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==Attack Specification==
 
==Attack Specification==
The support fleet will appear between the [[Aerial Combat]] and the [[Battle opening]] phase during day battles.  
+
The support fleet will appear between the [[Aerial Combat]] and the [[Battle Opening]] phase during day battles.  
 
* The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]].
 
* The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]].
*The shipp attack random target in the fleet order.
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*The ships attack random target in the fleet order.
**To maximize the [[scratch damage]] put the weakest ship first.
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**To maximize the [[Scratch Damage]] put the weakest ship first.
    
===Damage===
 
===Damage===
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The support use slightly different formula than the counter part
 
The support use slightly different formula than the counter part
 
*Only '''visible stats''' are taken into account.
 
*Only '''visible stats''' are taken into account.
** This means [[Hidden fit bonus]] and [[improvement bonus]] are ignored.
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** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored.
**plane proficiency are ignored
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**[[Plane Proficiency]] are ignored
 
*The damage cap for support is '''170''' for all cases.
 
*The damage cap for support is '''170''' for all cases.
 
* This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap.
 
* This means that even if support shows up in night battle, it does not get advantage of the 360 damage cap.
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{{Details|Accuracy}}
 
{{Details|Accuracy}}
 
*Only '''base stats''' are taken into account.
 
*Only '''base stats''' are taken into account.
** This means [[Hidden fit bonus]] and [[improvement bonus]] are ignored.
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** This means [[Hidden Fit Bonuses]] and [[Improvement]] bonuses are ignored.
**unlike damage Accuracy [[fit bonus]] doesn't work.
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**unlike damage Accuracy [[Visible Fit Bonuses]] doesn't work.
*The only modifier are the [[moral]] and the [[formation]].
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*The only modifier are the [[Morale and Fatigue|morale]] and the [[formation]].
'''As a consequence contrary to the rest of the battle here the accuracy need to be balance with the attack power.
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'''As a consequence, contrary to the rest of the battle here the accuracy need to be balance with the attack power.
    
===Fleet composition===
 
===Fleet composition===
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* 2DD, 3(F)BB(V), 1CV(B)  
 
* 2DD, 3(F)BB(V), 1CV(B)  
 
** Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB.  
 
** Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB.  
 +
 
Ship should be chosen based on '''firepower'''{{firepower}}, '''level''' and '''luck'''{{Luck}}.
 
Ship should be chosen based on '''firepower'''{{firepower}}, '''level''' and '''luck'''{{Luck}}.
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* 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV,
 
* 1 or more CV(B/L)/AV/LHA and no (F)BB(V)/CA/CAV,
 
* 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA.
 
* 2 or more BBV/CAV/AV/LHA/AO and no (F)BB/CA.
Ship should only be chosen based on plane slots.
      
;Recommended Composition
 
;Recommended Composition
 
* 2DD, 4CV(B/L)
 
* 2DD, 4CV(B/L)
    +
Ship should only be chosen based on plane slots.
 
|-|ASW Support=
 
|-|ASW Support=
 
Meet '''all''' of the following requirements:
 
Meet '''all''' of the following requirements:
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Ship should only be chosen based on plane slots.
 
Ship should only be chosen based on plane slots.
 
</tabber>
 
</tabber>
 +
    
;Notes
 
;Notes
 
<tabber>
 
<tabber>
 
|-|Shelling Support=
 
|-|Shelling Support=
 
+
The attack work similarly as the [[shelling]] phase.
 +
*This support cost huge amount of fuel{{Fuel}} and ammo{{Ammo}}
    
|-|Airstrike Support=
 
|-|Airstrike Support=
* The attack will go through the normal [[Aerial Combat]] phases.
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The attack will go through the normal [[Aerial Combat]] phases.
** This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
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* This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
** Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
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* Planes in airstrike support appear to have some shoot-down resistance that helps them survive anti-air fire.
*** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
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** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
* Airstrike support '''costs bauxite''' on top of the normal resupply costs because lost planes need to be resupplied.
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* Airstrike support '''costs bauxite{{bauxite}}''' on top of the normal resupply costs because lost planes need to be resupplied.
* Taking jets on airstrike support still costs steel but does not trigger a jet assault phase.
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* Taking [[jets]] on airstrike support still costs steel{{steel}} but does not trigger a jet assault phase.
 
