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{{imbox
 +
| type = notice
 +
| image = [[File:imbox construction.png|60px]]
 +
| text = This article is [[:Category:Under Construction Articles|under construction]][[Category:Under Construction Articles]].<br>
 +
'''Missing Parts:''' drops, interactive map
 +
}}
 +
 
{{World/Hub}}
 
{{World/Hub}}
==World 7-5: ?? ??==
+
==World 7-5:【Extra Operation】 ジャワ島沖 Off Java Island==
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 7/7-5
 
| page = World 7/7-5
 +
| map_2=[[File:World 7 7-5 Map Phase 1.png|450px]]
 +
| map_2_text=Phase 1
 +
| map_3=[[File:World 7 7-5 Map Phase 2.png|450px]]
 +
| map_3_text=Phase 2
 +
| map_4=[[File:World 7 7-5 Map.png|450px]]
 +
| map_4_text=Phase 3
 
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆
 
| difficulty = ☆☆☆☆☆☆☆☆☆☆☆
| item = {{Bauxite}} {{Fuel}}
+
| item = None
 
| exp = varies
 
| exp = varies
| code = ?? (??)
+
| code = スラバヤ沖海戦・バタビア沖海戦 (Battle of Surabaya and Battle of Batavia)
| jptext = ???
+
| jptext = ジャワ島東部に攻略部隊を揚陸する!有力なる艦隊でスラバヤ沖にて敵の迎撃戦力を撃破し、敵残存艦隊も猛追!撃滅せよ!
| entext = ??
+
| entext = Land an attack force on the Eastern Java Island! Off Surabaya, defeat an enemy interception force with your strong fleet. Chase and annihilate enemy survivors!
 
| aircon =  
 
| aircon =  
 
{{AirControlSystem
 
{{AirControlSystem
| Map = phase 1
+
| Map = Phase 1
| Fleet = 3-4CL(T), 3-4DD
+
| Fleet = 3-4CL(T), 2-3DD<br>1(F)BB(V), 0-1CA(V), 1-2CL(T), 3-4DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
| Notes = ??
+
| AS = 300
 +
| Notes = The boss has High AACI ability
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = phase 2
+
| Map = Phase 2
| Fleet = ??
+
| Fleet = 1BBV, 1CAV 1CL, 3DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
| Notes = ??
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| AS = 171
 +
| Notes = [[Installation]]
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
| Map = phase 3
+
| Map = Phase 3
| Fleet = ??
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| Fleet = 1(F)BB(V)/CVL, 1CA(V), 1CL, 3DD
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
| Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
| Notes = ??
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| AS = 300
 +
| Notes = Even if 3 Airfield Princesses show up in Node A, compromise on AD air power. Its numerical value is '''more than 112''' .
 
}}
 
}}
 
}}
 
}}
   −
===Stage Guide===
+
===Map Unlocking & Progression===
{{MapBranchingTable
+
'''7-5''' is unlocked after clearing [[7-4]] HP bar once.
|title = 7-5 Branching Rules Part 1
  −
|B -> C,D =
  −
* ??
     −
|D -> E,F/empty =
+
To clear the map, all 3 phases must be cleared:
* ??
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*Phase 1: {{MapRoute|K|red}} boss requires 2 kills to clear
 
+
*Phase 2: {{MapRoute|Q|red}} boss requires 3 kills to clear
|F -> J,G =
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*Phase 3: {{MapRoute|T|red}} boss requires 3 kills to clear
* Active Branching
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*Clearing this map rewards '''170 [[Ranking]] points''' and a '''[[medal]]'''.
 
