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!Day Shelling &<br>Carrier Attacks
 
!Day Shelling &<br>Carrier Attacks
 
!Torpedo Attacks
 
!Torpedo Attacks
!ASW
+
!ASW <ref>https://twitter.com/Divinity_123/status/1453371971446743045</ref>
 
!Night Battles
 
!Night Battles
 
|-
 
|-
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|Line Abreast||1.2||0.3||1.2||0.8
 
|Line Abreast||1.2||0.3||1.2||0.8
 
|-
 
|-
|Vanguard (Top)||0.8||0.7||?||?
+
|Vanguard (Top)||0.8||0.7||1.0||?
 
|-
 
|-
|Vanguard (Bottom)||1.2||0.9||?||?
+
|Vanguard (Bottom)||1.2||0.9||1.1||?
 
|-
 
|-
|Vanguard (Both) vs DD||1.1||1.2||?||?
+
!Colspan=5|Exception
 
|-
 
|-
!Colspan=5|Exception
+
|{{Tooltip|Vanguard (Both) vs DD bonus|mutiply with above}}||1.1||1.2||?||?
 
|-
 
|-
 
|Double Line vs Line Abreast||rowspan=4|1.0||rowspan=4|N/A||rowspan=4|1.0||rowspan=4|N/A
 
|Double Line vs Line Abreast||rowspan=4|1.0||rowspan=4|N/A||rowspan=4|1.0||rowspan=4|N/A
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|single fleet vs combined fleet
 
|single fleet vs combined fleet
 
|-
 
|-
!Colspan=5|Combined Fleet
+
!Colspan=5|Combined Fleet<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
|-
 
|-
|Combined Fleet Cruising Formation 1||1.0||?||?||?
+
|Combined Fleet Cruising Formation 1||?||?||1.25||?
 
|-
 
|-
|Combined Fleet Cruising Formation 2||1.0||?||?||?
+
|Combined Fleet Cruising Formation 2||1.0||1.0||?||1.0
 
|-
 
|-
|Combined Fleet Cruising Formation 3||1.0||?||?||?
+
|Combined Fleet Cruising Formation 3||0.8||0.4?||?||0.8
 
|-
 
|-
|Combined Fleet Cruising Formation 4||1.0||?||?||?
+
|Combined Fleet Cruising Formation 4||1.1||1.2||?||1.1
 
|}
 
|}
   
* <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details.
 
* <math>\text{Mod}_\text{vanguard}</math> an accuracy malus when the opposite fleet is in Vanguard formation. See ''[[#Vanguard Formation|below]]'' for more details.
 
** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS.
 
** It is still unknown if this affects night battles, airstrikes, ASW, or LBAS.
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;Notes
 
;Notes
 
* Because of the number of modifiers to accuracy in-game, it is not trivial to increase accuracy. Therefore it is '''more important''' to prioritize attack power (firepower, torpedo, ASW, airstrike, LBAS, ...).
 
* Because of the number of modifiers to accuracy in-game, it is not trivial to increase accuracy. Therefore it is '''more important''' to prioritize attack power (firepower, torpedo, ASW, airstrike, LBAS, ...).
 +
<references/>
    
==Combat==
 
==Combat==
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{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
!colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Xe_UCH/status/1172380690207215616</ref><ref>https://twitter.com/Divinity__123/status/1447941755182227458</ref>
+
!colspan=4| Fleet type base accuracy values for Player side<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 
|-
 
|-
 
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
 
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
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| '''Single Fleet'''|| 90|| 80
 
| '''Single Fleet'''|| 90|| 80
 
|-
 
|-
| '''CTF Main'''|| 78|| 77
+
| '''CTF Main'''|| 78|| 78
 
|-
 
|-
 
| '''CTF Escort'''|| 45|| 67
 
| '''CTF Escort'''|| 45|| 67
 
|-
 
|-
| '''STF Main'''|| 45|| 77
+
| '''STF Main'''|| 45|| 78
 
|-
 
|-
 
| '''STF Escort'''|| 67|| 67
 
| '''STF Escort'''|| 67|| 67
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|-
 
|-
 
| '''TCF Escort'''|| 45|| 67
 
| '''TCF Escort'''|| 45|| 67
 +
|-
 +
!rowspan=3|Abyssal
 +
| '''Single Fleet'''|| 90
 +
|
 +
{|class="wikitable"
 +
! CFT Main|| CTF Escort
 +
|-
 +
| 88|| 65
 +
|-
 +
! STF Main|| STF Escort
 +
|-
 +
| 65|| 75
 +
|-
 +
! TCF Main|| TCF Escort
 +
|-
 +
| 88|| 65
 +
|}
 +
|-
 +
| '''Combind Main'''|| 90|| 8
 +
|-
 +
| '''Combined Escort'''|| 75|| 75
 
|}
 
|}
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This formula only applies to opening and closing torpedo attacks during day battles.
 
