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==Equipment Chosing==
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While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
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Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), including [[Fit Bonuses]] (both visible and invisible) and [[Improvement]]s ({{Star}}) stats, as well as some more specific attributes, like:
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* Modifiers brought in certain mechanics, ranging from combat to routing,
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* Special mechanics induced by certain equipment...
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Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
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Here, equipment stats are dispatched into 3 categories:
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* '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
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* '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
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* '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
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{|class="wikitable"
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!colspan=6|Equipment Stats Category
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|-
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!colspan=6|Main Armament
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|-
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!Icon
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!Equipment Types
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!Primary Stats
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!Secondary Stats
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!Notes
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|-
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|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
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|[[Main Gun]] & [[Secondary Gun]]
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|{{Firepower}}
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|{{Hit}}
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|
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* for smal caliber [[Fit Bonus]] generaly are higher than base stats
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* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
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|-
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|{{GreenGunDP}}
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|[[High-Angle Gun]]
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|{{AA}}
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|{{Firepower}} {{Hit}}
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|
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* Having an good [[AACI]] takes priority over stats
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|-
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|{{GreenGunMG}}
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|[[AA Gun]]
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|{{AA}}
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|{{Firepower}} {{Hit}}
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|
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* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]]
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* Having an good [[AACI]] takes priority over stats
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|-
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|rowspan=2|{{TorpedoWeapon}}
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|[[Torpedo]]
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|rowspan=2|{{Torpedo}}
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|rowspan=2|{{Firepower}} {{Hit}}
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|rowspan=2|
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* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]]
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|-
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|[[Midget Submarine]]
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|-
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|{{Sonar}} {{DepthCharge}}
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|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
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|{{ASW}}
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|{{Hit}} [[ASW Synergy|Armor Penetration]]
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|
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* Having [[OASW]] takes priority over stats
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* When already having [[OASW]], then [[ASW Synergy]] takes priority over stats
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|-
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!colspan=6|Aircraft
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|-
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!Icon
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!Equipment types
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!Primary stats
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!Secondary stats
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!Note
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|-
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|rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
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|[[Dive Bomber]]
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|{{Dive}}
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|[[AAR]] {{Double Chevron}} {{Firepower}}
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|rowspan=2|
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* If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
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|-
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|[[Fighter-Bomber]] and [[Jets]]
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|{{AA}}
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|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
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|-
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|{{BluePlane}} {{Night Torpedo Bomber}}
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|[[Torpedo Bomber]]
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|{{Torpedo}}
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|[[AAR]] {{Double Chevron}} {{Firepower}}
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|
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*If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
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|-
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|{{GreenPlane}} {{Night Fighter Aircraft}}
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|[[Fighter]]
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|{{AA}}
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|{{Double Chevron}} {{Firepower}}
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|
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|-
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|{{YellowPlane}}
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|[[Carrier Recon]]
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|{{LOS}} {{Hit}}
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|{{Firepower}}
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|
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*Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''
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|-
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|{{Seaplane}} {{Night Recon}}
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|[[SPR|Seaplane Recon]]
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|rowpsna=2|{{LOS}} {{Hit}}
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|{{Firepower}}
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|
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|-
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|{{SPB}}
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|[[SPB|Seaplane Bomber]]
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|{{LOS}} {{Dive}}
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|{{Double Chevron}} [[AAR]]
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|-
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|{{SeaplaneFighter}}
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|[[SPF|Seaplane Fighter]]
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|{{AA}}
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|{{Double Chevron}}
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|
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|-
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|{{Autogyro}} {{ASWPlane}}
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|[[ASW Aircraft]]
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|{{ASW}}
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|
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|
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|-
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!colspan=6|Other Equipment
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|-
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!Icon
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!Equipment types
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!Primary stats
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!Secondary stats
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!Note
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|-
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|Rowspan=2|{{Radar}}
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|[[Surface Radar]]
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|{{LOS}}
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|{{Hit}} {{AA}}  {{Firepower}}
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|
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*Because of [[AACI]] priority, radar without {{AA}} may be choosed
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|-
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|[[Air Radar]]
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|{{AA}}
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|{{Hit}} {{LOS}}
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|
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|-
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|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
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|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
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|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
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|
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|
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*The best equipment can change depending on the enemy installation
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|-
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|{{ArmorEquipment}}
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|[[Extra Armor]]
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|{{Armor}}
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|
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*The {{Evasion}} malus is negligible
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|-
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|{{Turbine}}
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|[[Engine Improvement]]
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|{{Speed}}
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|
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*The {{Evasion}} gained is negligible
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|-
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|colspan=2|All Other Equipment
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|colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics
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|}
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;Notes
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*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
 
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