* Ships that cannot launch bombers '''will not participate in airstrike support'''.
 
* Ships that cannot launch bombers '''will not participate in airstrike support'''.
 +
;Bug
 +
*The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply the lost plane.
    
|-|ASW Support=
 
|-|ASW Support=
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* It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste.
 
* It only takes into account '''plane ASW''', equipping sonars and depth charges will be a waste.
 
** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}}
 
** However the [[Damage_Calculations#Anti-Submarine_Warfare|armor penetration]] mechanic from [[Depth Charge]]s still works.{{cite}}
 +
;Bug
 +
*The {{Item/Icon|Provisional Resupply|size=50px}} Provisional Resupply will not resupply the lost plane.
 
</tabber>
 
</tabber>
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|-
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{Radar}}
 
|{{RedGunLight}}{{RedGunLight}}{{Radar}}
|When running a red gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential.  
+
|When running a gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximize her damage potential.  
 
|-
 
|-
 
|{{RedGunLight}}{{Radar}}{{Radar}}
 
|{{RedGunLight}}{{Radar}}{{Radar}}
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|-  
 
|-  
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}}
|This is for high firepower battleships (>140) like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the parallel attack cap with a single high-firepower gun. Stacking all the extra radars will increase the chances that they manage to land a hit.
+
|This is for high firepower battleships (>140) like the [[:Category:Yamato_Class|''Yamato''-class]] who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
|This setup should only be used if all guns have at least 4{{Hit}}. It allows high firepower without sacrificing accuracy.
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|This setup should only be used if all guns have at least 4{{Hit}} gun. It allows high firepower without sacrificing accuracy.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}
|This setup should only be used if all guns have at least 2{{Hit}}. It allows decent firepower without sacrificing accuracy.
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|This setup should only be used if all guns have at least 3{{Hit}} gun. It allows decent firepower without sacrificing accuracy.
 
|-
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}}
|Without high accuracy gins use this balanced setup.
+
|Without high accuracy guns use this balanced setup.
 
|-
 
|-
 
!colspan=3|Carriers
 
!colspan=3|Carriers
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|-
 
|-
 
|{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}}
 
|{{AnyBomber}}{{AnyBomber}}{{Radar}}{{Radar}}
|This is for carriers that have '''bellow 52 firepower'''{{Firepower}} . To compensate plane with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]] should be used
+
|This is for carriers that have '''bellow 52 firepower'''{{Firepower}} . To compensate plane with high "shelling power" (base attack power given by a plane following the [[Damage_Calculations#Carrier_Shelling_Attacks|carrier shelling formula]]) should be used.
 
|}
 
|}
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|N/A
 
|N/A
 
|There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower.
 
|There isn't any fixed setup for ASW support. Just put the aircraft with the highest base '''ASW'''{{ASW}}stat into the largest slots (see [[ASW Aircraft]]). Fighters can be included if facing some '''surface battles''' with enemy airpower.
*Do not take it account the ASW fit bonus.
+
*Don't take into account the '''ASW''' [[Visible Fit Bonuses]].
 
|}
 
|}
 
</tabber>
 
</tabber>
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==Long Range Torpedo Support==
 
==Long Range Torpedo Support==
This support exists to prevent using too many light cruisers and destroyers for cheap support. It appears as a torpedo strike with very low accuracy.
+
It is the cheapest support but also by far the weakest. In addition there is a bug that massively reduced the accuracy of tis support.
    
;Trigger Requirements
 
;Trigger Requirements
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;Notes
 
;Notes
 
* Do not bother using this type of support, since it is by design inferior to the previously mentioned ones.
 
* Do not bother using this type of support, since it is by design inferior to the previously mentioned ones.
       
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