• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
no edit summary
Line 1: Line 1: −
==Choose Equipment==
+
==Equipment Chosing==
 +
While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type.
   −
While the above set-up guide recommend a type of equipment this section gives the general rules to choose the best equipment of a certain type.
+
Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), as well as some more specific attributes, like:
 +
* [[Fit Bonuses]] (both visible and invisible),
 +
* [[Improvement]] {{Star}} stats,
 +
* Modifiers brought in certain mechanics, ranging from combat to routing,
 +
* Special mechanics induced by certain equipment...
    +
Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type.
   −
Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
+
Here, equipment stats are dispatched into 3 categories:
* When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
+
* '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor,
* Some modifiers and mechanics may also be included.
+
* '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats".
 
+
* '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship.
 
  −
Equipments have a wide range of stats however not all of them have thesame level of importance.
  −
So, for the purpose of this guide the equipment "stats" have been arbitrarily dispatch into 3 categories:
  −
* '''Primary stats''': This is the stats that influence the effectiveness of the equipment in its main purpose
  −
* '''Secondary stats''': This is stats that influence the effectiveness of the equipment in other purpose than its main one.
  −
* '''Bonus stats''': All the other stats. These stats doesn't influence the effectiveness of the equipment.
  −
 
  −
 
  −
The rules for choosing the best equipment are as follow:
  −
# Take the equipment with the highest '''primary stats'''
  −
# If two equipments have the same primary stats take the one with the highest '''Secondary stats'''
  −
# '''Bonus stats''' can be ignored when choosing an equipment.
      
{|class="wikitable"
 
{|class="wikitable"
!colspan=6|Equipment stats category
+
!colspan=6|Equipment Stats Category
 
|-
 
|-
!colspan=6|Main armament
+
!colspan=6|Main Armament
 
|-
 
|-
 
!Icon
 
!Icon
!Equipment types
+
!Equipment Types
!Primary stats
+
!Primary Stats
!Secondary stats
+
!Secondary Stats
!Note
+
!Notes
 
|-
 
|-
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
 
|{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}}
Line 39: Line 33:  
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* for smal caliber [[Fit Bonus]] generaly are higher than base stats
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
 
* For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun
* {{Range}} Range is only relevant in specific cases like when using [[Special Attack]]
   
|-
 
|-
 
|{{GreenGunDP}}
 
|{{GreenGunDP}}
Line 49: Line 42:  
|-
 
|-
 
|{{GreenGunMG}}
 
|{{GreenGunMG}}
|[[AA Gun|Anti-Aircraft Guns]]
+
|[[AA Gun]]
 
|{{AA}}
 
|{{AA}}
 
|{{Firepower}} {{Hit}}
 
|{{Firepower}} {{Hit}}
 
|
 
|
* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]]
+
* Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]]
 
* Having an good [[AACI]] takes priority over stats
 
* Having an good [[AACI]] takes priority over stats
 
|-
 
|-
Line 61: Line 54:  
|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|{{Firepower}} {{Hit}}
 
|rowspan=2|
 
|rowspan=2|
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Combat/Night_Battle#Original_Cut-ins|Cut-in]]
+
* For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]]
 
|-
 
|-
 
|[[Midget Submarine]]
 
|[[Midget Submarine]]
Line 68: Line 61:  
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]]
 
|{{ASW}}
 
|{{ASW}}
|{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]]
+
|{{Hit}} [[ASW Synergy|Armor Penetration]]
 
|
 
|
* Having [[OASW]] takes priority over stats (Link?)
+
* Having [[OASW]] takes priority over stats
* When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats
+
* When already having [[OASW]], then [[ASW Synergy]] takes priority over stats
 
|-
 
|-
 
!colspan=6|Aircraft
 
!colspan=6|Aircraft
Line 84: Line 77:  
|[[Dive Bomber]]  
 
|[[Dive Bomber]]  
 
|{{Dive}}  
 
|{{Dive}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
+
|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|rowspan=2|
 
|rowspan=2|
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
+
* If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|-
 
|[[Fighter-Bomber]] and [[Jets]]
 
|[[Fighter-Bomber]] and [[Jets]]
 
|{{AA}}
 
|{{AA}}
|{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
+
|{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}}
 
|-
 
|-
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|{{BluePlane}} {{Night Torpedo Bomber}}
 
