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| {{CombatPortal}} | | {{CombatPortal}} |
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− | In certain maps, it is possible to call support expeditions to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes and at the boss.
| + | On certain maps, it is possible to call "support expeditions" to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes or at the boss. |
| *Currently, these are only available in [[World 5]] and [[Events]]. | | *Currently, these are only available in [[World 5]] and [[Events]]. |
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| **Node support | | **Node support |
| **Boss support | | **Boss support |
− | *[[Event]]: | + | *[[Events]]: |
| **Node support | | **Node support |
| **Boss support | | **Boss support |
| | | |
− | It behave differently than other expedition: | + | It behaves differently than other expeditions: |
− | *Instead of the normal 3 morale reduction for normal expeditions, the cost for support expeditions vary. | + | *Instead of the normal 3 morale reduction for normal expeditions, the morale loss from support expeditions varies: |
| ** Node support: 1-5 | | ** Node support: 1-5 |
| ** Boss support: 1-10 | | ** Boss support: 1-10 |
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| |} | | |} |
| </div> | | </div> |
| + | |
| [[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]] | | [[File:Support_Expedition.png|thumb|right|A shelling Support Expedition appears in a night battle node]] |
| ===Steps=== | | ===Steps=== |
− | #Deploy a fleet in the expedition menu. | + | #Deploy the support fleet in the expedition menu, |
− | #Send another fleet in sortie | + | #Send another fleet in sortie, |
− | #The support expedition will came back automatically once the sortie end even if she didn't show up. | + | #The support expedition will come back automatically once the sortie ends, even if she did not show up. |
− | Support expeditions will always require resupplying '''regardless of if they have performed a support attack'''. | + | Support expeditions will always consume resources, '''regardless of whether they have performed a support attack'''. |
| | | |
| ===Node=== | | ===Node=== |
| {{Details|Nodes}} | | {{Details|Nodes}} |
− | *Nose support may appears on most battle nodes. But not on boss nodes. | + | * Nose support may appear on most battle nodes. But not on boss nodes. |
− | **note that only aerial support can appear on submarine only node. | + | ** Note that only aerial support can appear on Submarine Nodes or Airstrike Supported Battle. |
− | **note that '''Aerial support''' cannot apear during [[night battle]]. | + | ** Note that aerial support cannot appear during [[night battle]]. |
− | *Boss support apears only on boss nodes. | + | * Boss support can appear only on boss nodes. |
| | | |
| ===Support type=== | | ===Support type=== |
− | There are 4 types of support which are determine by the fleet composition: | + | There are 4 types of support which are determined by the fleet composition: |
− | *Shelling support | + | * Shelling support, |
− | *Aerial support | + | * Aerial support, |
− | **Airstrike support | + | ** Airstrike support, |
− | **ASW Support | + | ** ASW Support, |
− | *Torpedo support | + | * Torpedo support, |
| | | |
| ===Trigger Rate=== | | ===Trigger Rate=== |
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| }} | | }} |
| ;Notes | | ;Notes |
− | * The flagship affects trigger rate disproportionately. | + | * The flagship affects the trigger rate disproportionately. |
| ** Always place a sparkled ship as flagship. | | ** Always place a sparkled ship as flagship. |
| * The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''. | | * The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''. |
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| ==Attack Specification== | | ==Attack Specification== |
| The support fleet will appear between the [[Aerial Combat]] and the [[Battle Opening]] phase during day battles. | | The support fleet will appear between the [[Aerial Combat]] and the [[Battle Opening]] phase during day battles. |
− | * The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]]. | + | * The exception is night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]], |
− | *The ships attack random target in the fleet order. | + | * The ships attack random targets in the fleet order. |
− | **To maximize the [[Scratch Damage]] put the weakest ship first. | + | ** To maximize the [[Scratch Damage]], the weakest ships (usually DD) should be placed first. |
| | | |
| ===Damage=== | | ===Damage=== |
| {{Details|Damage Calculations}} | | {{Details|Damage Calculations}} |
− | The support use slightly different formula than the counter part
| + | Supports use slightly different formulas than regular shelling attacks. |
− | *Only '''visible stats''' are taken into account. | + | * Only '''visible stats''' are taken into account, |
− | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored. | + | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored, |
− | **[[Plane Proficiency]] are ignored | + | ** [[Plane Proficiency]] are ignored. |
− | *The damage cap for support is '''170''' for all cases. | + | * The damage cap for supports is '''170''' in all cases, |
− | * This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap. | + | ** This means that even if a support shows up in night battle, it does not get the advantage of the 360 damage cap, |
− | *The only modifier are the [[engagement]] and the [[formation]]. | + | * The only modifier are the [[engagement]] and the [[formation]], even in night battles, |
− | * Misses are also displayed on ships that aren't targeted. | + | * Misses are also displayed on ships that are not targeted. |
| | | |
| * [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers. | | * [[AO]] use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers. |
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| ===Acuracy=== | | ===Acuracy=== |
| {{Details|Accuracy}} | | {{Details|Accuracy}} |
− | *Only '''base stats''' are taken into account. | + | * Only '''base stats''' are taken into account. |
| ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored. | | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored. |
− | **unlike damage Accuracy [[Visible Fit Bonuses]] doesn't work. | + | ** unlike damage Accuracy [[Visible Fit Bonuses]] doesn't work. |
− | *The only modifier are the [[Morale and Fatigue|morale]] and the [[formation]]. | + | * The only modifier are the [[morale]] and the [[formation]]. |
− | '''As a consequence, contrary to the rest of the battle here the accuracy need to be balance with the attack power. | + | '''As a consequence, contrary to the rest of the battle, here the accuracy needs to be balanced with the attack power. |
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| ===Fleet composition=== | | ===Fleet composition=== |
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| ;Recommended Composition | | ;Recommended Composition |
| * 2DD, 2CVL, 2CV(B) | | * 2DD, 2CVL, 2CV(B) |
− | Ship should only be chosen based on plane slots.
