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| *Route = {{MapRoute|A|red|C|violet|G|red|M|red}} | | *Route = {{MapRoute|A|red|C|violet|G|red|M|red}} |
| **Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue. | | **Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue. |
| + | |
| *'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)''' | | *'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)''' |
| *Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}} | | *Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}} |
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| **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced. | | **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced. |
| **CA(V) can be replaced with CLT. | | **CA(V) can be replaced with CLT. |
| + | |
| + | *'''1CA(V)/AV/CLT, 1CL, 4DD''' |
| + | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| + | **Cheap light fleet with only 2 pre-boss battles |
| + | **Without a BB, DDs with high surface combats stats (FP, armor) are preferred; they need to disable enemy ships or dodge/tank closing torpedoes on pre-boss nodes. |
| + | **Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars. |
| </tabber> | | </tabber> |
| | | |