed. |
| + | |
| + | ==Phase 0.3: Gimmick 1== |
| + | The following steps have to be performed to unlock the next phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! A3!! C!! D |
| + | |- |
| + | | Hard|| Sx2|| Sx2|| Sx2 |
| + | |- |
| + | | Medium|| S? x2|| ?|| S? x2 |
| + | |- |
| + | | Easy|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node A3= |
| + | * Single/SF: '''0-2 (F)BB(V)/CVL, 0-1 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A1|red|A2|pink|A3|red}} |
| + | * LBAS range: 4 |
| + | |
| + | |-|Node C= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red}} |
| + | * LBAS range: 1 |
| + | |
| + | |-|Node D= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|D|red}} |
| + | * LBAS range: 2 |
| + | </tabber> |
| + | |
| + | ==Phase 0.7: Gimmick 2== |
| + | The following steps have to be performed to unlock the next phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! C1!! C2!! D1!! D2 |
| + | |- |
| + | | Hard|| AS|| S|| S|| S |
| + | |- |
| + | | Medium|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Easy|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node C1= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink}} |
| + | * LBAS range: 3 |
| + | |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 486 |
| + | |- |
| + | |Medium|| 431 |
| + | |- |
| + | |Easy || 378 |
| + | |- |
| + | |Casual|| 254 |
| + | |} |
| + | |
| + | |-|Node C2= |
| + | * STF/CTF: '''[[#Phase 1: Boss 1]]'s fleet, SLOW with 4+ CV(B/L)''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C2|red}} |
| + | * LBAS range: 2 |
| + | |
| + | |-|Node D1= |
| + | * CTF: '''2 CV(B), 1CVL, 2 CA(V), 1 CL/DD + 1 CA(V), 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|D|red|D1|pink}} |
| + | * LBAS range: 2 |
| + | **[[ASW]] is required to secure the S rank. |
| + | |
| + | |-|Node D2= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition. |
| + | * STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|D|red|D2|pink}} |
| + | * LBAS range: 3 |
| + | </tabber> |
| + | |
| + | ==Phase 1: Boss 1== |
| + | The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD. |
| + | |
| + | <tabber> |
| + | |-|Fast= |
| + | * CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| + | **This is the most advised fleet, as it brings the best balance of power. |
| + | **4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both. |
| + | |
| + | |-|Slow= |
| + | * CTF: '''2 (F)BB(V), 2 CV(B/L), 2 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| + | **Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier. |
| + | **4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both. |
| + | |
| + | |-|CV Focus= |
| + | * CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] |
| + | * Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}} |
| + | **This fleet brings the highest air power, helping reaching AS on the boss. |
| + | **This fleet is not recommended, as it lacks a special attack and will struggle damaging the bosses |
| + | </tabber> |
| + | |
| + | *LoS check: ?? |
| + | * LBAS range: 5 |
| + | * AP/AS: |
| + | **307/690 (Hard pre-LD) |
| + | **449/1008 (Hard LD) |
| + | *Bringing an [[AACI]] and several [[OASW]] is recommended. |
| + | **With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups. |
| + | *All LBAS should be sent to the boss, with 2 fighters and 2 bombers per base. |
| + | *Using both an ASW node support expedition and a boss support expedition is recommended. |
| + | *The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch. |
| + | *Using {{Smoke}} [[Smoke]]s can help pass through node {{MapRoute|C|red}} a bit in some cases. |
| + | |
| + | ==Phase 2: TP== |
| + | Phase 1 is a '''"[[Transport Operation]]"'''. |
| + | |
| + | * TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] |
| + | * Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}} |
| + | *LoS check: 75 (Cn3, Hard) |
| + | *LBAS range: 9 |
| + | |
| + | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. |
| + | *Bringing an [[AACI]] and several [[OASW]] is recomanded. |
| + | |
| + | ==Phase 3: Boss 3== |
| + | The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening. |
| + | *The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]". |
| + | |
| + | <tabber> |
| + | |-|AS Fleet= |
| + | * Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] |
| + | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} |
| + | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} |
| + | |
| + | |-|No-AS Fleet= |
| + | * Striking Force: '''4 SS(V), 1 CAV, 1 CL, 1 AV''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] |
| + | * Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}} |
| + | |
| + | </tabber> |
| + | * LBAS range: 9 |
| + | * Having an [[AACI]] is recomanded. |
| + | *[[PT boat]]s are present in the boss comp: |
| + | {{Anti-PT Imp Setups}} |
| + | Using the Ka-Tsu tanks attacks is mandatory in higher difficulties: |
| + | |
| + | {{:Ka-Tsu}} |
| + | When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones. |
| + | |
| + | ==Phase 4: Boss 4== |
| + | The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine. |
| + | |
| + | * STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] |
| + | * Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}} |
| + | **LoS check: ?? |
| + | **LBAS range: 10 |
| + | *As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss. |
| + | *As many [[OASW]] as possible ships should be utilized in the escort fleet. |
| + | **The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters. |
| + | *The main fleet should maintain high [[ASW]], with additional roles such as: |
| + | **One [[AACI]] ship, |
| + | **{{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} on the flagship, |
| + | **{{SPF}}/{{Fighter}} on the BBV/CAV/CL for air power |
| + | **{{Smoke}} [[Smoke]]s for better on route survability. |
| + | **LoS ships for routing. |
| + | *The [[LBAS]] can be either: |
| + | **ASW focused to kill the boss, |
| + | **Surface focused to clear the boss escort or the pre-boss nodes. |
| + | *As it is a combined fleet, it is possible to kill the submarine boss even on night battle. |
| + | |
| + | ==Phase 4.5: Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss. |
| + | *Debuff might be optional for most players, as the boss ASW snipe is generally enough to kill the boss. |
| + | |
| + | {|class="wikitable" |
| + | ! !! A3!! C2!! D2!! F1!! O !! S !! X !! LBAS |
| + | |- |
| + | | Hard || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS |
| + | |- |
| + | | Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Easy || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node A3= |
| + | Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing. |
| + | |
| + | |-|Node C2 & D2= |
| + | Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings. |
| + | |
| + | |-|Node F1= |
| + | Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing. |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 684 |
| + | |- |
| + | |Medium|| 431 |
| + | |- |
| + | |Easy || 378 |
| + | |- |
| + | |Casual|| 254 |
| + | |} |
| + | |
| + | |-|Node O= |
| + | Refer to [[#Phase 2: TP]]'s fleet for composition and routing. |
| + | |
| + | |-|Node S= |
| + | Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing. |
| + | |
| + | |-|Node X= |
| + | Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing. |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 867 |
| + | |- |
| + | |Medium|| 756 |
| + | |- |
| + | |Easy || 687 |
| + | |- |
| + | |Casual|| 470 |
| + | |} |
| + | * These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table. |
| + | |
| + | |-|LBAS= |
| + | * Set all 3 LBAS on defense with good [[interceptor]]s. |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal I-go Water Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal I-go Water Princess Flagship.png|Regular |
| + | Enemy Full Abyssal I-go Water Princess Flagship Damaged.png|Last Dance |
| + | Enemy Full Abyssal I-go Water Princess Flagship Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| | | |
| {{clear}} | | {{clear}} |