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** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
 
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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|-|Historiacal Bonuses=
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|-|Historical Bonuses=
Most maps have various bonuses, coming in many shapes.
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Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses".
 
*The bonuses can be given to:
 
*The bonuses can be given to:
 
**Ships, including all remodels,
 
**Ships, including all remodels,
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***For planes, those bonuses won't work if the plane count is 0.
 
***For planes, those bonuses won't work if the plane count is 0.
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*Then, those bonuses are applied:
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*Then, bonuses can be applied:
 
**Map-wide, working on all nodes
 
**Map-wide, working on all nodes
 
**On some Nodes only, with usually boss or gimmick nodes having some bonuses,
 
**On some Nodes only, with usually boss or gimmick nodes having some bonuses,
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***Usually bosses and their escorts,
 
***Usually bosses and their escorts,
   −
Those bonuses can stack or not between each other depending on the case.
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Bonuses can stack or not between each other depending on the case.
 
*Bonuses are either damage, accuracy, and/or evasion,
 
*Bonuses are either damage, accuracy, and/or evasion,
 
*Damage and evasion bonuses are "post-cap",
 
*Damage and evasion bonuses are "post-cap",
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**Nodes required to be visited/defeated in gimmicks are '''highlighted'''.
 
**Nodes required to be visited/defeated in gimmicks are '''highlighted'''.
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*'''[[Combat/Map Mechanics and Nodes#Short_Battle_Nodes|Enemy Radar Ambush Nodes]]''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it.
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*Special [[Node]]s:
** The fleet will not be able to fight against the enemy fleet.
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**'''[[Emergency Anchorage Repair]]s''':
** By meeting certain conditions, these nodes can be evaded.
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*** [[Akashi Kai]], [[Asahi Kai]], and [[Akitsushima Kai]] can be capable of conducting emergency repairs; however, only Akashi has the full capabilities compared to the others.
 
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*** This consumes [[File:Item Icon Emergency Repair Material.png|25px]] [[Emergency Repair Material]]s.
*'''[[Emergency Anchorage Repair]]s''':
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*** [[AR|AR Kai]], [[Akitsushima Kai]], and [[AO|AO Kai]] will also take advantage of the special routing linked to this mechanic, even if it is not used.
** Both [[Akashi Kai]] and [[Akitsushima Kai]] can be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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**'''Enemy Ambush Nodes''', "off-route ambush nodes", [[File:AmbushNode.png|thumb|50px|Ambush]]
** This consumes [[File:Item Icon Emergency Repair Material.png|25px]] [[Emergency Repair Material]]s.
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*** They serve as a "radar check", with fleets lacking enough [[Surface Radar]]s being off-routed there,
** [[Akashi Kai]], [[Akitsushima Kai]], and [[AO|AO Kai]] will also take advantage of the special routing linked to this mechanic, even if it is not used.
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*** The fleet will not be able to fight against the enemy fleet.
 +
**'''Airstrike Supported Battle Nodes''', ("ASS nodes") "off-route combat nodes",[[File:Airstrike Supported Combat Node.png|thumb|50px|ASS]]
 +
*** The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
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*** By meeting certain conditions, these nodes can be evaded.
    
*[[Land-Based Air Squadron#High Altitude Air-Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-Based Rocket Interceptors|link_category=High Altitude Interceptors}}.
 
*[[Land-Based Air Squadron#High Altitude Air-Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-Based Rocket Interceptors|link_category=High Altitude Interceptors}}.
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