|[[Torpedo Bomber]]
 
|[[Torpedo Bomber]]
 
|{{Torpedo}}  
 
|{{Torpedo}}  
|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}}
+
|[[AAR]] {{Double Chevron}} {{Firepower}}
 
|
 
|
* If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats
+
*If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat
 
|-
 
|-
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
 
|{{GreenPlane}} {{Night Fighter Aircraft}}
Line 106: Line 99:  
|-
 
|-
 
|{{YellowPlane}}
 
|{{YellowPlane}}
|[[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]]
+
|[[Carrier Recon]]
 
|{{LOS}} {{Hit}}
 
|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|{{Firepower}}
 
|
 
|
* Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''.
+
*Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''
 
|-
 
|-
 
|{{Seaplane}} {{Night Recon}}
 
|{{Seaplane}} {{Night Recon}}
|[[SPR|Seaplanes Recon]]
+
|[[SPR|Seaplane Recon]]
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|rowpsna=2|{{LOS}} {{Hit}}
 
|{{Firepower}}
 
|{{Firepower}}
Line 119: Line 112:  
|-
 
|-
 
|{{SPB}}
 
|{{SPB}}
|[[SPB|Seaplane Bombers]]
+
|[[SPB|Seaplane Bomber]]
| {{LOS}} {{Dive}}
+
|{{LOS}} {{Dive}}
|{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]]
+
|{{Double Chevron}} [[AAR]]
 
|-
 
|-
 
|{{SeaplaneFighter}}
 
|{{SeaplaneFighter}}
|[[SPF|Seaplane Fighters]]
+
|[[SPF|Seaplane Fighter]]
| {{AA}}  
+
|{{AA}}  
| {{Double Chevron}}
+
|{{Double Chevron}}
 
|
 
|
 
|-
 
|-
 
|{{Autogyro}} {{ASWPlane}}
 
|{{Autogyro}} {{ASWPlane}}
| [[:Category:Aircraft with with 7+ ASW stat|ASW planes]]
+
|[[ASW Aircraft]]
| {{ASW}}
+
|{{ASW}}
 
|
 
|
 
|
 
|
Line 145: Line 138:  
|Rowspan=2|{{Radar}}
 
|Rowspan=2|{{Radar}}
 
|[[Surface Radar]]
 
|[[Surface Radar]]
| {{LOS}}  
+
|{{LOS}}  
| {{Hit}} {{AA}}  {{Firepower}}  
+
|{{Hit}} {{AA}}  {{Firepower}}  
 
|
 
|
* Because of [[AACI]] priority, you may equip some radar without {{AA}}.
+
*Because of [[AACI]] priority, radar without {{AA}} may be choosed
 
|-
 
|-
 
|[[Air Radar]]
 
|[[Air Radar]]
| {{AA}}  
+
|{{AA}}  
 
|{{Hit}} {{LOS}}
 
|{{Hit}} {{LOS}}
 
|
 
|
Line 157: Line 150:  
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ...
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
 
|[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]]
| [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
+
|[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]]
 
|
 
|
 
|
 
|
* The best equipment can change depending on the ennemy installation.
+
* The best equipment can change depending on the enemy installation
 
|-
 
|-
 
|{{ArmorEquipment}}
 
|{{ArmorEquipment}}
Line 167: Line 160:  
|
 
|
 
|
 
|
* The Evasion {{Evasion}} malus is negligeable and can be ignored.
+
* The Evasion {{Evasion}} malus is negligible and can be ignored
 
|-
 
|-
 
|{{Turbine}}
 
|{{Turbine}}
|[[:Category:Engines|Engines]]
+
|[[Engine Improvement]]
 
|{{Speed}}
 
|{{Speed}}
 
|
 
|
 
|
 
|
* The {{Evasion}} of {{Turbine}} is negligeable and shouldn't be the main purpose of equiping it.
+
* The {{Evasion}} of {{Turbine}} is negligible and shouldn't be the main purpose of equipping it
 
|-
 
|-
 
|colspan=2|All Other Equipment
 
|colspan=2|All Other Equipment
|colspan=4|Is generaly a case by case basis, the stats are just irrelevent or simply there's like one or two equipments of this type
+
|colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics
 
|}
 
|}
 +
 +
;Notes
 +
*{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]].
35,418

edits

Navigation menu