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| {{/Historical_Bonuses}} | | {{/Historical_Bonuses}} |
| | | |
− | ==Map Overview== | + | ==Map overview== |
− | Soon™
| + | E6 is a Combined fleet three-phase map consisting of two transport and three boss phases. |
| + | * 3 [[LBAS]] are available on this map, only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
| + | |
| + | *This map uses 4 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet''' (from on E-4, reused on E-7), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''European Expedition Advance Force''' (from on E-5), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 9.png]] '''British Fleet Main Force''' (reused on E-7), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 10.png]] '''British D-Day Landing Force''' (reused on E-7). |
| + | |
| + | * An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|V|lightblue}} |
| + | * '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|J1|darkorange|S|darkorange}} |
| + | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|C2|red|Q|red}} |
| + | |
| + | ==Phase 0.5 - Unlock the Boss Node== |
| + | {|class="wikitable" |
| + | ! !! B!! C2 |
| + | |- |
| + | | Hard|| S x2 || A+ x3 |
| + | |- |
| + | | Medium|| A+ x2|| A+ x2 |
| + | |- |
| + | | Easy|| A+ x2|| A+ x2 |
| + | |- |
| + | | Casual|| A+ x2|| A+ x2 |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node B= |
| + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| + | *ASW power is required. |
| + | |
| + | |-|Node C2= |
| + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition. |
| + | * Route: {{MapRoute|1||A|blue|C|red|C1|red|C2|red}} |
| + | **The enemy includes hard skin [[Installation]]s ([[Pillbox]]es) and requires specialized equipment to defeat. |
| + | </tabber> |
| + | |
| + | ==Phase 1 - Boss== |
| + | * [[Striking Force Fleet]]: '''1(F)BB(V), 1CV(B/L), 0-1CA(V), 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
| + | * Route: {{MapRoute|1||A|blue|B|red|F|red|H|red}} |
| + | * Can consider using 1 ASW LBAS to {{MapRoute|B|red}} to increase the passing rate. |
| + | ** Only 1 LBAS is needed for {{MapRoute|H|red}} |
| + | * LBAS Range = 7 to boss AP/AS = 234/516 |
| + | |
| + | ==Phase 1.5 - Unlock the Boss Node== |
| + | {|class="wikitable" |
| + | ! !! L!! M |
| + | |- |
| + | | Hard|| S x2|| AS x2 |
| + | |- |
| + | | Medium|| A+ x2|| AS x2 |
| + | |- |
| + | | Easy|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node L= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition. |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|L|red}} |
| + | **ASW power is required. |
| + | |
| + | |-|Node M= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 336 |
| + | |- |
| + | |Medium|| 219 |
| + | |- |
| + | |Easy || 150 |
| + | |- |
| + | |Casual|| 99 |
| + | |} |
| + | </tabber> |
| + | |
| + | ==Phase 2 - Boss== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''3(F)BB(V), 1CV(B), 1CAV/CL/AV, 1CL |
| + | **Escort: '''1CA(V)/AV/LHA, 1CL, 0-1CLT, 4-5DD |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}} |
| + | **The use of a [[Special Attack]] is recommended. |
| + | **If no CL is used in the main fleet, will pass through an air node at {{MapRoute|P|pink}}. |
| + | |
| + | |-|Mixed CTF= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''2(F)BB(V) 2CV(B), 1CVL/CA(V)/AV/DD, 1CL |
| + | **Escort: '''0-1CA(V), 1CL, 0-1CLT, 3-4DD |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|Q|red}} |
| + | **The use of a [[Special Attack]] is recommended. |
| + | **If no CL is used in the main fleet, will pass through an air raid at {{MapRoute|P|pink}}. |
| + | |
| + | |-|Carrier CTF= |
| + | * CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]][[File:{{ROOTPAGENAME}} Tag 9.png|30px]] |
| + | **Main: '''4CV(B), 1CAV, 1CL |
| + | **Escort: '''1CA(V), 1CL, 0-1CLT, 3-4DD |
| + | * Route: {{MapRoute|2||I|red|J|red|K|blue|M|pink|O|red|P|pink|Q|red}} |
| + | **If Slow or <5 CL+DD, will pass through extra battles at {{MapRoute|J1|darkorange|J2|pink}} |
| + | |
| + | </tabber> |
| + | *The boss is a hard skin [[Installation]] ([[Pillbox]]) and requires specialized equipment to defeat. |
| + | |
| + | ==Phase 2.5 - Unlock the Boss Node== |
| + | {|class="wikitable" |
| + | ! !! V |
| + | |- |
| + | | Hard|| Reach |
| + | |- |
| + | | Medium|| Reach |
| + | |- |
| + | | Easy|| Reach |
| + | |- |
| + | | Casual|| Reach |
| + | |} |
| + | |
| + | Node {{MapRoute|V|lightblue}}: |
| + | |
| + | <tabber> |
| + | |-|Safe TCF= |
| + | * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''1AV/CAV/CL, 0-1 CL, 4DD |
| + | **Escort: '''1CA(V)/CL/CLT, 1CL, 2-4DD |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
| + | **It is possible to only use 8 ships |
| + | **Here, the additional DD that will be locked should be [[Landing Equipment]] capable so as to reuse them on E-7 Phase 4 |
| + | |
| + | |-|Kuso TCF= |
| + | * TCF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''4DD/DE |
| + | **Escort: '''1CL, 3DD/DE |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
