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− | ==Choose Equipment== | + | ==Equipment Chosing== |
| + | While the above set-up guide recommends only types of equipment, this section gives the general rules on how to choose equipment within a given type. |
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− | While the above set-up guide recommend a type of equipment this section gives the general rules to choose the best equipment of a certain type.
| + | Equipment of a same type are mainly differentiated by their "[[Stats]]" ({{Firepower}}, {{Torpedo}}, {{AA}}, ...), as well as some more specific attributes, like: |
| + | * [[Fit Bonuses]] (both visible and invisible), |
| + | * [[Improvement]] {{Star}} stats, |
| + | * Modifiers brought in certain mechanics, ranging from combat to routing, |
| + | * Special mechanics induced by certain equipment... |
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| + | Equipment have a wide range of stats, however, not all stats are ranked the same way, some being more important than other, depending on the equipment type. |
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− | Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons:
| + | Here, equipment stats are dispatched into 3 categories: |
− | * When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats.
| + | * '''Primary Stats''': stats that influence the effectiveness of the equipment in its main role, being the main choosing factor, |
− | * Some modifiers and mechanics may also be included.
| + | * '''Secondary Stats''': stats that can influence the effectiveness of the equipment for other purposes, helping to choose between equipment sharing the same "Primary Stats". |
− | | + | * '''Bonus Stats''': All the other stats. These stats do not influence the effectiveness of the equipment much, but are appreciable for the general stat stats of the equipping ship. |
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− | Equipments have a wide range of stats however not all of them have thesame level of importance.
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− | So, for the purpose of this guide the equipment "stats" have been arbitrarily dispatch into 3 categories:
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− | * '''Primary stats''': This is the stats that influence the effectiveness of the equipment in its main purpose | |
− | * '''Secondary stats''': This is stats that influence the effectiveness of the equipment in other purpose than its main one. | |
− | * '''Bonus stats''': All the other stats. These stats doesn't influence the effectiveness of the equipment. | |
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− | The rules for choosing the best equipment are as follow:
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− | # Take the equipment with the highest '''primary stats'''
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− | # If two equipments have the same primary stats take the one with the highest '''Secondary stats'''
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− | # '''Bonus stats''' can be ignored when choosing an equipment.
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| {|class="wikitable" | | {|class="wikitable" |
− | !colspan=6|Equipment stats category | + | !colspan=6|Equipment Stats Category |
| |- | | |- |
− | !colspan=6|Main armament | + | !colspan=6|Main Armament |
| |- | | |- |
| !Icon | | !Icon |
− | !Equipment types | + | !Equipment Types |
− | !Primary stats | + | !Primary Stats |
− | !Secondary stats | + | !Secondary Stats |
− | !Note | + | !Notes |
| |- | | |- |
| |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} | | |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} |
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| * for smal caliber [[Fit Bonus]] generaly are higher than base stats | | * for smal caliber [[Fit Bonus]] generaly are higher than base stats |
| * For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun | | * For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun |
− | * {{Range}} Range is only relevant in specific cases like when using [[Special Attack]]
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| |- | | |- |
| |{{GreenGunDP}} | | |{{GreenGunDP}} |
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| |- | | |- |
| |{{GreenGunMG}} | | |{{GreenGunMG}} |
− | |[[AA Gun|Anti-Aircraft Guns]] | + | |[[AA Gun]] |
| |{{AA}} | | |{{AA}} |
| |{{Firepower}} {{Hit}} | | |{{Firepower}} {{Hit}} |
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− | * Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]] | + | * Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[AARB|certain ships]] |
| * Having an good [[AACI]] takes priority over stats | | * Having an good [[AACI]] takes priority over stats |
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| |rowspan=2|{{Firepower}} {{Hit}} | | |rowspan=2|{{Firepower}} {{Hit}} |
| |rowspan=2| | | |rowspan=2| |
− | * For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Combat/Night_Battle#Original_Cut-ins|Cut-in]] | + | * For [[:Category:Submarine Torpedoes|Sub torps]], [[:Category:Late Model Submarine Torpedoes|Late model]] ones unlock a better [[Cut-in]] |
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| |[[Midget Submarine]] | | |[[Midget Submarine]] |
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| |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] | | |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] |
| |{{ASW}} | | |{{ASW}} |
− | |{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]] | + | |{{Hit}} [[ASW Synergy|Armor Penetration]] |
