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|-|Compositions and Stats=
 
|-|Compositions and Stats=
 
{| class = "wikitable" style="text-align: center;"
 
{| class = "wikitable" style="text-align: center;"
!colspan="8"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>'''
+
!colspan="9"style="background-color: #AAAAAA"|'''Color code: <font color="lime">Outstanding</font> > <font color="yellow">Good</font> > Average > <font color="red">Bad</font>'''
 
|-
 
|-
 
!style="width:200px;"|Map & Comp
 
!style="width:200px;"|Map & Comp
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!Average Resource per run <ref name="Resource Consumption"/>
 
!Average Resource per run <ref name="Resource Consumption"/>
 
!Average Bucket per run <ref name="Resource Consumption"/>
 
!Average Bucket per run <ref name="Resource Consumption"/>
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).''</ref>
+
!Ranking Points per run (per 100 runs) <ref name="S-Rank">Assuming S rank all nodes. Also, this is point gained per run (or 100 runs), not per hour, it might not reflect the real amount of point that can be earned in an hour.</ref> <ref name="100 Runs">Ranking point gained per 100 runs (shown in the parentheses) is calculated as '''ranking point gained per run X victory rate X 100'''. This also includes retreat, where the ranking point gained is considered lost as they are insignificant (i.e for map 6-3, it's 2.18 x 95.6% x 100 = 208.41 points per 100 runs).</ref>
 +
!Rpt gained per resource used ratio <ref name="rptprsr">This column displays number in 10E-3 unit to avoid leading zeroes. To get the correct value, you need to multiply it with 10<sup>-3</sup>.</ref>
 
!Notes
 
!Notes
 
|-
 
|-
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|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FFFF00"|0.21 {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 
|style="background-color: #FF0000"|<font color="white">1.3 ('''128.31''')</font>
 +
|8.387
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
 
# Boss node always contains transport ship to hunt so this map can be a great way to do <font color="green">'''weekly transport'''</font>. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill.
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|0.66 {{IR}}
 
|0.66 {{IR}}
 
|style="background-color: #00FF00"|2.66 ('''247.38''')
 
|style="background-color: #00FF00"|2.66 ('''247.38''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''
 
# '''<font color="red">Not recommended unless you really need to rush for ranking point. If the player doesn't care about resource or bucket, this is the best map to gain a large amount of point.</font>'''
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|0.586 {{IR}}
 
|0.586 {{IR}}
 
|1.99 ('''193.23''')
 
|1.99 ('''193.23''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
 
# CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase.
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|style="background-color: #FF0000"|<font color="white">1.71</font> {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.71</font> {{IR}}
 
|style="background-color: #FFFF00"|2.18 ('''208.41''')
 
|style="background-color: #FFFF00"|2.18 ('''208.41''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''
 
# '''<font color="red">Not recommended in general unless the player really needs devmat and can afford exchanging bucket for devmat.</font>'''
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|style="background-color: #00FF00"|0.08 {{IR}}
 
|style="background-color: #00FF00"|0.08 {{IR}}
 
|1.47 ('''146.56''')
 
|1.47 ('''146.56''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.
 
# Standard ranking fleet, '''<font color="green">default chosen by most of the players</font>'''. {{Ship/Link|Yahagi Kai Ni B|text=Yahagi}} (The CL) will maintain the sparkle overtime due to MVP control hence she is set to be '''85 morale''' in the simulator. On another hand, the flagship and the CL should have the weakest ASW while 3 other DDs should have strong ASW to keep the sparkle up throughout the run.
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|style="background-color: #FFFF00"|0.19 {{IR}}
 
|style="background-color: #FFFF00"|0.19 {{IR}}
 
|1.47 ('''138.33''')
 
|1.47 ('''138.33''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>
 
# <font color="purple">'''Poor man version of the above 7-1 fleet, lv 99, no RE and no damegami.'''</font>
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|0.41 {{IR}}
 
|0.41 {{IR}}
 
|1.56 ('''155.84''')
 
|1.56 ('''155.84''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# 4 ships only, no more no less.
 
# 4 ships only, no more no less.
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|style="background-color: #FFFF00"|0.214 {{IR}}
 
|style="background-color: #FFFF00"|0.214 {{IR}}
 
|1.97 ('''190.5''')
 
|1.97 ('''190.5''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
 
# {{Ship/Link|Hyuuga Kai Ni|text=Hyuuga}} OASW with helicopter, {{Ship/Link|Zuihou Kai Ni B|text=Zuihou}} also OASW, {{Ship/Link|Yukikaze Kai Ni|text=Yukikaze K2}} requires ring to enable OASW while keeping TCI. If she is not married, 1%-2% sunk rate loss is expected.
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|style="background-color: #FF0000"|<font color="white">1.51</font> {{IR}}
 
|style="background-color: #FF0000"|<font color="white">1.51</font> {{IR}}
 
|style="background-color: #FFFF00"|2.15 ('''205.75''')
 
|style="background-color: #FFFF00"|2.15 ('''205.75''')
 +
|
 
|style="text-align: left"|
 
|style="text-align: left"|
 
# <font color="red">'''Recommended to only rank post-clear here as CL {{Enemy/Link|Light_Cruiser_Tsu-Class|Light_Cruiser_Tsu-Class_Elite|text=Tsu-Class}} doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>
 
# <font color="red">'''Recommended to only rank post-clear here as CL {{Enemy/Link|Light_Cruiser_Tsu-Class|Light_Cruiser_Tsu-Class_Elite|text=Tsu-Class}} doesn't appear once the map is cleared, which helps reduce bauxite usage.'''</font>
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# This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
# This map also has historical bonus which is not applied by the simulator as the bonus is still being investigated (as of January 22). The rate shown in the table is calculated based on the raw damage of the shipgirls without any bonuses.''<br/><br/>
 
|-
 
|-
|style="text-align: left" colspan=8|<references/>
+
|style="text-align: left" colspan=9|<references/>
 
|}
 
|}
 
|-|Comp Setup, Routing & Misc. Notes=
 
|-|Comp Setup, Routing & Misc. Notes=
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