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| '''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018. | | '''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018. |
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− | All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move [[Server]] has also been offered to all players. | + | All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to [[Server Transfer|move server]] has also been offered to all players. |
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| With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu. | | With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu. |
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| =Major Changes Since January 2018= | | =Major Changes Since January 2018= |
| A non-exhaustive list, only covering the most important changes since the announcement of phase 2. | | A non-exhaustive list, only covering the most important changes since the announcement of phase 2. |
− | *''Up to date as of the 13th of Febuary 2022. | + | *''Up to date as of the 12th of February 2024. |
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| ==Remodels and Ships== | | ==Remodels and Ships== |
| + | Some notable ship and remodel additions: |
| *[[Amagiri|Amagiri Kai Ni/D]]: A Destroyer with target priority and accuracy buff against [[PT Imp]]s, which also applies to the ships adjacent to her. | | *[[Amagiri|Amagiri Kai Ni/D]]: A Destroyer with target priority and accuracy buff against [[PT Imp]]s, which also applies to the ships adjacent to her. |
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| *[[Atlanta]]: Highly Specialised [[AACI]]-Ship | | *[[Atlanta]]: Highly Specialised [[AACI]]-Ship |
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− | *[[Yuubari Kai Ni Toku]], [[Yahagi Kai Ni B]]: "cheat CLT" like Yura and Abukuma | + | *[[Yuubari Kai Ni Toku]], [[Yahagi Kai Ni B]]: "cheat CLT" like Yura and Abukuma with greater uses |
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− | *[[Mogami Kai Ni Toku]]: CAV capable of equipping minisubs and DLC/Tanks | + | *{{Class|Mogami|Kai Ni Toku}}: CAV capable of equipping minisubs and DLC/Tanks // strong AV |
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| *[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship | | *[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship |
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| **BBV variant is also capable of equipping DLC/Tanks | | **BBV variant is also capable of equipping DLC/Tanks |
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− | *{{Class|Nagato|Kai Ni}}, [[Nelson]], {{Class|Colorado}}: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below). | + | *{{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below). |
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− | *[[Ise Kai Ni]], [[Hyuuga Kai Ni]]: '''5 slot''' Aircraft Battleship (BBV with more plane slots) capable of equipping [[Fighter]]s and [[Dive Bomber]]s, and having a special [[Artillery Spotting]]. | + | *{{Class|Ise|Kai Ni}}: '''5 slot''' Aircraft Battleship (BBV with more plane slots) capable of equipping [[Fighter]]s and [[Dive Bomber]]s, and having a special [[Artillery Spotting]]. |
| **Hyuuga K2 have also access to a unic [[OASW]] | | **Hyuuga K2 have also access to a unic [[OASW]] |
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| *[[Souya]], [[Yamashio Maru]]: AO with some niche roles. | | *[[Souya]], [[Yamashio Maru]]: AO with some niche roles. |
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| + | *[[Asahi Kai]], a second AR, that only shares the repair mechanics. |
| + | Additionally, the pool of "[[Landing Craft]] capable ships" has been greatly extended. |
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| See also: [[Second Remodel Timeline]] | | See also: [[Second Remodel Timeline]] |
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| * Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]. | | * Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]. |
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− | * Certain skilled/named/advanced planes now enjoy [[AAR|Anti-Air Fire Evasion]]. | + | * Certain skilled/named/advanced planes now enjoy [[Anti-Air Resistance]]. |
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| * Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them. | | * Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them. |
| + | ** Most fit bonuses are now "visible" ones. |
| ** Many fit bonuses have been fixed, such as ASW and AA (nor air power). | | ** Many fit bonuses have been fixed, such as ASW and AA (nor air power). |
| + | ** Many equipment now provide additional fits when improved {{Star}}. |
| ** [[ASW]] Synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP). | | ** [[ASW]] Synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP). |
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− | * The following can now be put into [[Reinforcement Expansion]]s: [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[:Category:Surface Ship Personnel|Skilled Lookouts]], [[Elite Torpedo Squadron Command Facility|ETSCF]], [[Skilled Deck Personnel|SDP]], [[Skilled Deck Personnel + Aviation Maintenance Hands|SDP+]], as well as a variety of secondary guns for certain ships. | + | * The following can now be put into [[Reinforcement Expansion]]s: [[AA Shell]]s, [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[Lookout|Skilled Lookouts]], [[ETSCF]], [[SDP]], [[SDP+]], as well as a variety of secondary guns and radars for several ships. |
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| * New equipment types have been introduced: | | * New equipment types have been introduced: |
− | ** {{Large Land-based Aircraft}} "[[:Category:Land-based Heavy Bombers|Land-Based Heavy Bombers]]", weaker LBAS bombers, | + | ** {{Large Land-based Aircraft}} "[[Heavy Bomber|Land-Based Heavy Bombers]]", weaker LBAS bombers, |
| ** {{Land-based Assault Aircraft}} "Land-Based Assault Aircraft", just some [[Land-Based Attacker]]s variations, | | ** {{Land-based Assault Aircraft}} "Land-Based Assault Aircraft", just some [[Land-Based Attacker]]s variations, |
| ** {{Land-Based Recon}} "[[:Category:Land-based Reconnaissance Aircraft|Land-based Reconnaissance Aircraft]]", better recons for LBAS only, | | ** {{Land-Based Recon}} "[[:Category:Land-based Reconnaissance Aircraft|Land-based Reconnaissance Aircraft]]", better recons for LBAS only, |
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| ** {{Night Recon}} "[[Night Recon]]s" have been extended, | | ** {{Night Recon}} "[[Night Recon]]s" have been extended, |
| ** {{Army Units}} "[[Army Units]]", [[Anti-Installation]] equipment, | | ** {{Army Units}} "[[Army Units]]", [[Anti-Installation]] equipment, |
− | ** {{Smoke}} "[[Smoke Generator]]", to create a smoke screen in battle, providing various effects, | + | ** {{Smoke}} "[[Smoke Generator]]", to create a smoke screen in battle, decreasing accuracy for both fleets, |
| + | ** {{Balloon}} "[[Balloon]]s", to deploy a balloon in battle against installations, providing damage bonuses to the fleet, |
| + | ** {{LB Fighter Jet}} [[Land-based Fighter Jet]], just regular LB fighters, |
| ** New {{Aviation Personnel}} "[[Aviation Personnel]]s" types. | | ** New {{Aviation Personnel}} "[[Aviation Personnel]]s" types. |
| + | ** New [[Landing Craft]] sub-type: {{IconText|{{Landing Craft}}|Armed}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link=Landing Craft}}, with additional anti-[[PT boat]] boanuses. |
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− | * [[Daihatsu Landing Craft]], [[Spitfire Mk.I]] and some niche aircraft are now craftable. | + | *The equipment [[Crafting]] pool has been greatly extended, with notable examples such [[Daihatsu Landing Craft]], some [[Interceptor]]s like the [[Spitfire Mk.I]], and [[Submarine Torpedo]]es. |
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| ==General Gameplay== | | ==General Gameplay== |
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| ** Introduction of combat expeditions, which are able to damage ships. | | ** Introduction of combat expeditions, which are able to damage ships. |
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− | * Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]] and [[Akitsushima Kai]]. | + | * Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]], [[Asahi Kai]], and [[Akitsushima Kai]]. |
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| * The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''. | | * The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''. |
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| * Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins. | | * Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins. |
| + | * Ship level hardcap has been increased to 180. |
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| * Equipment Presets are now to be found in the [[Remodel (Menu)]]. | | * Equipment Presets are now to be found in the [[Remodel (Menu)]]. |
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| ** Night battle - 360 | | ** Night battle - 360 |
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− | * Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, [[Nelson]], {{Class|Colorado}}, and [[Yamato|Yamato Kai Ni/Juu]]. | + | * Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}, and [[Yamato|Yamato Kai Ni/Juu]]. |
− | **{{Class|Kongou|Kai Ni C}} also received special night attacks, but those are considered to be weaker and more niche. | + | **{{Class|Kongou|Kai Ni B/C}} also received special night attacks, but those are considered to be weaker and more niche. |
| **[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack. | | **[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack. |
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| * Destroyer's CIs have been buffed, see [[Night Cut-In]]s. | | * Destroyer's CIs have been buffed, see [[Night Cut-In]]s. |
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| + | * The [[Node|Airstrike Supported Battle]] has been added, a new off-route combat node with submarines and unsinkable carriers. |
| * Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines. | | * Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines. |
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| **[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively. | | **[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively. |
| **[[Ribbons]], giving a post-cap stat buff and a cosmetic. | | **[[Ribbons]], giving a post-cap stat buff and a cosmetic. |
− | *The [[Inventory]] now feature an hiden minigame easter egg, see ''[[Inventory#Gotland minigame|here]]''. | + | *The [[Inventory]] now feature an hiden minigame easter egg, see ''[[Inventory#Gotland Minigame|here]]''. |
| *UI: | | *UI: |
− | *Most menus now support mouse well scrolling. | + | **Several main menu art styles are available. |
− | *When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. | + | **Most menus now support mouse well scrolling. |
− | **When the map is visible, it is then possible to click on the current node to get a glips of the enemy fleet. | + | **Sparkling is now distinct at different ranges and ships can be sorted by morale. |
− | *Expedition return notification has now more info. | + | **When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen. |
− | *[[Amatsukaze Kai Ni]] CG being animated. | + | ***When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet. |
| + | **Expedition return notification has now more info. |
| + | **[[Amatsukaze Kai Ni]] CG being animated. |
| + | **The Android version has been updated to be closer to the browser version on most aspects. |
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| + | ;Comunity side |
| + | Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical [[Quests]]' IDs for all categories, following the system already used for Sortie quests. |
| + | *This mostly affect the Wikis and viewers. |
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| ==Useful Tools== | | ==Useful Tools== |
− | * [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps | + | * [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps, |
− | * [https://arill.github.io/kc-web/#/ LBAS Calculator] | + | * [https://tsunkit.net/quests/ KCMC] - a great comprehensive quest tree, |
− | * [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot | + | * [https://arill.github.io/kc-web/#/ LBAS Calculator], |
− | * [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app. | + | * [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot, |
− | * [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally | + | * [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app, |
− | * [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - A English patch for Kancolle based on asset replacement. Use at your own risk. | + | * [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally, |
| + | * [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - An English patch for Kancolle based on asset replacement. |
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| =See Also= | | =See Also= |