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| ;Notes | | ;Notes |
− | * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses. | + | * It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other set-ups will interfere with artillery spotting and cost you better attack bonuses. |
| * Unlike when calculating damage, the bonus applies to all targets. | | * Unlike when calculating damage, the bonus applies to all targets. |
| <references/> | | <references/> |
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| |} | | |} |
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− | * <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details. | + | * <math>\text{Attack}_\text{torp}</math> the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details. |
| ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. | | ** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap. |
− | ** This means that engagement and damage state play a role in torpedo accuracy. | + | ** The engagement and damage state play a role in torpedo accuracy. |
− | * <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. ''See [https://twitter.com/Divinity_123/status/1566374937732030465] for the value. | + | * <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0''' ([https://twitter.com/Divinity_123/status/1566374937732030465]). |
| <references/> | | <references/> |
| |} | | |} |
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| !rowspan=2|Abyssal | | !rowspan=2|Abyssal |
| !rowspan=2|Single/Combined | | !rowspan=2|Single/Combined |
− | |Player Main||110||105<ref name="*">based on formation 3 only, we lack information on formation 3 evasion modifier to confirm value</ref> | + | |Player Main||110||105<ref name="*">Based on formation 3 only; information lacking on formation 3 evasion modifier to confirm the value.</ref> |
| |- | | |- |
| |Player Escort||75||70<ref name="*"/> | | |Player Escort||75||70<ref name="*"/> |
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| With: | | With: |
− | * <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depend of the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}. | + | * <math>\text{Mod}_\text{contact}</math> the modifier of the Night contact, its value depends on the {{Hit}} stat of the {{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Recon|link_category=Night Recon}}. |
| | | |
| {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |