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| {{AirControlSystem | | {{AirControlSystem |
| | Map = 3-3 South route | | | Map = 3-3 South route |
− | | Fleet = 1CVL, 2CA(V)/CLT, 1CL, 2DD | + | | Fleet = {{color|red|'''Torpedo Squadron'''}}: '''1CL, 1CLT, 4DD'''<br>1CL 4DD 1CA(V)/AV/CLT |
− | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} | + | | Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| | Notes = | | | Notes = |
| | AS = 36 | | | AS = 36 |
| }} | | }} |
| }} | | }} |
− | ===Map Unlocking=== | + | ===Map Unlocking & Progression=== |
| '''3-3''' is unlocked after clearing [[3-2]]. | | '''3-3''' is unlocked after clearing [[3-2]]. |
| + | |
| + | To clear the map, the boss's flagship must be sunk once. |
| | | |
| ===Stage Guide=== | | ===Stage Guide=== |
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| ===Tips=== | | ===Tips=== |
− | On this map, no matter which path you'll take you will be hitting a '''maelstrom node'''. It is recommended to have some radars equipped on 1 to 3 ships to minimize the loss of your fuel while you travel through this map. | + | On this map, all paths pass through a '''[[maelstrom]] node'''. It is recommended to have some radars equipped on 1 to 3 ships to minimize the loss of fuel here. |
| *This is also an excellent map to farm [[Mutsu]] for her 41 cm guns to upgrade equipment. | | *This is also an excellent map to farm [[Mutsu]] for her 41 cm guns to upgrade equipment. |
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| *Route = {{MapRoute|A|red|C|violet|G|red|M|red}} | | *Route = {{MapRoute|A|red|C|violet|G|red|M|red}} |
| **Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue. | | **Quickest path in the north route. Most enemies won't be a threat, except for {{MapRoute|G|red}} which will have some carriers and Ru-class BBs, but having a properly trained fleet should help bypass this node with minimal issue. |
| + | |
| *'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)''' | | *'''2CV, 1BB/CVL, 3XX (XX = AV, CA(V), CL(T) or DD)''' |
| *Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}} | | *Route = {{MapRoute|A|red|C|violet|E|red|G|red|M|red}} |
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| | | |
| |-|South route= | | |-|South route= |
− | *'''1BB(V)/CVL, 2CA(V), 1CL, 2DD''' | + | * {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 1CLT, 4DD''' |
| + | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| + | **This solution requires more advanced gears, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with: |
| + | ***2 {{Med Gun}} [[Main Gun]]s, |
| + | ***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}}, |
| + | ***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]). |
| + | **The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged. |
| + | **The [[Evacuation]] mechanic of the ETSCF should be used if needed, as long as the routing is maintained. |
| + | ***The boss routing is secured as long as '''there are still 4 DDs in the fleet'''. |
| + | |
| + | *'''1CA(V)/AV/CLT, 1CL, 4DD''' |
| + | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|M|red}} |
| + | **Cheap light fleet with only 2 pre-boss battles |
| + | **High-level DDs with good surface combats stats (FP, armor) are preferred. On pre-boss nodes, they need to disable enemy ships without a second round of shelling, or dodge/tank closing torpedoes. |
| + | **Needs minimum 2 radar-equipped ships as {{MapRoute|F|violet}} is a '''strong maelstrom''' node and has a 25% chance to deplete 100% of remaining fuel for fleets with 0-1 radars. |
| + | |
| + | *'''1BB(V)/CVL, 2CA(V), 1CL, 2DD''' |
| *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} | | *Route = {{MapRoute|A|red|B|red|F|violet|J|blue|K|red|M|red}} |
− | **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters you'll face. | + | **Going the bottom path to the boss, will save bauxite cost, but will cost more fuel and ammo along with possible buckets due to the number of encounters faced. |
| **CA(V) can be replaced with CLT. | | **CA(V) can be replaced with CLT. |
| </tabber> | | </tabber> |
| | | |
− | ===Furniture Coin Box Farming=== | + | ===Resource Nodes=== |
− | Collecting Furniture Coins in the South route requires a light fleet: | + | {{MapRoute|D|green|H|green}} are "Normal Resource Nodes" rewarding respectively medium furniture box {{FBmedium}}, and large furniture box {{FBlarge}}. |
− | *'''3CVL, 2DD, 1CA(V)/CLT''' | + | *''See [[Resource Node|here]] for more details. |
| + | |
| + | ====Furniture Box Farming==== |
| + | Collecting furniture boxes in the South route requires a "light fleet": |
| + | *'''3CVL, 2DD, 1CA/CLT''' |
| *Route = {{MapRoute|A|red|B|red|D|green}} | | *Route = {{MapRoute|A|red|B|red|D|green}} |
| *Route = {{MapRoute|A|red|B|red|F|violet|H|green}} | | *Route = {{MapRoute|A|red|B|red|F|violet|H|green}} |
− | *This fleet should be strong enough to help you survive the battles on the way to Nodes {{MapRoute|D|green}} and {{MapRoute|H|green}}, to get Furniture Coin Boxes, however, there is a chance you'll avoid both nodes. In this case, consider retreating once you hit Node {{MapRoute|K|red}}, or reset before it. | + | **This fleet is strong enough to survive the battles on the way, however, there is a chance that both nodes are avoided. In this case, consider retreating once hitting Node {{MapRoute|K|red}}, or reset before it. |
| + | **Using a CAV makes node {{MapRoute|H|green}} out of reach. |
| | | |
| {{Map/Footer|3-3| | | {{Map/Footer|3-3| |