Line 51:
Line 51:
}}
}}
−
=== Tips ===
+
===Tips===
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
Regarding the branching rules, '''1XX, 1CL, 4DD''' or '''1CL, 5CA''' are the only two comps that guarantee the boss routing. Otherwise, any other fleets have a chance of off-routing, but should still be able to reach the boss node most of the time as long as CL+DD ≥ 4.
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
*Bring at least one AV, CV(L), or CL to avoid the chance of off-routing from {{MapRoute|F|red}} to {{MapRoute|H|green}}.
Line 57:
Line 57:
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
*Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss.
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
*Fleets that contains SS(V) have a chance of reaching dead-end nodes {{MapRoute|H|green|L|blue|M|red}}.
−
===Recommended Fleets===
===Recommended Fleets===
Line 72:
Line 71:
**Weaker fleets with 100% boss routing, but may cause some issues reaching the boss.
**Weaker fleets with 100% boss routing, but may cause some issues reaching the boss.
</tabber>
</tabber>
+
+
===Resource Nodes===
+
{{MapRoute|D|green|G|green|H|green|I|green}} are "Normal Resource Nodes" rewarding respectively fuel {{Fuel}}, ammo {{Ammo}}, ammo {{Ammo}}, and fuel {{Fuel}}.
+
*''See [[Resource Node|here]] for more details.
{{Map/Footer|2-3|
{{Map/Footer|2-3|