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|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
|8.387
+
|style="background-color: #FFFF00"|8.387
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
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|0.66 {{IR}}
 
|0.66 {{IR}}
 
|style="background-color: #00FF00"|2.66 ('''247.38''')
 
|style="background-color: #00FF00"|2.66 ('''247.38''')
|
+
|style="background-color: #FF0000"|<font color="white">3.410</font>
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''
 
# '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''
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|0.586 {{IR}}
 
|0.586 {{IR}}
 
|1.99 ('''193.23''')
 
|1.99 ('''193.23''')
|
+
|5.349
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
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|style="background-color: #FF0000"|<font color="white">1.71</font> {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.71</font> {{IR}}
 
|style="background-color: #FFFF00"|2.18 ('''208.41''')
 
|style="background-color: #FFFF00"|2.18 ('''208.41''')
|
+
|6.393
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''
 
# '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''
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|style="background-color: #00FF00"|0.08 {{IR}}
 
|style="background-color: #00FF00"|0.08 {{IR}}
 
|1.47 ('''146.56''')
 
|1.47 ('''146.56''')
|
+
|style="background-color: #00FF00"|12.25
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.
 
# Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.
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|style="background-color: #FFFF00"|0.19 {{IR}}
 
|style="background-color: #FFFF00"|0.19 {{IR}}
 
|1.47 ('''138.33''')
 
|1.47 ('''138.33''')
|
+
|style="background-color: #00FF00"|14
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>
 
# <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>
Line 133: Line 133:  
|0.41 {{IR}}
 
|0.41 {{IR}}
 
|1.56 ('''155.84''')
 
|1.56 ('''155.84''')
|
+
|4.601
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# 4 ships only, no more no less.
 
# 4 ships only, no more no less.
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|style="background-color: #FFFF00"|0.214 {{IR}}
 
|style="background-color: #FFFF00"|0.214 {{IR}}
 
|1.97 ('''190.5''')
 
|1.97 ('''190.5''')
|
+
|3.745
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
 
# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
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|style="background-color: #FF0000"|<font color="white">1.51</font> {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.51</font> {{IR}}
 
|style="background-color: #FFFF00"|2.15 ('''205.75''')
 
|style="background-color: #FFFF00"|2.15 ('''205.75''')
|
+
|style="background-color: #FF0000"|<font color="white">2.917</font>
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# <font color="red">'''Recommended to only rank post-clear here as CL {{Enemy/Link|Light_Cruiser_Tsu-Class|Light_Cruiser_Tsu-Class_Elite|text=Tsu-Class}} doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>
 
# <font color="red">'''Recommended to only rank post-clear here as CL {{Enemy/Link|Light_Cruiser_Tsu-Class|Light_Cruiser_Tsu-Class_Elite|text=Tsu-Class}} doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>
726

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