+
*The map will reset at midnight JST at the beginning of every month.
|H -> K,I/empty =
  −
* Active Branching
  −
}}
      +
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = 7-5 Branching Rules Part 2
+
|title = 7-5 Branching Rules
|B -> C,D =
+
|B -> C = * Does not meet the requirements to go to D
* ??
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|B -> D = * Meet '''ALL''' of the following requirements:
 
+
** Amount of BB ≤ 1
|D -> E,F/empty =
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** Amount of CA(V) ≤ 2
* ??
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** Amount of CL ≥ 1
 
+
** Amount of DD ≥ 2
|F -> J,G =
+
*** If CV(B) ≥ 1, then amount of DD ≥ 3
* Active Branching
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*** If CVL ≥ 2, then amount of DD ≥ 3
 
+
* Otherwise, fleet is Fast+
|H -> K,I/empty =
+
|D -> E = * Does not meet the requirements to go to F
* Active Branching
+
|D -> F/empty = * Meet '''ALL''' of the following requirements:
 
+
** Amount of (F)BB(V) + CV(B) + CA(V) ≤ 2
|I -> L,M =
+
** Amount of CV(B/L) ≤ 2
* ??
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** Amount of CL + DD ≥ 2
 
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*** If Fast+, then amount of CL + DD ≥ 1
|J -> N,O/empty =
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*** If Slow and (F)BB(V) = 2, then amount of DD ≥ 3
* ??
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** If Fast+ and (F)BB(V) = 2, then amount of CLT ≤ 2
 
+
* Otherwise, fleet is Fastest
|O -> P/empty,Q =
+
|F/empty -> J,G = * Active Branching
* ??
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|H/empty -> K,I/empty = * Active Branching
 +
|I/empty -> L = * Fail the LoS check
 +
|I/empty -> M = * Pass the LoS check (Cn3 ≥ 40)
 +
|J -> N = * Does not meet the requirements to go to O
 +
|J -> O/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of BB ≤ 1
 +
** Amount of CV(B) = 0
 +
** Amount of CVL ≤ 1
 +
** Amount of (F)BB(V) + CA(V) ≤ 2
 +
** Amount of DD ≥ 2
 +
** For Slow fleet:
 +
*** If (F)BB(V) ≥ 1, then amount of DD ≥ 3
 +
*** If CLT ≥ 1, then amount of DD ≥ 3
 +
*** If CL ≥ 2, then amount of DD ≥ 3
 +
*** If AV ≥ 1, then amount of DD ≥ 3
 +
* Otherwise, fleet is Fast+
 +
|O/empty -> P/empty,Q = * Active Branching
 +
|P/empty -> R = * Does not meet the requirements to go to T
 +
* Pass the LoS check (Cn3 ≥ 55)
 +
|P -> S/empty = * Fail the LoS check
 +
|P -> T = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** Amount of (F)BB(V) + CVL ≤ 1
 +
** Amount of (F)BB(V) + CA(V) ≤ 2
 +
** Amount of CL ≥ 1
 +
** Pass the LoS check (Cn3 ≥ 55)
 +
* Otherwise, fleet is Fastest
 
}}
 
}}
   −
{{MapBranchingTable
+
===Ship Bonuses===
|title = 7-5 Branching Rules Part 3
+
{{/Historical_Ships}}
|B -> C,D =
  −
* ??
  −
 
  −
|D -> E,F/empty =
  −
* ??
  −
 
  −
|F -> J,G =
  −
* Active Branching
  −
 
  −
|H -> K,I/empty =
  −
* Active Branching
  −
 
  −
|I -> L,M =
  −
* ??
  −
 
  −
|J -> N,O/empty =
  −
* ??
  −
 
  −
|O -> P/empty,Q =
  −
* ??
  −
 
  −
 
  −
|O -> R,S/empty,T =
  −
* ??
  −
}}
      
===Tips===
 
===Tips===
{{color|orange|'''Be advised:''' The Developers have mentioned that the composition and map will change over time [https://twitter.com/KanColle_STAFF/status/1616435542962622468], this may even include the resource node possibly. So take advantage of the map while it is possible.}}
+
{{color|orange|'''Be advised:''' The Developers have mentioned that the enemy compositions and map may change over time [https://twitter.com/KanColle_STAFF/status/1616435542962622468]. So take advantage of the map while it is possible.}}
 
  −
===Ship Bonuses===
  −
{{:{{BASEPAGENAME}}/7-5/Historical_Ships}}
      
===Recommended Fleets===
 
===Recommended Fleets===
 +
In every phase:
 +
*Bringing [[AACI]] is recommended.
 +
*Bringing [[OASW]] is advised if not too detrimental to surface combat effectiveness.
 +
*Bringing [[#Ship Bonuses|historical ships]] is recommended.
    
