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{{CombatPortal}}
 
{{CombatPortal}}
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In certain maps, it is possible to call support expeditions to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes and at the boss.   
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On certain maps, it is possible to call "support expeditions" to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes or at the boss.   
 
*Currently, these are only available in [[World 5]] and [[Events]].
 
*Currently, these are only available in [[World 5]] and [[Events]].
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**Node support
 
**Node support
 
**Boss support
 
**Boss support
*[[Event]]:
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*[[Events]]:
 
**Node support
 
**Node support
 
**Boss support
 
**Boss support
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It behave differently than other expedition:
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It behaves differently than other expeditions:
*Instead of the normal 3 morale reduction for normal expeditions, the cost for support expeditions vary.
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*Instead of the normal 3 morale reduction for normal expeditions, the morale loss from support expeditions varies:
 
** Node support: 1-5
 
** Node support: 1-5
 
** Boss support: 1-10
 
** Boss support: 1-10
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|}
 
|}
 
</div>
 
</div>
 +
 
[[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]]
 
[[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]]
 
===Steps===
 
===Steps===
#Deploy a fleet in the expedition menu.
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#Deploy the support fleet in the expedition menu,
#Send another fleet in sortie
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#Send another fleet in sortie,
#The support expedition will came back automatically once the sortie end even if she didn't show up.
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#The support expedition will come back automatically once the sortie ends, even if she did not show up.
Support expeditions will always require resupplying '''regardless of if they have performed a support attack'''.
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Support expeditions will always consume resources, '''regardless of whether they have performed a support attack'''.
    
===Node===
 
===Node===
 
{{Details|Nodes}}
 
{{Details|Nodes}}
*Nose support may appears on most battle nodes. But not on boss nodes.
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* Nose support may appear on most battle nodes. But not on boss nodes.
**note that only aerial support can appear on submarine only node.
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** Note that only aerial support can appear on Submarine Nodes or Airstrike Supported Battle.
**note that '''Aerial support''' cannot apear during [[night battle]].
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** Note that aerial support cannot appear during [[night battle]].
*Boss support apears only on boss nodes.
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* Boss support can appear only on boss nodes.
    
===Support type===
 
===Support type===
There are 4 types of support which are determine by the fleet composition:
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There are 4 types of support which are determined by the fleet composition:
*Shelling support
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* Shelling support,
*Aerial support
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* Aerial support,
**Airstrike support
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** Airstrike support,
**ASW Support
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** ASW Support,
*Torpedo support
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* Torpedo support,
    
===Trigger Rate===
 
===Trigger Rate===
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}}
 
}}
 
;Notes
 
;Notes
* The flagship affects trigger rate disproportionately.
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* The flagship affects the trigger rate disproportionately.
 
** Always place a sparkled ship as flagship.
 
** Always place a sparkled ship as flagship.
 
* The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''.
 
* The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''.
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==Attack Specification==
 
==Attack Specification==
 
The support fleet will appear between the [[Aerial Combat]] and the [[Battle Opening]] phase during day battles.  
 
The support fleet will appear between the [[Aerial Combat]] and the [[Battle Opening]] phase during day battles.  
* The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]].
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* The exception is night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]],
*The ships attack random target in the fleet order.
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* The ships attack random targets in the fleet order.
**To maximize the [[Scratch Damage]] put the weakest ship first.
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** To maximize the [[Scratch Damage]], the weakest ships (usually DD) should be placed first.
    
===Damage===
 
===Damage===
 
{{Details|Damage Calculations}}
 
{{Details|Damage Calculations}}
The support use slightly different formula than the counter part
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Supports use slightly different formulas than regular shelling attacks.
*Only '''visible stats''' are taken into account.
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* Only '''visible stats''' are taken into account,
** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored.
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** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored,
**[[Plane Proficiency]] are ignored
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** [[Plane Proficiency]] are ignored.
*The damage cap for support is '''170''' for all cases.
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* The damage cap for supports is '''170''' in all cases,
* This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap.
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** This means that even if a support shows up in night battle, it does not get the advantage of the 360 damage cap,
*The only modifier are the [[engagement]] and the [[formation]].
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* The only modifier are the [[engagement]] and the [[formation]], even in night battles,
* Misses are also displayed on ships that aren't targeted.
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* Misses are also displayed on ships that are not targeted.
    
* [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers.
 
* [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers.
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===Acuracy===
 
===Acuracy===
 
{{Details|Accuracy}}
 
{{Details|Accuracy}}
*Only '''base stats''' are taken into account.
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* Only '''base stats''' are taken into account.
 
** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored.
 
** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored.
**unlike damage Accuracy [[Visible Fit Bonuses]] doesn't work.
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** unlike damage Accuracy [[Visible Fit Bonuses]] doesn't work.
*The only modifier are the [[Morale and Fatigue|morale]] and the [[formation]].
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* The only modifier are the [[morale]] and the [[formation]].
'''As a consequence, contrary to the rest of the battle here the accuracy need to be balance with the attack power.
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'''As a consequence, contrary to the rest of the battle, here the accuracy needs to be balanced with the attack power.
    
===Fleet composition===
 
===Fleet composition===
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;Recommended Composition
 
;Recommended Composition
 
* 2DD, 2CVL, 2CV(B)
 
* 2DD, 2CVL, 2CV(B)
Ship should only be chosen based on plane slots.
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Carriers should only be chosen based on plane slots.
 
</tabber>
 
</tabber>
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<tabber>
 
<tabber>
 
|-|Shelling Support=
 
|-|Shelling Support=
The attack work similarly as the [[shelling]] phase.
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The attack works similarly to the [[shelling]] phase.
 
*This support cost huge amount of fuel{{Fuel}} and ammo{{Ammo}}
 
*This support cost huge amount of fuel{{Fuel}} and ammo{{Ammo}}
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* Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
 
* Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
 
** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
 
** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
* Airstrike support '''costs bauxite{{bauxite}}''' on top of the normal resupply costs because lost planes need to be resupplied.
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* Airstrike support '''costs bauxite {{bauxite}}''' on top of the normal resupply costs because lost planes need to be resupplied.
* Taking [[jets]] on airstrike support still costs steel{{steel}} but does not trigger a jet assault phase.
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* Taking [[jets]] on airstrike support still costs steel {{steel}} but does not trigger a jet assault phase.
 
* Ships that cannot launch bombers '''will not participate in airstrike support'''.
 
* Ships that cannot launch bombers '''will not participate in airstrike support'''.
 
;Bug
 
;Bug
*The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply the lost plane.
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*The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply aircraft.
    
|-|ASW Support=
 
|-|ASW Support=
 
* All planes with an ASW stat will participate in support.
 
* All planes with an ASW stat will participate in support.
** Fighters, Carrier Recons, and Jets are exluded.
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** Fighters, Carrier Recons, and Jets are excluded.
 
** They will not even contribute to determining air control, but they will not be shot down.
 
** They will not even contribute to determining air control, but they will not be shot down.
 
** Seaplane fighters and fighter bombers will participate.
 
** Seaplane fighters and fighter bombers will participate.
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|-  
 
|-  
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
|This is for high firepower battleships (>140) like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy.
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|This is for high firepower battleships (>140) like the {{Class|Yamato}} who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
|This setup should only be used if all guns have at least 4{{Hit}} gun. It allows high firepower without sacrificing accuracy.
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|This setup should only be used if all guns have at least 4 {{Hit}}. It allows high firepower without sacrificing accuracy.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}
|This setup should only be used if all guns have at least 3{{Hit}} gun. It allows decent firepower without sacrificing accuracy.
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|This setup should only be used if all guns have at least 3 {{Hit}}. It allows decent firepower without sacrificing accuracy.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
|Without high accuracy guns use this balanced setup.
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|Without high-accuracy guns use this balanced setup.
 
|-
 
|-
 
!colspan=3|Carriers
 
!colspan=3|Carriers
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|-
 
|-
 
|{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}}
 
|{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}}
|This is for carriers that have '''bellow 52 firepower'''{{Firepower}} . To compensate plane with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used.
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|This is for carriers that have '''bellow 52 firepower'''{{Firepower}}. To compensate, planes with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used.
 
|}
 
|}
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|N/A
 
|N/A
 
|There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower.
 
|There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower.
*Don't take into account the '''ASW''' [[Visible Fit Bonuses]].
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*Do not take into account the '''ASW''' [[Visible Fit Bonuses]].
 
|}
 
|}
 
</tabber>
 
</tabber>
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==Long Range Torpedo Support==
 
==Long Range Torpedo Support==
It is the cheapest support but also by far the weakest. In addition there is a bug that massively reduced the accuracy of tis support.
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It is the cheapest support but also by far the weakest. In addition, there is a bug that massively reduced the accuracy of this support.
    
;Trigger Requirements
 
;Trigger Requirements
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'''A:''' Double check that you have:
 
'''A:''' Double check that you have:
# Sent the the support to the right area.
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# Sent the support to the right area.
# Sparkled the sufficient number of ships.
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# Sparkled a sufficient number of ships.
 
# Have the correct composition for support to appear.
 
# Have the correct composition for support to appear.
 
# You resupplied the fleet before sending them off.
 
# You resupplied the fleet before sending them off.
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