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|-|Expedition=
 
|-|Expedition=
{| class="wikitable" style="text-align:center"
+
{|class="wikitable" style="text-align:center"
 +
!colspan=5|Short
 +
|-
 +
!Expedition
 +
!Timer
 +
!Hourly<br>Yield
 +
!Side<br>Resource
 +
|-
 +
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
 +
|-
 +
| 21|| 02:20|| 137||{{Ammo}}{{FBsmall}}
 +
|-
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| 38|| 02:55|| 144||{{Steel}}{{FBsmall}}
 +
|-
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!colspan=5|Long
 +
|-
 
!Expedition
 
!Expedition
!Yield
   
!Timer
 
!Timer
!Resource/Hour
+
!Total<br>Yield
!Fleet Requirement
+
!Side<br>Resource
!Notes
   
|-
 
|-
| 5
+
| 05|| 01:30|| 200||{{Ammo}}{{Steel}}{{Bauxite}}
| 200
  −
| 1:30
  −
| 133
  −
| 1CL 2DD 2XX
  −
| style="text-align:left"| An early expedition that will be indispensable for newer Admirals. Although the minimum requirement is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximize the gains.
   
|-
 
|-
| 9
+
| 16|| 15:00|| 500||{{Ammo}}{{Steel}}{{Bauxite}}{{IC}}{{DM}}
| 350
  −
| 4:00
  −
| 87
  −
| 1CL 2DD 2XX
  −
| style="text-align:left"| This is a longer expedition that returns more fuel but less per hour. It is a good expedition to run if you anticipate you will be away from the game for 4 hours or more. Similar to Exp5, it is recommended you run more than the minimum amount of ships (sparkled) to maximize gains.
   
|-
 
|-
| 21
+
| 19|| 06:00|| 400||{{Ammo}}{{Steel}}{{Bauxite}}{{FBsmall}}{{DM}}
| 320
  −
| 2:20
  −
| 137
  −
| 1CL 4DD 1XX
  −
| style="text-align:left"| This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save time on sparkling. It is still advised to sparkle your fleet in order to maximize gains. Loading more drums on your fleet will increase the innate great success chance marginally.
   
|-
 
|-
| 24
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| 21|| 02:20|| 320||{{Ammo}}{{FBsmall}}
| 500
  −
| 8:20
  −
| 60
  −
| 1CL 4DD 1XX
  −
| style="text-align:left"| This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a large fuel return. Like Exp21, extra drums can increase the great success rate.
   
|-
 
|-
| 41
+
| 24|| 08:20|| 500||{{Bauxite}}{{DM}}{{IR}}
| 100
  −
| 1:00
  −
| 100
  −
| 3DD/DE
  −
| style="text-align:left"| While this expedition does not provide as high hourly returns as Exp5 and Exp21, it has the advantage of being another expedition that has an innate great success chance. The GS chance increases based on flagship level and total ASW of the fleet. Combined with the easy fleet composition requirement, it is very low maintenance to spam.
   
|-
 
|-
| 36
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| 38|| 02:55|| 420||{{Steel}}{{FBsmall}}
| 480
  −
| 9:00
  −
| 53
  −
| 2AV 1CL 1DD 2XX
  −
| style="text-align:left"| This is another long-term expedition for overnight and school/work dispatch. Though it provides less fuel than Exp24, it also gives a decent amount of steel and bauxite.
   
|-
 
|-
| 38
+
| 40|| 06:50|| 300||{{Ammo}}{{Bauxite}}{{FBsmall}}{{IR}}
| 420
  −
| 2:55
  −
| 144
  −
| 5DD 1XX
  −
| style="text-align:left"| This is the best expedition for gaining fuel quickly. Do note that you will be gaining fuel at the expense of other resources. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximize that innate chance. It is still recommended that you sparkle your fleet in order to maximize gains.
   
|}
 
|}
 
</tabber>
 
</tabber>
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