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− | Equipments of a same type are different by their "stat" in a wider range than the usual stats shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons: | + | Equipments of a same type are different by their "stat" in a wider range than the usual [[Stats]] shown in game ({{Firepower}}, {{Torpedo}}, {{AA}}, ...) for the following reasons: |
| * When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats. | | * When talking about a stat of an equipment this include most of the time [[Fit Bonuses]] (both visible and invisible) and [[Improvement]] {{Star}} stats. |
| * Some modifiers and mechanics may also be included. | | * Some modifiers and mechanics may also be included. |
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| |- | | |- |
| |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} | | |{{RedGunLight}}{{RedGunMedium}}{{RedGunHeavy}}{{YellowGun}} |
− | |[[Main Gun]] | + | |[[Main Gun]] & [[Secondary Gun]] |
| |{{Firepower}} | | |{{Firepower}} |
| |{{Hit}} | | |{{Hit}} |
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| |{{GreenGunDP}} | | |{{GreenGunDP}} |
| |[[High-Angle Gun]] | | |[[High-Angle Gun]] |
− | |{{AA}} {{Firepower}} | + | |{{AA}} |
− | |{{Hit}}
| + | |{{Firepower}} {{Hit}} |
| | | | | |
| * Having an good [[AACI]] takes priority over stats | | * Having an good [[AACI]] takes priority over stats |
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| |{{Firepower}} {{Hit}} | | |{{Firepower}} {{Hit}} |
| | | | | |
− | *Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]] | + | * Despite its stats the {{Equipment/Link|12cm 30-tube Rocket Launcher Kai Ni|text=RLK2}} is '''the best''' on [[Anti-Air Rocket Barrage|certain ships]] |
| * Having an good [[AACI]] takes priority over stats | | * Having an good [[AACI]] takes priority over stats |
| |- | | |- |
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| |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] | | |[[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] |
| |{{ASW}} | | |{{ASW}} |
− | |{{Hit}} Armor Penetration | + | |{{Hit}} [[Anti-Submarine_Warfare#Damage_Calculation|Armor Penetration]] |
| | | | | |
| * Having [[OASW]] takes priority over stats (Link?) | | * Having [[OASW]] takes priority over stats (Link?) |
− | * When having [[OASW]] [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats | + | * When already having [[OASW]], then [[Anti-Submarine_Warfare#Damage_Calculation|Synergy]] takes priority over stats |
| |- | | |- |
| !colspan=6|Aircraft | | !colspan=6|Aircraft |
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| |- | | |- |
| |rowspan=2|{{RedPlane}} {{JetFighterBomber1}} | | |rowspan=2|{{RedPlane}} {{JetFighterBomber1}} |
− | |[[Dive Bomber]] {{Double Chevron}} | + | |[[Dive Bomber]] |
| |{{Dive}} | | |{{Dive}} |
− | |rowspan=2|[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Firepower}}
| + | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} |
| |rowspan=2| | | |rowspan=2| |
| * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats |
| |- | | |- |
| |[[Fighter-Bomber]] and [[Jets]] | | |[[Fighter-Bomber]] and [[Jets]] |
− | |{{Dive}} {{AA}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] | + | |{{AA}} |
| + | |{{Dive}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} |
| |- | | |- |
| |{{BluePlane}} {{Night Torpedo Bomber}} | | |{{BluePlane}} {{Night Torpedo Bomber}} |
| |[[Torpedo Bomber]] | | |[[Torpedo Bomber]] |
− | |{{Torpedo}} {{Double Chevron}} | + | |{{Torpedo}} |
− | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Firepower}} | + | |[[Aerial_Combat#Anti-Air_Resistance|AA resist]] {{Double Chevron}} {{Firepower}} |
| | | | | |
| * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats | | * If the main purpose of your ship is [[ASW]] then naturaly {{ASW}} become the primary stats |
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| |{{Firepower}} | | |{{Firepower}} |
| | | | | |
| + | * Equipping a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}} will override {{color|red|'''Red T'''}} engagements and turn them into '''Head-on''', see ''[[Combat/Day Battle#Engagement|here]]''. |
| |- | | |- |
| |{{Seaplane}} {{Night Recon}} | | |{{Seaplane}} {{Night Recon}} |
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| |[[SPB|Seaplane Bombers]] | | |[[SPB|Seaplane Bombers]] |
| | {{LOS}} {{Dive}} | | | {{LOS}} {{Dive}} |
− | |{{Hit}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] | + | |{{Double Chevron}} [[Aerial_Combat#Anti-Air_Resistance|AA resist]] |
| |- | | |- |
| |{{SeaplaneFighter}} | | |{{SeaplaneFighter}} |
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| |Rowspan=2|{{Radar}} | | |Rowspan=2|{{Radar}} |
| |[[Surface Radar]] | | |[[Surface Radar]] |
− | | {{LOS}} {{Hit}} | + | | {{LOS}} |
− | |rowspan=2| {{Firepower}}
| + | | {{Hit}} {{AA}} {{Firepower}} |
| | | | | |
| + | * Because of [[AACI]] priority, you may equip some radar without {{AA}}. |
| |- | | |- |
| |[[Air Radar]] | | |[[Air Radar]] |
− | | {{AA}} {{LOS}} {{Hit}} | + | | {{AA}} |
| + | |{{Hit}} {{LOS}} |
| | | | | |
| |- | | |- |
| |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... | | |{{LandingCraft}} {{Amphibious Tank}} {{AntiGroundArtillery}} ... |
| |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] | | |[[:Category:Equipment with Anti-Installation Mechanics|Anti-intallation Equipment]] |
− | | Anti-installation modifiers | + | | [[Combat/Anti-Installation#Bonuses|Anti-installation modifiers]] |
| | | | | |
− | |* The best equipment can change depending on the ennemy installation. | + | | |
| + | * The best equipment can change depending on the ennemy installation. |
| |- | | |- |
| |{{ArmorEquipment}} | | |{{ArmorEquipment}} |
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| |{{Armor}} | | |{{Armor}} |
| | | | | |
− | |* The Evasion {{Evasion}} malus is negligeable and can be ignored. | + | | |
| + | * The Evasion {{Evasion}} malus is negligeable and can be ignored. |
| |- | | |- |
| |{{Turbine}} | | |{{Turbine}} |