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| {{AirControlSystem | | {{AirControlSystem |
| | Map = 3-3 South route | | | Map = 3-3 South route |
− | | Fleet = 1CVL, 2CA(V)/CLT, 1CL, 2DD | + | | Fleet = {{color|red|'''Torpedo Squadron'''}}: '''1CL, 1CLT, 4DD'''<br>1CL 4DD 1CA(V)/AV/CLT |
− | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} | + | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| | Notes = | | | Notes = |
| | AS = 36 | | | AS = 36 |
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| | | |
| |-|South route= | | |-|South route= |
− | *'''1BB(V)/CVL, 2CA(V), 1CL, 2DD''' | + | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 1CLT, 4DD''' |
− | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} | + | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
− | **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced. | + | **This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
− | **CA(V) can be replaced with CLT. | + | ***2 {{Med Gun}} [[Main Gun]]s, |
| + | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| + | **The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| + | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| + | ***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''. |
| | | |
| *'''1CA(V)/AV/CLT, 1CL, 4DD''' | | *'''1CA(V)/AV/CLT, 1CL, 4DD''' |
| *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} | | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| **Cheap light fleet with only 2 pre-boss battles | | **Cheap light fleet with only 2 pre-boss battles |
− | **Without a BB, DDs with high surface combats stats (FP, armor) are preferred; they need to disable enemy ships or dodge/tank closing torpedoes on pre-boss nodes. | + | **High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes. |
| **Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars. | | **Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars. |
| + | |
| + | *'''1BB(V)/CVL, 2CA(V), 1CL, 2DD''' |
| + | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} |
| + | **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced. |
| + | **CA(V) can be replaced with CLT. |
| </tabber> | | </tabber> |
| | | |