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| ==Mechanics== | | ==Mechanics== |
− | <onlyinclude>{{Searchlight}} [[:Category:Searchlight|Searchlights]] are used to trigger a special [[Night Battle]] mechanic when equipped, playing a special animation and applying the following effects: | + | <onlyinclude>{{Searchlight}} '''[[:Category:Searchlight|Searchlights]]''' are used to trigger a special [[Night Battle]] mechanic when equipped, playing a special animation and applying the following effects: |
| *'''Attack accuracy''' and '''cut-in rates''' of the fleet are increased. | | *'''Attack accuracy''' and '''cut-in rates''' of the fleet are increased. |
| *'''Cut-in rates''' of the enemy fleet are decreased. | | *'''Cut-in rates''' of the enemy fleet are decreased. |
− | *The enemy fleet will '''target''' and '''hit''' the ship that triggered the searchlight more often. | + | *The enemy fleet will '''target''' and '''hit''' the ship that triggered the searchlight more often, see ''[[Shooting Order and Targeting#Searchlights|here]]. |
| The activation rate is 100% on ships with 2 or more HP, 0% otherwise. | | The activation rate is 100% on ships with 2 or more HP, 0% otherwise. |
− | *Multiple ships equipped with searchlights do not have stacking effects. | + | *Multiple ships equipped with searchlights do not have stacking effects.</onlyinclude> |
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− | {{#switch:{{{tips}}}
| + | ==Listed By Stats== |
− | |1= <nowiki />
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− | |A few ways to use it:
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− | *Equip on ship in the '''flagship''' position.
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− | **Pros: The flagship will always open fire first (unless already heavily damaged), therefore it does not matter if it further takes damage. Useful if it's the last battle of the sortie.
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− | **Cons: The other ships can still cover for the flagship where applicable.
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− | *Equip on ship in the '''second''' position.
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− | **Pros: This setup does not suffer from the flagship cover aspect, and ship in the second slot still opens fire early.
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− | **Cons: May give the opponent 2 turns in a row if their flagship disables the searchlight carrier.
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− | *Equip on ship in the '''last''' position.
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− | **Pros: Allows ships that can't be relied on for night battle output to be useful in some ways, as the output doesn't matter if it doesn't get to them.
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− | **Cons: Likely to lose output in situations where every little bit counts (such as event maps).
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− | }}</onlyinclude>
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− | ==Listed by stats== | |
− | *Green : Outstanding
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− | *Yellow : Above average
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| {{EquipmentComparisonKai | | {{EquipmentComparisonKai |
| |iterator = equipmentByIcon|icon = 24 | | |iterator = equipmentByIcon|icon = 24 |
| }} | | }} |