| + | **This is the lightest possible fleet and should utilize Lv1/worthless ships that can be sacrificed, |
| + | **It is recommended that 1 of these ships be intended for [[#Phase 3 - Boss]], to guarantee the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock. |
| + | |
| + | |-|CTF= |
| + | * Refer to [[#Phase 3 - Boss]]'s fleet for composition. |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue}} |
| + | * Route: {{MapRoute|3||R|red|S|darkOrange|T|pink|U|red|V|blue}} |
| + | Using a CTF is possible but: |
| + | *There is a '''max''' of 2CV(B), any more will begin at start point 2 and receive that lock |
| + | *To prevent accidentally applying the wrong tag, it is recommended to pre-tag some ships on the [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] lock, using the previously mentioned methods. |
| + | *Fleet sample: 2(F)BB(V), 2CV(B), 2LHA/AV + 1AR/AO/[[Akitsushima]], 1LHA/AV, 1CA/CLT, 1CL, 2DD |
| + | **AR/AO/AV must be Kai or better remodel. |
| + | |
| + | </tabber> |
| + | |
| + | ==Phase 3 - Boss== |
| + | <tabber> |
| + | |-|Aux Heavy= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''2(F)BB(V), 2CV(B), 1AV/LHA, 1LHA |
| + | **Escort: '''1CL, 0-1CLT/1CA(V), 2-3DD, 2AV/AO/LHA |
| + | * Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|V|blue|Z|red}} |
| + | |
| + | *This is the most recommended fleet |
| + | |
| + | |-|Heavy= |
| + | * CTF: [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL |
| + | **Escort: '''1CA(V), 1CL, 1CLT, 3DD |
| + | * Route: {{MapRoute|3||R|red|S|darkorange|T|pink|U|red|X|red|Z|red}} |
| + | |
| + | |-|Aux Light= |
| + | * CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''1FBB, 2CV(B), 1DD, 2AV |
| + | **Escort: '''1CL, 3DD, 1AO, 1AV |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|V|blue|Z|red}} |
| + | |
| + | |-|Light= |
| + | * CTF: '''FAST''' [[File:{{ROOTPAGENAME}} Tag 10.png|30px]] |
| + | **Main: '''2(F)BB(V), 2CV(B), 1CAV, 1CL |
| + | **Escort: '''1CL, 3DD, 1AO, 1AV |
| + | * Route: {{MapRoute|3||R|red|T|pink|U|red|X|red|V|blue|Z|red}} |
| + | |
| + | </tabber> |
| + | *LBAS range: 3 |
| + | *The use of a [[Special Attack]] is highly advised. |
| + | *It is possible to force the {{MapRoute|U|red|V|blue}} routing by using 4 "Aux" (AS/AV/AO/LHA/AR) at Kai+, with at least any 1 of [[Akitsushima Kai]]/AR/AO amongst them. |
| + | * {{MapRoute|V|lightblue}} is an '''[[Emergency Anchorage Repair]] node. |
| + | *[[PT boat]]s are present on the boss node, and require specific set-ups to be defeated: |
| + | {{Anti-PT Imp Setups}} |
| + | *Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|S|darkorange}} can help in surviving it. |
| + | |
| + | ==Phase 3.5 - Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | |
| + | {|class="wikitable" |
| + | ! !! H!! C2!! Q!! W!! P!! LBAS |
| + | |- |
| + | | Hard|| A+|| A+|| A+|| A+ x2|| AS|| AS x3 |
| + | |- |
| + | | Medium|| A+|| -|| A+||A+ x2|| AS|| AS x2 |
| + | |- |
| + | | Easy|| ?|| -|| ?|| ?|| ?|| ? |
| + | |- |
| + | | Casual|| ?|| -|| ?|| ?|| ?|| ? |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node H= |
| + | * Refer to [[#Phase 1 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node C2= |
| + | * Refer to [[#Phase 0.5 - Unlock the Boss Node]]'s fleet for composition and routing. |
| + | |
| + | |-|Node Q= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | |
| + | |-|Node W= |
| + | *STF/CTF: Refer to [[#Phase 2 - Boss]]'s fleet for composition |
| + | * STF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J1|darkOrange|W|red}} |
| + | * CTF Route: {{MapRoute|2||I|red|J|red|K|blue|L|red|J2|pink|W|red}} |
| + | **Fleets must pass through {{MapRoute|K|blue}} before they can route to {{MapRoute|W|red}} |
| + | |
| + | |-|Node P= |
| + | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. |
| + | *The fleet must be a Slow CTF/STF and contain a '''max''' of 1CL |
| + | **Alternatively, a fleet that contains at least 4(F)BB(V) or 3CV(B) can reach {{MapRoute|P|pink}} but may encounter extra battles |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 240 |
| + | |- |
| + | |Medium|| 219 |
| + | |- |
| + | |Easy || 150 |
| + | |- |
| + | |Casual|| ? |
| + | |} |
| + | |
| + | |-|Node LBAS= |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || 336 |
| + | |- |
| + | |Medium|| 219 |
| + | |- |
| + | |Easy || 150 |
| + | |- |
| + | |Casual|| 99 |
| + | |} |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[Abyssal Stranded Landing Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Abyssal Stranded Landing Princess.png|Regular |
| + | Enemy Full Abyssal Stranded Landing Princess Damaged.png|Last Dance |
| + | Enemy Full Abyssal Stranded Landing Princess Damaged Debuffed.png|Last Dance Debuffed |
| + | </gallery> |
| + | |} |
| + | {|class="wikitable" |
| + | ![[Fortified Pillbox Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full Fortified Pillbox Princess.png|Regular |
| + | Enemy Full Fortified Pillbox Princess Damaged.png|Last Dance |
| + | </gallery> |
| + | |} |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |