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** Armored Aircraft Carriers (CVB) are only unable to shell when {{color|red|'''heavily damaged (大破)'''}} instead.
 
** Armored Aircraft Carriers (CVB) are only unable to shell when {{color|red|'''heavily damaged (大破)'''}} instead.
 
* Aircraft Carriers will not attack if they have no bombers or the equipped bombers' slots are reduced to 0 during the sortie.
 
* Aircraft Carriers will not attack if they have no bombers or the equipped bombers' slots are reduced to 0 during the sortie.
* Ships that are able to attack submarines are '''forced''' to attack submarines as long there's at least one submarine alive.
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* Ships that are able to attack submarines are '''forced''' to attack submarines as long there is at least one submarine alive (''see [[Anti-Submarine Warfare#Attack Behavior|here]]).
 
** Exceptions being [[Suzuya Kou Kai Ni]] and [[Kumano Kou Kai Ni]].
 
** Exceptions being [[Suzuya Kou Kai Ni]] and [[Kumano Kou Kai Ni]].
 
* Ships may perform special attacks denominated '''[[Artillery Spotting]]''' and '''[[Special Attacks]]''', if applicable.
 
* Ships may perform special attacks denominated '''[[Artillery Spotting]]''' and '''[[Special Attacks]]''', if applicable.
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The firing order is defined when each of the Shelling Phase subphases starts, and will skip over sunk and retreated ships, or ships that have no means of attacking under any circumstances, such as a carrier with no bombers ''equipped'', a submarine, or a Wa-Class Transport Ship, for example.
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The firing order is defined when each of the Shelling Phase subphases starts, and skips over ships unable to attack, such as damaged/deplaned carriers, or sunk/[[Evacuation|evacuated]] ships.
    
If a ship would normally be able to attack but currently is unable to, such as a carrier that is {{color|orange|'''moderately damaged (中破)'''}} or lost all its equipped bombers, their turn will still be accounted for in the turn order. Ships that are unable to attack during their turn or sink before their turn will still take actionless turns.
 
If a ship would normally be able to attack but currently is unable to, such as a carrier that is {{color|orange|'''moderately damaged (中破)'''}} or lost all its equipped bombers, their turn will still be accounted for in the turn order. Ships that are unable to attack during their turn or sink before their turn will still take actionless turns.
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