• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
Replaced content with "WIP"
Line 1: Line 1: −
==Equipment Chosing==
+
WIP
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
  −
 
  −
Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), including [[Fit Bonuses]] (both visible and invisible) and [[Improvement]]s ({{Star}}) stats, as well as some more specific attributes, like:
  −
* Modifiers brought in certain mechanics, ranging from combat to routing,
  −
* Special mechanics induced by certain equipment...
  −
 
  −
Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
  −
 
  −
Here, equipment stats are dispatched into 3 categories:
  −
* '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
  −
* '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
  −
* '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
  −
 
  −
{|class="wikitable"
  −
!colspan=6|Equipment Stats Category
  −
|-
  −
!colspan=6|Main Armament
  −
|-
  −
!Icon
  −
!Equipment Types
  −
!Primary Stats
  −
!Secondary Stats
  −
!Notes
  −
|-
  −
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
  −
|[[Main Gun]] & [[Secondary Gun]]
  −
|{{Firepower}}
  −
|{{Hit}}
  −
|
  −
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
  −
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
  −
|-
  −
|{{GreenGunDP}}
  −
|[[High-Angle Gun]]
  −
|{{AA}}
  −
|{{Firepower}} {{Hit}}
  −
|
  −
* Having an good [[AACI]] takes priority over stats
  −
|-
  −
|{{GreenGunMG}}
  −
|[[AA Gun]]
  −
|{{AA}}
  −
|{{Firepower}} {{Hit}}
  −
|
  −
* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]]
  −
* Having an good [[AACI]] takes priority over stats
  −
|-
  −
|rowspan=2|{{TorpedoWeapon}}
  −
|[[Torpedo]]
  −
|rowspan=2|{{Torpedo}}
  −
|rowspan=2|{{Firepower}} {{Hit}}
  −
|rowspan=2|
  −
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]]
  −
|-
  −
|[[Midget Submarine]]
  −
|-
  −
|{{Sonar}} {{DepthCharge}}
  −
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
  −
|{{ASW}}
  −
|{{Hit}} [[ASW Synergy|Armor Penetration]]
  −
|
  −
* Having [[OASW]] takes priority over stats
  −
* When already having [[OASW]], then [[ASW Synergy]] takes priority over stats
  −
|-
  −
!colspan=6|Aircraft
  −
|-
  −
!Icon
  −
!Equipment types
  −
!Primary stats
  −
!Secondary stats
  −
!Note
  −
|-
  −
|rowspan=2|{{RedPlane}} {{JetFighterBomber1}}
  −
|[[Dive Bomber]]
  −
|{{Dive}}
  −
|[[AAR]] {{Double Chevron}} {{Firepower}}
  −
|rowspan=2|
  −
* If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
  −
|-
  −
|[[Fighter-Bomber]] and [[Jets]]
  −
|{{AA}}
  −
|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
  −
|-
  −
|{{BluePlane}} {{Night Torpedo Bomber}}
  −
|[[Torpedo Bomber]]
  −
|{{Torpedo}}
  −
|[[AAR]] {{Double Chevron}} {{Firepower}}
  −
|
  −
*If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
  −
|-
  −
|{{GreenPlane}} {{Night Fighter Aircraft}}
  −
|[[Fighter]]
  −
|{{AA}}
  −
|{{Double Chevron}} {{Firepower}}
  −
|
  −
|-
  −
|{{YellowPlane}}
  −
|[[Carrier Recon]]
  −
|{{LOS}} {{Hit}}
  −
|{{Firepower}}
  −
|
  −
*Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''
  −
|-
  −
|{{Seaplane}} {{Night Recon}}
  −
|[[SPR|Seaplane Recon]]
  −
|rowpsna=2|{{LOS}} {{Hit}}
  −
|{{Firepower}}
  −
|
  −
|-
  −
|{{SPB}}
  −
|[[SPB|Seaplane Bomber]]
  −
|{{LOS}} {{Dive}}
  −
|{{Double Chevron}} [[AAR]]
  −
|-
  −
|{{SeaplaneFighter}}
  −
|[[SPF|Seaplane Fighter]]
  −
|{{AA}}
  −
|{{Double Chevron}}
  −
|
  −
|-
  −
|{{Autogyro}} {{ASWPlane}}
  −
|[[ASW Aircraft]]
  −
|{{ASW}}
  −
|
  −
|
  −
|-
  −
!colspan=6|Other Equipment
  −
|-
  −
!Icon
  −
!Equipment types
  −
!Primary stats
  −
!Secondary stats
  −
!Note
  −
|-
  −
|Rowspan=2|{{Radar}}
  −
|[[Surface Radar]]
  −
|{{LOS}}
  −
|{{Hit}} {{AA}}  {{Firepower}}
  −
|
  −
*Because of [[AACI]] priority, radar without {{AA}} may be choosed
  −
|-
  −
|[[Air Radar]]
  −
|{{AA}}
  −
|{{Hit}} {{LOS}}
  −
|
  −
|-
  −
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
  −
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
  −
|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
  −
|
  −
|
  −
*The best equipment can change depending on the enemy installation
  −
|-
  −
|{{ArmorEquipment}}
  −
|[[Extra Armor]]
  −
|{{Armor}}
  −
|
  −
|
  −
*The {{Evasion}} malus is negligible
  −
|-
  −
|{{Turbine}}
  −
|[[Engine Improvement]]
  −
|{{Speed}}
  −
|
  −
|
  −
*The {{Evasion}} gained is negligible
  −
|-
  −
|colspan=2|All Other Equipment
  −
|colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics
  −
|}
  −
 
  −
;Notes
  −
*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
 
5,556

edits

Navigation menu