====Phase 1====
 
====Phase 1====
<tabber>
+
* '''1-4CL, 0-3CLT, 2-5DD'''
|-|Light fleet =
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* '''0-1(F)BB(V), 0-2CA(V), 1-2CL, 0-1CLT, 2-4DD'''
* 3-4CL(T), 3-4DD
   
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|K|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
 +
** Max of 2 (F)BB(V)+CA(V)
   −
|-|Heavy fleet =
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====Gimmick Phase====
??
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In addition to clearing Phase 2, Node {{MapRoute|M|red}} must be S ranked to unlock Phase 3. This step can be done at any point, right after clearing Phase 1. As it can use the same fleet as Phase 1, it is more convenient to do it after clearing Phase 1.
   −
</tabber>
+
* [[#Phase 1|Phase 1]] or [[#Phase 2|Phase 2]]'s fleet
 +
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|G|red|H|blue|I|blue|M|red}}
 +
** LoS check: 40 (Cn3), otherwise pass through extra node {{MapRoute|L|red}}
    
====Phase 2====
 
====Phase 2====
<tabber>
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* 1BBV 1CAV 1CL 3DD
|-|Light fleet =
  −
* ??
   
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|Q|red}}
** Shortest route to the boss
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** Shortest route to the boss,
 
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** The boss is an '''"[[Installation]]"''' and requires appropriate gears to be defeated,
|-|Heavy fleet =
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** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gears to be defeated (these can be ignored if an S-rank is unnecessary):
??
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{{Anti-PT Imp Setups}}
 
  −
</tabber>
      
====Phase 3====
 
====Phase 3====
 
<tabber>
 
<tabber>
|-|Light fleet =
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|-|Light fleet=
* ??
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* 0-1(F)BB(V), 1-2CA(V), 1CL, 3DD
 +
* 1(F)BB(V), 1CA(V), 1CLT, 1CL, 2DD ('''FAST''')
 +
* 1CVL, 1-2CA(V), 1-2CL, 2-3DD
 +
** 2CL in a slow fleet requires 3DD to route J -> O
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 
** Shortest route to the boss
 
** Shortest route to the boss
   −
|-|Heavy fleet =
+
|-|Heavy fleet=
??
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* 1-2(F)BB(V), 0-1CVL, 1CL, 2-3DD
 +
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|R|red|T|red}}
 +
** Allows an extra battleship or light carrier in exchange for an extra surface combat at node {{MapRoute|R|red}}.
 +
** Slow fleets require 3DD
 +
 
 +
|-|Fastest Fleet=
 +
* 6XX ('''FASTEST''')
 +
* Route = {{MapRoute|A|pink|B|red|D|red|F|blue|J|red|O|blue|P|blue|T|red}}
 +
** Shortest route to the boss
 +
**''See [[Improving Ship Speed]].
    
</tabber>
 
</tabber>
    +
* There is a LoS check at {{MapRoute|P|blue}} (Cn3 = 55)
 +
* Using historical ships and/or high-damage night attacks is recommended as [[Batavia Princess]] has up to 244 armor in the Last Dance formation of the boss node.
 +
 +
===SS and Carrier Exp farming===
 +
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" '''risk-free'''.
 +
*All SS(V) won't take any damage on Node {{MapRoute|A|pink}}, so any SS(V) fleet can level up risk-free on this node.
 +
*If possessing one or more {{EquipmentLink|12cm 30-tube Rocket Launcher Kai Ni}}, it is possible to take advantage of the [[AARB]] mechanic to also level up CV(L), BBV, CAV, and AV.
 +
**By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
 +
**Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
 +
*Once Node {{MapRoute|A|pink}} cleared , retreat to the base and repeat.
    
{{Map/Footer|7-5|
 
{{Map/Footer|7-5|
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