| + | Carriers should only be chosen based on plane slots. |
| </tabber> | | </tabber> |
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| <tabber> | | <tabber> |
| |-|Shelling Support= | | |-|Shelling Support= |
− | The attack work similarly as the [[shelling]] phase. | + | The attack works similarly to the [[shelling]] phase. |
| *This support cost huge amount of fuel{{Fuel}} and ammo{{Ammo}} | | *This support cost huge amount of fuel{{Fuel}} and ammo{{Ammo}} |
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| * Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire. | | * Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire. |
| ** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases. | | ** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases. |
− | * Airstrike support '''costs bauxite{{bauxite}}''' on top of the normal resupply costs because lost planes need to be resupplied. | + | * Airstrike support '''costs bauxite {{bauxite}}''' on top of the normal resupply costs because lost planes need to be resupplied. |
− | * Taking [[jets]] on airstrike support still costs steel{{steel}} but does not trigger a jet assault phase. | + | * Taking [[jets]] on airstrike support still costs steel {{steel}} but does not trigger a jet assault phase. |
| * Ships that cannot launch bombers '''will not participate in airstrike support'''. | | * Ships that cannot launch bombers '''will not participate in airstrike support'''. |
| ;Bug | | ;Bug |
− | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply the lost plane. | + | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply aircraft. |
| | | |
| |-|ASW Support= | | |-|ASW Support= |
| * All planes with an ASW stat will participate in support. | | * All planes with an ASW stat will participate in support. |
− | ** Fighters, Carrier Recons, and Jets are exluded. | + | ** Fighters, Carrier Recons, and Jets are excluded. |
| ** They will not even contribute to determining air control, but they will not be shot down. | | ** They will not even contribute to determining air control, but they will not be shot down. |
| ** Seaplane fighters and fighter bombers will participate. | | ** Seaplane fighters and fighter bombers will participate. |
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| |- | | |- |
| |{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}} | | |{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}} |
− | |This is for high firepower battleships (>140) like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy. | + | |This is for high firepower battleships (>140) like the {{Class|Yamato}} who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy. |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}} |
− | |This setup should only be used if all guns have at least 4{{Hit}} gun. It allows high firepower without sacrificing accuracy. | + | |This setup should only be used if all guns have at least 4 {{Hit}}. It allows high firepower without sacrificing accuracy. |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}} |
− | |This setup should only be used if all guns have at least 3{{Hit}} gun. It allows decent firepower without sacrificing accuracy. | + | |This setup should only be used if all guns have at least 3 {{Hit}}. It allows decent firepower without sacrificing accuracy. |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}} |
− | |Without high accuracy guns use this balanced setup. | + | |Without high-accuracy guns use this balanced setup. |
| |- | | |- |
| !colspan=3|Carriers | | !colspan=3|Carriers |
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| |- | | |- |
| |{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}} | | |{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}} |
− | |This is for carriers that have '''bellow 52 firepower'''{{Firepower}} . To compensate plane with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used. | + | |This is for carriers that have '''bellow 52 firepower'''{{Firepower}}. To compensate, planes with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used. |
| |} | | |} |
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| |N/A | | |N/A |
| |There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower. | | |There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower. |
− | *Don't take into account the '''ASW''' [[Visible Fit Bonuses]]. | + | *Do not take into account the '''ASW''' [[Visible Fit Bonuses]]. |
| |} | | |} |
| </tabber> | | </tabber> |
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| ==Long Range Torpedo Support== | | ==Long Range Torpedo Support== |
− | It is the cheapest support but also by far the weakest. In addition there is a bug that massively reduced the accuracy of tis support. | + | It is the cheapest support but also by far the weakest. In addition, there is a bug that massively reduced the accuracy of this support. |
| | | |
| ;Trigger Requirements | | ;Trigger Requirements |
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| '''A:''' Double check that you have: | | '''A:''' Double check that you have: |
− | # Sent the the support to the right area. | + | # Sent the support to the right area. |
− | # Sparkled the sufficient number of ships. | + | # Sparkled a sufficient number of ships. |
| # Have the correct composition for support to appear. | | # Have the correct composition for support to appear. |
| # You resupplied the fleet before sending them off. | | # You resupplied the fleet before sending them off. |