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− | * Having [[OASW]] takes priority over stats (Link?) | + | * Having [[OASW]] takes priority over stats |
− | * When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats | + | * When already having [[OASW]], then [[ASW Synergy]] takes priority over stats |
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| !colspan=6|Aircraft | | !colspan=6|Aircraft |
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| |[[Dive Bomber]] | | |[[Dive Bomber]] |
| |{{Dive}} | | |{{Dive}} |
− | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} | + | |[[AAR]] {{Double Chevron}} {{Firepower}} |
| |rowspan=2| | | |rowspan=2| |
− | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | + | * If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat |
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| |[[Fighter-Bomber]] and [[Jets]] | | |[[Fighter-Bomber]] and [[Jets]] |
| |{{AA}} | | |{{AA}} |
− | |{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} | + | |{{Dive}} [[AAR]] {{Double Chevron}} {{Firepower}} |
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| |{{BluePlane}} {{Night Torpedo Bomber}} | | |{{BluePlane}} {{Night Torpedo Bomber}} |
| |[[Torpedo Bomber]] | | |[[Torpedo Bomber]] |
| |{{Torpedo}} | | |{{Torpedo}} |
− | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} | + | |[[AAR]] {{Double Chevron}} {{Firepower}} |
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− | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | + | *If the main purpose of the ship is [[ASW]] then naturaly {{ASW}} becomes a primary stat |
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| |{{GreenPlane}} {{Night Fighter Aircraft}} | | |{{GreenPlane}} {{Night Fighter Aircraft}} |
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| |{{YellowPlane}} | | |{{YellowPlane}} |
− | |[[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] | + | |[[Carrier Recon]] |
| |{{LOS}} {{Hit}} | | |{{LOS}} {{Hit}} |
| |{{Firepower}} | | |{{Firepower}} |
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− | * Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''. | + | *Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]'' |
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| |{{Seaplane}} {{Night Recon}} | | |{{Seaplane}} {{Night Recon}} |
− | |[[SPR|Seaplanes Recon]] | + | |[[SPR|Seaplane Recon]] |
| |rowpsna=2|{{LOS}} {{Hit}} | | |rowpsna=2|{{LOS}} {{Hit}} |
| |{{Firepower}} | | |{{Firepower}} |
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| |{{SPB}} | | |{{SPB}} |
− | |[[SPB|Seaplane Bombers]] | + | |[[SPB|Seaplane Bomber]] |
− | | {{LOS}} {{Dive}} | + | |{{LOS}} {{Dive}} |
− | |{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] | + | |{{Double Chevron}} [[AAR]] |
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| |{{SeaplaneFighter}} | | |{{SeaplaneFighter}} |
− | |[[SPF|Seaplane Fighters]] | + | |[[SPF|Seaplane Fighter]] |
− | | {{AA}} | + | |{{AA}} |
− | | {{Double Chevron}} | + | |{{Double Chevron}} |
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| |{{Autogyro}} {{ASWPlane}} | | |{{Autogyro}} {{ASWPlane}} |
− | | [[:Category:Aircraft with with 7+ ASW stat|ASW planes]] | + | |[[ASW Aircraft]] |
− | | {{ASW}} | + | |{{ASW}} |
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| |Rowspan=2|{{Radar}} | | |Rowspan=2|{{Radar}} |
| |[[Surface Radar]] | | |[[Surface Radar]] |
− | | {{LOS}} | + | |{{LOS}} |
− | | {{Hit}} {{AA}} {{Firepower}} | + | |{{Hit}} {{AA}} {{Firepower}} |
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− | * Because of [[AACI]] priority, you may equip some radar without {{AA}}. | + | *Because of [[AACI]] priority, radar without {{AA}} may be choosed |
| |- | | |- |
| |[[Air Radar]] | | |[[Air Radar]] |
− | | {{AA}} | + | |{{AA}} |
| |{{Hit}} {{LOS}} | | |{{Hit}} {{LOS}} |
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| |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... | | |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... |
| |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] | | |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] |
− | | [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]] | + | |[[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]] |
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− | * The best equipment can change depending on the ennemy installation. | + | * The best equipment can change depending on the enemy installation |
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| |{{ArmorEquipment}} | | |{{ArmorEquipment}} |
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− | * The Evasion {{Evasion}} malus is negligeable and can be ignored. | + | * The Evasion {{Evasion}} malus is negligible and can be ignored |
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| |{{Turbine}} | | |{{Turbine}} |
− | |[[:Category:Engines|Engines]] | + | |[[Engine Improvement]] |
| |{{Speed}} | | |{{Speed}} |
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− | * The {{Evasion}} of {{Turbine}} is negligeable and shouldn't be the main purpose of equiping it. | + | * The {{Evasion}} of {{Turbine}} is negligible and shouldn't be the main purpose of equipping it |
| |- | | |- |
| |colspan=2|All Other Equipment | | |colspan=2|All Other Equipment |
− | |colspan=4|Is generaly a case by case basis, the stats are just irrelevent or simply there's like one or two equipments of this type | + | |colspan=4|Are chosen on a case-by-case basis, being often bounded to some specific mechanics |
| |} | | |} |
| + | |
| + | ;Notes |
| + | *{{Range}} [[Range]] gained from certain equipment can either be advantageous or detrimental, depending on the situation, like for [[Special Attacks]] or when [[Leveling]]. |