| style="text-align:left"| You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because its short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is ''the'' best expedition you can run for ammo as long as you have the time to micromanage.
| style="text-align:left"| An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains.
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| 37|| 02:45|| 380||{{Steel}}{{FBsmall}}
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| 320
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| 2:20
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| 1CL 4DD 1XX
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| style="text-align:left"| This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save time on sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo.
| style="text-align:left"| This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains.