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;Notes
 
;Notes
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
+
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other set-ups will interfere with artillery spotting and cost you better attack bonuses.
 
* Unlike when calculating damage, the bonus applies to all targets.
 
* Unlike when calculating damage, the bonus applies to all targets.
 
<references/>
 
<references/>
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|}
 
|}
   −
* <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details.
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* <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
** This means that engagement and damage state play a role in torpedo accuracy.
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** The engagement and damage state play a role in torpedo accuracy.
* <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. ''See [https://twitter.com/Divinity_123/status/1566374937732030465] for the value.
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* <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0''' ([https://twitter.com/Divinity_123/status/1566374937732030465]).
 
<references/>
 
<references/>
 
|}
 
|}
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!rowspan=2|Abyssal
 
!rowspan=2|Abyssal
 
!rowspan=2|Single/Combined
 
!rowspan=2|Single/Combined
|Player Main||110||105<ref name="*">based on formation 3 only, we lack information on formation 3 evasion modifier to confirm value</ref>
+
|Player Main||110||105<ref name="*">Based on formation 3 only; information lacking on formation 3 evasion modifier to confirm the value.</ref>
 
|-
 
|-
 
|Player Escort||75||70<ref name="*"/>
 
|Player Escort||75||70<ref name="*"/>
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With:
 
With:
* <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depend of the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}.
+
* <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depends on the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}.
    
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
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