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| ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps. | | ** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps. |
| | | |
− | |-|Historiacal Bonuses= | + | |-|Historical Bonuses= |
− | Most maps have various bonuses, coming in many shapes. | + | Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". |
| *The bonuses can be given to: | | *The bonuses can be given to: |
| **Ships, including all remodels, | | **Ships, including all remodels, |
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| ***For planes, those bonuses won't work if the plane count is 0. | | ***For planes, those bonuses won't work if the plane count is 0. |
| | | |
− | *Then, those bonuses are applied: | + | *Then, bonuses can be applied: |
| **Map-wide, working on all nodes | | **Map-wide, working on all nodes |
| **On some Nodes only, with usually boss or gimmick nodes having some bonuses, | | **On some Nodes only, with usually boss or gimmick nodes having some bonuses, |
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| ***Usually bosses and their escorts, | | ***Usually bosses and their escorts, |
| | | |
− | Those bonuses can stack or not between each other depending on the case.
| + | Bonuses can stack or not between each other depending on the case. |
| *Bonuses are either damage, accuracy, and/or evasion, | | *Bonuses are either damage, accuracy, and/or evasion, |
| *Damage and evasion bonuses are "post-cap", | | *Damage and evasion bonuses are "post-cap", |
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| **Nodes required to be visited/defeated in gimmicks are '''highlighted'''. | | **Nodes required to be visited/defeated in gimmicks are '''highlighted'''. |
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− | *'''[[Combat/Map Mechanics and Nodes#Short_Battle_Nodes|Enemy Radar Ambush Nodes]]''', where entering these nodes will result in the fleet facing off against an enemy fleet that will ambush and attack it. | + | *Special [[Node]]s: |
− | ** The fleet will not be able to fight against the enemy fleet.
| + | **'''[[Emergency Anchorage Repair]]s''': |
− | ** By meeting certain conditions, these nodes can be evaded. | + | *** [[Akashi Kai]], [[Asahi Kai]], and [[Akitsushima Kai]] can be capable of conducting emergency repairs; however, only Akashi has the full capabilities compared to the others. |
− | | + | *** This consumes [[File:Item Icon Emergency Repair Material.png|25px]] [[Emergency Repair Material]]s. |
− | *'''[[Emergency Anchorage Repair]]s''': | + | *** [[AR|AR Kai]], [[Akitsushima Kai]], and [[AO|AO Kai]] will also take advantage of the special routing linked to this mechanic, even if it is not used. |
− | ** Both [[Akashi Kai]] and [[Akitsushima Kai]] can be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi. | + | **'''Enemy Ambush Nodes''', "off-route ambush nodes", [[File:AmbushNode.png|thumb|50px|Ambush]] |
− | ** This consumes [[File:Item Icon Emergency Repair Material.png|25px]] [[Emergency Repair Material]]s. | + | *** They serve as a "radar check", with fleets lacking enough [[Surface Radar]]s being off-routed there, |
− | ** [[Akashi Kai]], [[Akitsushima Kai]], and [[AO|AO Kai]] will also take advantage of the special routing linked to this mechanic, even if it is not used. | + | *** The fleet will not be able to fight against the enemy fleet. |
| + | **'''Airstrike Supported Battle Nodes''', ("ASS nodes") "off-route combat nodes",[[File:Airstrike Supported Combat Node.png|thumb|50px|ASS]] |
| + | *** The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked, |
| + | *** By meeting certain conditions, these nodes can be evaded. |
| | | |
| *[[Land-Based Air Squadron#High Altitude Air-Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-Based Rocket Interceptors|link_category=High Altitude Interceptors}}. | | *[[Land-Based Air Squadron#High Altitude Air-Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-Based Rocket Interceptors|link_category=High Altitude Interceptors}}. |