This formula only applies to opening and closing torpedo attacks during day battles.
   −
<math>\text{Accuracy}_\text{torpedo} = \left( 85 + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
+
<math>\text{Accuracy}_\text{torpedo} = \left( \text{Acc}_\text{base} + 2 \times \sqrt{\text{Level}} + 1.5 \times \sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_\text{equip} + \left \lfloor{\frac{\text{Attack}_\text{torp}}{5}} \right \rfloor + \text{Mod}_\text{ship} \right) \times \text{Mod}_\text{vanguard} \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale}</math>
    
With:
 
With:
 +
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 +
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=4| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1470001784009773057</ref>
 +
|-
 +
!rowspan=2 colspan=2|'''<big>vs.</big>'''!!colspan=2|Enemy
 +
|-
 +
| '''Single Fleet'''|| '''Combined Fleet'''
 +
|-
 +
!rowspan=4|Player
 +
| '''Single Fleet'''|| 85|| 50
 +
|-
 +
| '''CTF Escort'''|| 85|| 46
 +
|-
 +
| '''STF Escort'''|| 85|| 46
 +
|-
 +
| '''TCF Escort'''|| 85?|| ?
 +
|-
 +
!rowspan=3|Abyssal
 +
| '''Single Fleet'''|| 85||85
 +
|-
 +
| '''Combind Main'''|| ?|| ?
 +
|-
 +
| '''Combined Escort'''|| ?|| ?
 +
|}
 +
 
* <math>\text{Attack}_\text{torp}</math>  the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details.
 
* <math>\text{Attack}_\text{torp}</math>  the final basic torpedo attack power of the ship. See ''[[Damage_Calculations#Torpedo_Attacks|here]]'' for more details.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** The figure incorporates any pre-cap and post-cap modifiers and takes into account the attack cap.
 
** This means that engagement and damage state play a role in torpedo accuracy.
 
** This means that engagement and damage state play a role in torpedo accuracy.
* <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''.
+
* <math>\text{Mod}_\text{ship}</math> the innate torpedo accuracy of the ship. Currently, only Abyssal ships have values above '''0'''. ''See [https://twitter.com/Divinity_123/status/1566374937732030465] for the value.
 +
<references/>
 
|}
 
|}
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This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
 
This formula applies to the airstrikes performed during the aerial combat phase and support. Although ASW support functions like an airstrike for damage, it '''does not''' use this formula.
   −
<math>\text{Accuracy}_\text{airstrike} = 95</math>
+
<math>\text{Accuracy}_\text{airstrike} = \text{Acc}_\text{base}</math>
 +
95
 +
* <math>\text{Acc}_\text{base}</math> the base accuracy value of the attack.
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin:auto"
 +
!colspan=5| Fleet type base accuracy values<ref>https://twitter.com/Divinity_123/status/1564593191705272322</ref>
 +
|-
 +
!colspan=2|Attacker
 +
!Defender
 +
!Normal Combat
 +
!Air Raid
 +
|-
 +
!rowspan=6|Player
 +
!rowspan=3|Single Fleet
 +
|Abyssal Single||95|| -
 +
|-
 +
|Abyssal Main||115|| -
 +
|-
 +
|Abyssal Escort||80|| -
 +
|-
 +
!rowspan=3|Combined Fleet
 +
|Abyssal Single||95|| -
 +
|-
 +
|Abyssal Main||110|| -
 +
|-
 +
|Abyssal Escort||80|| -
 +
|-
 +
!rowspan=2|Abyssal
 +
!rowspan=2|Single/Combined
 +
|Player Main||110||105<ref name="*">based on formation 3 only, we lack information on formation 3 evasion modifier to confirm value</ref>
 +
|-
 +
|Player Escort||75||70<ref name="*"/>
 +
|}
    
;Notes
 
;Notes
 
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
 
* Airstrike accuracy is a constant and '''not affected''' by any outside factors.
 +
<references/>
 
|}
 
|}
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* <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only)
 
* <math>\text{Acc}_\bigstar</math> the {{Hit}} "ASW accuracy" given from [[Improvement]] ({{Sonar}} [[Sonar]] only)
 
* <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped.
 
* <math>\text{ASW}_\text{sonar}</math> the '''base''' ASW stat of any {{Small Sonar}} [[Small Sonar]]s equipped.
 +
** {{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}} are not counted for this bonus.
 
* <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment.
 
* <math>\text{Mod}_\text{synergy}</math> the synergy bonus from equipping certain combinations of ASW equipment.
 
** Synergy bonus is either currently bugged or so small it cannot be tested.
 
** Synergy bonus is either currently bugged or so small it cannot be tested.
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* The base {{Hit}} accuracy stat of the equipment is '''not''' included here.
 
* The base {{Hit}} accuracy stat of the equipment is '''not''' included here.
 
* Equipping more sonars is the best way to boost ASW accuracy.
 
* Equipping more sonars is the best way to boost ASW accuracy.
** {{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}} are not counted for this bonus.
+
<references/>
 
|}
 
|}
   Line 476: Line 557:  
|-
 
|-
 
|
 
|
 +
{{color|red|'''This formula is still under investigation, results are not yet consistant with in-game test.'''}}
 +
 
<math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/Divinity_123/status/1538517358406418436</ref>
 
<math>\text{Accuracy}_\text{LBAS} = \left( ( {\text{Acc}_\text{equip}} + \text{Acc}_\text{Sp} ) \times 7 + 95 \right) \times \text{Mod}_\text{vanguard}? \times \text{Mod}_\text{morale} \times \text{Mod}_\text{CF} + \text{Acc}_\text{proficiency}</math> <ref>https://twitter.com/Divinity_123/status/1538517358406418436</ref>
   Line 562: Line 645:  
** [[Modernization#Luck Modernization|Luckmoding]] {{Luck}},
 
** [[Modernization#Luck Modernization|Luckmoding]] {{Luck}},
 
** Choosing a weaker formation with an evasion bonus (excepted for [[Vanguard]]).
 
** Choosing a weaker formation with an evasion bonus (excepted for [[Vanguard]]).
* Historical evasion bonus is believed to exist but is not measured due to the limited-time nature of events.
+
* Historical evasion exist but is not measured due to the limited-time nature of events.
    
='''Special Cases'''=
 
='''Special Cases'''=
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