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| ==Attack Specification== | | ==Attack Specification== |
− | The support fleet will appear between the [[Aerial Combat]] and the [[Battle opening]] phase during day battles. | + | The support fleet will appear between the [[Aerial Combat]] and the [[Battle Opening]] phase during day battles. |
| * The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]]. | | * The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]]. |
− | *The shipp attack random target in the fleet order. | + | *The ships attack random target in the fleet order. |
− | **To maximize the [[scratch damage]] put the weakest ship first. | + | **To maximize the [[Scratch Damage]] put the weakest ship first. |
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| ===Damage=== | | ===Damage=== |
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| The support use slightly different formula than the counter part | | The support use slightly different formula than the counter part |
| *Only '''visible stats''' are taken into account. | | *Only '''visible stats''' are taken into account. |
− | ** This means [[Hidden fit bonus]] and [[improvement bonus]] are ignored. | + | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored. |
− | **plane proficiency are ignored | + | **[[Plane Proficiency]] are ignored |
| *The damage cap for support is '''170''' for all cases. | | *The damage cap for support is '''170''' for all cases. |
| * This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap. | | * This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap. |
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| {{Details|Accuracy}} | | {{Details|Accuracy}} |
| *Only '''base stats''' are taken into account. | | *Only '''base stats''' are taken into account. |
− | ** This means [[Hidden fit bonus]] and [[improvement bonus]] are ignored. | + | ** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored. |
− | **unlike damage Accuracy [[fit bonus]] doesn't work. | + | **unlike damage Accuracy [[Visible Fit Bonuses]] doesn't work. |
− | *The only modifier are the [[moral]] and the [[formation]]. | + | *The only modifier are the [[Morale and Fatigue|morale]] and the [[formation]]. |
− | '''As a consequence contrary to the rest of the battle here the accuracy need to be balance with the attack power. | + | '''As a consequence, contrary to the rest of the battle here the accuracy need to be balance with the attack power. |
| | | |
| ===Fleet composition=== | | ===Fleet composition=== |
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| * 2DD, 3(F)BB(V), 1CV(B) | | * 2DD, 3(F)BB(V), 1CV(B) |
| ** Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB. | | ** Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB. |
| + | |
| Ship should be chosen based on '''firepower'''{{firepower}}, '''level''' and '''luck'''{{Luck}}. | | Ship should be chosen based on '''firepower'''{{firepower}}, '''level''' and '''luck'''{{Luck}}. |
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| * 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV, | | * 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV, |
| * 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA. | | * 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA. |
− | Ship should only be chosen based on plane slots.
| |
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| ;Recommended Composition | | ;Recommended Composition |
| * 2DD, 4CV(B/L) | | * 2DD, 4CV(B/L) |
| | | |
| + | Ship should only be chosen based on plane slots. |
| |-|ASW Support= | | |-|ASW Support= |
| Meet '''all''' of the following requirements: | | Meet '''all''' of the following requirements: |
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| Ship should only be chosen based on plane slots. | | Ship should only be chosen based on plane slots. |
| </tabber> | | </tabber> |
| + | |
| | | |
| ;Notes | | ;Notes |
| <tabber> | | <tabber> |
| |-|Shelling Support= | | |-|Shelling Support= |
− | | + | The attack work similarly as the [[shelling]] phase. |
| + | *This support cost huge amount of fuel{{Fuel}} and ammo{{Ammo}} |
| | | |
| |-|Airstrike Support= | | |-|Airstrike Support= |
− | * The attack will go through the normal [[Aerial Combat]] phases.
| + | The attack will go through the normal [[Aerial Combat]] phases. |
− | ** This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
| + | * This means that damage can be reduced by plane losses through the air control and anti-air fire phases. |
− | ** Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
| + | * Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire. |
− | *** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
| + | ** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases. |
− | * Airstrike support '''costs bauxite''' on top of the normal resupply costs because lost planes need to be resupplied. | + | * Airstrike support '''costs bauxite{{bauxite}}''' on top of the normal resupply costs because lost planes need to be resupplied. |
− | * Taking jets on airstrike support still costs steel but does not trigger a jet assault phase. | + | * Taking [[jets]] on airstrike support still costs steel{{steel}} but does not trigger a jet assault phase. |
| * Ships that cannot launch bombers '''will not participate in airstrike support'''. | | * Ships that cannot launch bombers '''will not participate in airstrike support'''. |
| + | ;Bug |
| + | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply the lost plane. |
| | | |
| |-|ASW Support= | | |-|ASW Support= |
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| * It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste. | | * It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste. |
| ** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}} | | ** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}} |
| + | ;Bug |
| + | *The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply the lost plane. |
| </tabber> | | </tabber> |
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| |- | | |- |
| |{{RedGunLight}}{{RedGunLight}}{{Radar}} | | |{{RedGunLight}}{{RedGunLight}}{{Radar}} |
− | |When running a red gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential. | + | |When running a gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential. |
| |- | | |- |
| |{{RedGunLight}}{{Radar}}{{Radar}} | | |{{RedGunLight}}{{Radar}}{{Radar}} |
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| |- | | |- |
| |{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}} | | |{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}} |
− | |This is for high firepower battleships (>140) like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the parallel attack cap with a single high-firepower gun. Stacking all the extra radars will increase the chances that they manage to land a hit. | + | |This is for high firepower battleships (>140) like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy. |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}} |
− | |This setup should only be used if all guns have at least 4{{Hit}}. It allows high firepower without sacrificing accuracy. | + | |This setup should only be used if all guns have at least 4{{Hit}} gun. It allows high firepower without sacrificing accuracy. |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}} |
− | |This setup should only be used if all guns have at least 2{{Hit}}. It allows decent firepower without sacrificing accuracy. | + | |This setup should only be used if all guns have at least 3{{Hit}} gun. It allows decent firepower without sacrificing accuracy. |
| |- | | |- |
| |{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}} | | |{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}} |
− | |Without high accuracy gins use this balanced setup. | + | |Without high accuracy guns use this balanced setup. |
| |- | | |- |
| !colspan=3|Carriers | | !colspan=3|Carriers |
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| |- | | |- |
| |{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}} | | |{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}} |
− | |This is for carriers that have '''bellow 52 firepower'''{{Firepower}} . To compensate plane with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]] should be used | + | |This is for carriers that have '''bellow 52 firepower'''{{Firepower}} . To compensate plane with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used. |
| |} | | |} |
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| |N/A | | |N/A |
| |There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower. | | |There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower. |
− | *Do not take it account the ASW fit bonus. | + | *Don't take into account the '''ASW''' [[Visible Fit Bonuses]]. |
| |} | | |} |
| </tabber> | | </tabber> |
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| ==Long Range Torpedo Support== | | ==Long Range Torpedo Support== |
− | This support exists to prevent using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy.
| + | It is the cheapest support but also by far the weakest. In addition there is a bug that massively reduced the accuracy of tis support. |
| | | |
| ;Trigger Requirements | | ;Trigger Requirements |
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| ;Notes | | ;Notes |
| * Do not bother using this type of support, since it is by design inferior to the previously mentioned ones. | | * Do not bother using this type of support, since it is by design inferior to the previously mentioned ones. |
− |
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